| 63 | } |
| 64 | |
| 65 | void Camera::update(WorldRect* pconstraints) |
| 66 | { |
| 67 | if (isTargeting) |
| 68 | { |
| 69 | velocity = (((pTarget->position + pTarget->size * 0.5f) - size * 0.5f - |
| 70 | position) * |
| 71 | 0.25f); |
| 72 | |
| 73 | if (abs(velocity.x) < 1.0f) |
| 74 | velocity.x = 0.0f; |
| 75 | if (abs(velocity.y) < 1.0f) |
| 76 | velocity.y = 0.0f; |
| 77 | } |
| 78 | else |
| 79 | { |
| 80 | if (toMove.x == 0) |
| 81 | { |
| 82 | if (velocity.x < 0.0f) |
| 83 | { |
| 84 | velocity.x += DECELERATION; |
| 85 | if (velocity.x > 0.0f) |
| 86 | velocity.x = 0.0f; |
| 87 | } |
| 88 | else if (velocity.x > 0.0f) |
| 89 | { |
| 90 | velocity.x -= DECELERATION; |
| 91 | if (velocity.x < 0.0f) |
| 92 | velocity.x = 0.0f; |
| 93 | } |
| 94 | } |
| 95 | else |
| 96 | { |
| 97 | if (velocity.x * toMove.x < 0) |
| 98 | velocity.x += DECELERATION * toMove.x; |
| 99 | else |
| 100 | velocity.x += ACCELERATION * toMove.x; |
| 101 | if (velocity.x < -VELOCITY_MAX) |
| 102 | velocity.x = -VELOCITY_MAX; |
| 103 | else if (velocity.x > VELOCITY_MAX) |
| 104 | velocity.x = VELOCITY_MAX; |
| 105 | } |
| 106 | |
| 107 | if (toMove.y == 0) |
| 108 | { |
| 109 | if (velocity.y < 0.0f) |
| 110 | { |
| 111 | velocity.y += DECELERATION; |
| 112 | if (velocity.y > 0.0f) |
| 113 | velocity.y = 0.0f; |
| 114 | } |
| 115 | else if (velocity.y > 0.0f) |
| 116 | { |
| 117 | velocity.y -= DECELERATION; |
| 118 | if (velocity.y < 0.0f) |
| 119 | velocity.y = 0.0f; |
| 120 | } |
| 121 | } |
| 122 | else |