| 1970 | } |
| 1971 | |
| 1972 | void R_drawMenus() |
| 1973 | { |
| 1974 | float tw = 32.0f; |
| 1975 | float th = -tw; |
| 1976 | float tx = game.renderTargets.menuPanel.width / 2 - 5 * tw; |
| 1977 | float ty = game.renderTargets.menuPanel.height / 2 - th; |
| 1978 | |
| 1979 | int lw = 8; |
| 1980 | |
| 1981 | float bw = game.renderTargets.menuPanel.width - lw; |
| 1982 | float bh = game.renderTargets.menuPanel.height - lw; |
| 1983 | float bx = 0; |
| 1984 | float by = 0; |
| 1985 | |
| 1986 | glDisable(GL_TEXTURE_2D); |
| 1987 | glBegin(GL_QUADS); |
| 1988 | { |
| 1989 | glColor4f(0.0f, 0.0f, 0.25f, 1.0f); |
| 1990 | glVertex2f(bx, by); |
| 1991 | glVertex2f(bx + bw, by); |
| 1992 | glColor4f(0.0f, 0.0f, 0.25f, 0.70f); |
| 1993 | glVertex2f(bx + bw, by + bh); |
| 1994 | glVertex2f(bx, by + bh); |
| 1995 | } |
| 1996 | glEnd(); |
| 1997 | |
| 1998 | glBegin(GL_QUADS); |
| 1999 | { |
| 2000 | glColor4f(0.5f, 0.5f, 1.0f, 1.0f); |
| 2001 | |
| 2002 | glVertex2i(bx, by); |
| 2003 | glVertex2i(bx + bw + lw, by); |
| 2004 | glVertex2i(bx + bw + lw, by + lw); |
| 2005 | glVertex2i(bx, by + lw); |
| 2006 | |
| 2007 | glVertex2i(bx + bw, by); |
| 2008 | glVertex2i(bx + bw + lw, by); |
| 2009 | glVertex2i(bx + bw + lw, by + bh + lw); |
| 2010 | glVertex2i(bx + bw, by + bh); |
| 2011 | |
| 2012 | glVertex2i(bx, by + bh); |
| 2013 | glVertex2i(bx + bw + lw, by + bh); |
| 2014 | glVertex2i(bx + bw + lw, by + bh + lw); |
| 2015 | glVertex2i(bx, by + bh + lw); |
| 2016 | |
| 2017 | glVertex2i(bx, by); |
| 2018 | glVertex2i(bx + lw, by); |
| 2019 | glVertex2i(bx + lw, by + bh + lw); |
| 2020 | glVertex2i(bx, by + bh); |
| 2021 | } |
| 2022 | glEnd(); |
| 2023 | glEnable(GL_TEXTURE_2D); |
| 2024 | |
| 2025 | if (game.menu.current->name != NULL) |
| 2026 | font.displayText(tx + 64.0f, by - 2 * th, tw, th, 1.0f, 1.0f, 1.0f, |
| 2027 | game.menu.current->name); |
| 2028 | for (int i = 0; i < game.menu.current->items.size(); i++) |
| 2029 | { |
no test coverage detected