| 26 | float ScreenRect::fLeft() { return (x); } |
| 27 | float ScreenRect::fBottom() { return (y + h); } |
| 28 | float ScreenRect::fRight() { return (x + w); } |
| 29 | |
| 30 | //WorldRect |
| 31 | WorldRect::WorldRect(float _x, float _y, float _w, float _h) |
no outgoing calls
no test coverage detected