| 9 | #define RECTANGLE_H |
| 10 | |
| 11 | class ScreenRect |
| 12 | { |
| 13 | public: |
| 14 | float x, y, w, h; |
| 15 | |
| 16 | ScreenRect(float _x = 0, float _y = 0, float _w = 0, float _h = 0); |
| 17 | ~ScreenRect(void); |
| 18 | |
| 19 | int iTop(); |
| 20 | int iLeft(); |
| 21 | int iBottom(); |
| 22 | int iRight(); |
| 23 | |
| 24 | float fTop(); |
| 25 | float fLeft(); |
| 26 | float fBottom(); |
| 27 | float fRight(); |
| 28 | }; |
| 29 | |
| 30 | class WorldRect |
| 31 | { |
no outgoing calls
no test coverage detected