| 126 | } |
| 127 | |
| 128 | void gl_init(int w, int h, int depth, int fsaa) |
| 129 | { |
| 130 | //#define fogvalues 0.5f, 0.6f, 0.7f, 1.0f |
| 131 | |
| 132 | glViewport(0, 0, w, h); |
| 133 | glClearDepth(1.0); |
| 134 | glDepthFunc(GL_LESS); |
| 135 | glEnable(GL_DEPTH_TEST); |
| 136 | glShadeModel(GL_SMOOTH); |
| 137 | |
| 138 | |
| 139 | glEnable(GL_FOG); |
| 140 | glFogi(GL_FOG_MODE, GL_LINEAR); |
| 141 | glFogf(GL_FOG_DENSITY, 0.25); |
| 142 | glHint(GL_FOG_HINT, GL_NICEST); |
| 143 | |
| 144 | |
| 145 | glEnable(GL_LINE_SMOOTH); |
| 146 | glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); |
| 147 | |
| 148 | glCullFace(GL_FRONT); |
| 149 | glEnable(GL_CULL_FACE); |
| 150 | |
| 151 | inittmus(); |
| 152 | |
| 153 | resetcamera(); |
| 154 | } |
| 155 | |
| 156 | FVAR(polygonoffsetfactor, -1e4f, -3.0f, 1e4f); |
| 157 | FVAR(polygonoffsetunits, -1e4f, -3.0f, 1e4f); |
no test coverage detected