| 1680 | } |
| 1681 | |
| 1682 | void R_drawSceneLights(TileMap* ptilemap, float ls) |
| 1683 | { |
| 1684 | ScreenRect dstRect; |
| 1685 | float bounce; |
| 1686 | for (int i = 0; i < ptilemap->animatedTiles.size(); i++) |
| 1687 | { |
| 1688 | float lx = |
| 1689 | ptilemap->animatedTiles[i].position.x * ptilemap->w_tileSize.x - |
| 1690 | ls / 2 + ptilemap->w_tileSize.x / 2; |
| 1691 | float ly = |
| 1692 | ptilemap->animatedTiles[i].position.y * ptilemap->w_tileSize.y - |
| 1693 | ls / 2 + ptilemap->w_tileSize.y / 2; |
| 1694 | if (lx < camera.position.x + camera.size.x && |
| 1695 | lx + ls > camera.position.x && |
| 1696 | ly < camera.position.y + camera.size.y && |
| 1697 | ly + ls > camera.position.y) |
| 1698 | { |
| 1699 | bounce = ptilemap |
| 1700 | ->imageLayer[ptilemap->animatedTiles[i].position.x] |
| 1701 | [ptilemap->animatedTiles[i].position.y] |
| 1702 | .bounce; |
| 1703 | dstRect = ScreenRect(lx, ly + bounce, ls, ls); |
| 1704 | if (ptilemap |
| 1705 | ->imageLayer[ptilemap->animatedTiles[i].position.x] |
| 1706 | [ptilemap->animatedTiles[i].position.y] |
| 1707 | .atileIndex == 245) |
| 1708 | glColor4f(1.0f, 0.0f, 0.0f, 0.75f); |
| 1709 | else if (ptilemap |
| 1710 | ->imageLayer[ptilemap->animatedTiles[i].position.x] |
| 1711 | [ptilemap->animatedTiles[i].position.y] |
| 1712 | .atileIndex == 246) |
| 1713 | glColor4f(0.1f, 0.1f, 1.0f, 0.15f); |
| 1714 | else |
| 1715 | glColor4f(1.0f, 1.0f, 0.2f, 0.25f); |
| 1716 | glTexCoord2d(0, 0); |
| 1717 | glVertex2f(dstRect.fLeft(), dstRect.fTop()); |
| 1718 | glTexCoord2d(1, 0); |
| 1719 | glVertex2f(dstRect.fRight(), dstRect.fTop()); |
| 1720 | glTexCoord2d(1, 1); |
| 1721 | glVertex2f(dstRect.fRight(), dstRect.fBottom()); |
| 1722 | glTexCoord2d(0, 1); |
| 1723 | glVertex2f(dstRect.fLeft(), dstRect.fBottom()); |
| 1724 | } |
| 1725 | } |
| 1726 | } |
| 1727 | |
| 1728 | void R_render() |
| 1729 | { |