| 2093 | } |
| 2094 | |
| 2095 | void R_drawSelectedMenuItem(MenuItem item, float tx, float ty, float tw, |
| 2096 | float th) |
| 2097 | { |
| 2098 | if (item.isSlider) |
| 2099 | { |
| 2100 | glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
| 2101 | ScreenRect srcRect = ScreenRect(0, 0, 0.166f, 1); |
| 2102 | ScreenRect dstRect = ScreenRect(tx + item.x, ty + item.y, 12.0f, th); |
| 2103 | DrawQuad(game.renderTargets.menuPanel, game.textures.slider, &srcRect, |
| 2104 | &dstRect, NULL); |
| 2105 | // middle |
| 2106 | srcRect = ScreenRect(0.166f, 0, 0.166f, 1); |
| 2107 | dstRect = ScreenRect(tx + item.x + 12.0f, ty + item.y, 232.0f, th); |
| 2108 | DrawQuad(game.renderTargets.menuPanel, game.textures.slider, &srcRect, |
| 2109 | &dstRect, NULL); |
| 2110 | // end |
| 2111 | srcRect = ScreenRect(0.333f, 0, 0.166f, 1); |
| 2112 | dstRect = ScreenRect(tx + item.x + 244.0f, ty + item.y, 12.0f, th); |
| 2113 | DrawQuad(game.renderTargets.menuPanel, game.textures.slider, &srcRect, |
| 2114 | &dstRect, NULL); |
| 2115 | // handle |
| 2116 | srcRect = ScreenRect(0.5f, 0, 0.5f, 1); |
| 2117 | dstRect = ScreenRect(tx + item.x + *item.floatValue * 225.0f, |
| 2118 | ty + item.y, tw, th); |
| 2119 | DrawQuad(game.renderTargets.menuPanel, game.textures.slider, &srcRect, |
| 2120 | &dstRect, NULL); |
| 2121 | |
| 2122 | char buffer[8]; |
| 2123 | sprintf(buffer, "%d", (int)(*item.floatValue * 100.0f + 0.5f)); |
| 2124 | font.displayText(tx + item.x + 260.0f, ty + item.y, tw, th, 1.0f, 1.0f, |
| 2125 | 1.0f, buffer); |
| 2126 | } |
| 2127 | else |
| 2128 | { |
| 2129 | font.displayText(tx + item.x - 4.0f, ty + item.y, tw, th, 1.0f, 1.0f, |
| 2130 | 1.0f, item.name); |
| 2131 | if (item.boolValue != NULL) |
| 2132 | font.displayText(tx + item.x + 256.0f, ty + item.y, tw, th, 1.0f, |
| 2133 | 1.0f, 1.0f, BOOLTOSTRING(*item.boolValue)); |
| 2134 | } |
| 2135 | } |
| 2136 | |
| 2137 | void R_resize(int w, int h) |
| 2138 | { |
no test coverage detected