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hub / github.com/bfbbdecomp/bfbb / zSandy_AnimTable

Function zSandy_AnimTable

src/SB/Game/zEntPlayer.cpp:5926–6406  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5924}
5925
5926xAnimTable* zSandy_AnimTable()
5927{
5928 xAnimTable* animTable = xAnimTableNew("Sandy", NULL, 0);
5929
5930 xAnimTableNewState(animTable, "Idle01", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5931 xAnimDefaultBeforeEnter, NULL, NULL);
5932 xAnimTableNewState(animTable, "Idle01b", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5933 xAnimDefaultBeforeEnter, NULL, NULL);
5934 xAnimTableNewState(animTable, "Idle01c", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5935 xAnimDefaultBeforeEnter, NULL, NULL);
5936 xAnimTableNewState(animTable, "Idle02", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5937 xAnimDefaultBeforeEnter, NULL, NULL);
5938 xAnimTableNewState(animTable, "Idle04", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5939 xAnimDefaultBeforeEnter, NULL, NULL);
5940 xAnimTableNewState(animTable, "Idle05", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5941 xAnimDefaultBeforeEnter, NULL, NULL);
5942 xAnimTableNewState(animTable, "Inactive_sleep", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5943 xAnimDefaultBeforeEnter, NULL, NULL);
5944 xAnimTableNewState(animTable, "SlipIdle01", 0x10, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5945 xAnimDefaultBeforeEnter, NULL, NULL);
5946 xAnimTableNewState(animTable, "Inactive01", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5947 xAnimDefaultBeforeEnter, NULL, NULL);
5948 xAnimTableNewState(animTable, "Inactive02", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5949 xAnimDefaultBeforeEnter, NULL, NULL);
5950 xAnimTableNewState(animTable, "Hit01", 0x20, 0x0001, 1.0, NULL, NULL, 0.0, NULL, NULL,
5951 xAnimDefaultBeforeEnter, NULL, NULL);
5952 xAnimTableNewState(animTable, "Defeat01", 0x00, 0x0480, 1.0, NULL, NULL, 0.0, NULL, NULL,
5953 xAnimDefaultBeforeEnter, NULL, NULL);
5954 xAnimTableNewState(animTable, "Defeat02", 0x00, 0x0480, 1.0, NULL, NULL, 0.0, NULL, NULL,
5955 xAnimDefaultBeforeEnter, NULL, NULL);
5956 xAnimTableNewState(animTable, "Defeat03", 0x00, 0x0480, 1.0, NULL, NULL, 0.0, NULL, NULL,
5957 xAnimDefaultBeforeEnter, NULL, NULL);
5958 xAnimTableNewState(animTable, "Defeat04", 0x00, 0x0480, 1.0, NULL, NULL, 0.0, NULL, NULL,
5959 xAnimDefaultBeforeEnter, NULL, NULL);
5960 xAnimTableNewState(animTable, "DefeatGoo", 0x00, 0x0480, 1.0, NULL, NULL, 0.0, NULL, NULL,
5961 xAnimDefaultBeforeEnter, NULL, NULL);
5962 xAnimTableNewState(animTable, "Walk01", 0x10, 0x0044, 1.0, NULL, NULL, 0.0, NULL, NULL,
5963 xAnimDefaultBeforeEnter, NULL, NULL);
5964 xAnimTableNewState(animTable, "Run01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
5965 xAnimDefaultBeforeEnter, NULL, NULL);
5966 xAnimTableNewState(animTable, "RunOutOfWorld01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
5967 xAnimDefaultBeforeEnter, NULL, NULL);
5968 xAnimTableNewState(animTable, "SlipRun01", 0x10, 0x0046, 1.0, NULL, NULL, 0.0, NULL, NULL,
5969 xAnimDefaultBeforeEnter, NULL, NULL);
5970 xAnimTableNewState(animTable, "JumpStart01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
5971 xAnimDefaultBeforeEnter, NULL, NULL);
5972 xAnimTableNewState(animTable, "JumpLift01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
5973 xAnimDefaultBeforeEnter, NULL, NULL);
5974 xAnimTableNewState(animTable, "JumpApex01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
5975 xAnimDefaultBeforeEnter, NULL, NULL);
5976 xAnimTableNewState(animTable, "Fall01", 0x10, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
5977 xAnimDefaultBeforeEnter, NULL, NULL);
5978 xAnimTableNewState(animTable, "Land01", 0x20, 0x0000, 1.0, NULL, NULL, 0.0, NULL, NULL,
5979 xAnimDefaultBeforeEnter, NULL, NULL);
5980 xAnimTableNewState(animTable, "LandRun01", 0x20, 0x0006, 1.0, NULL, NULL, 0.0, NULL, NULL,
5981 xAnimDefaultBeforeEnter, NULL, NULL);
5982 xAnimTableNewState(animTable, "BounceStart01", 0x20, 0x000A, 1.0, NULL, NULL, 0.0, NULL, NULL,
5983 xAnimDefaultBeforeEnter, NULL, NULL);

Callers

nothing calls this directly

Calls 3

xAnimTableNewFunction · 0.50
xAnimTableNewStateFunction · 0.50
xAnimTableNewTransitionFunction · 0.50

Tested by

no test coverage detected