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github.com/assaultcube/AC @v1.3.0.2

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repository ↗ · DeepWiki ↗ · release v1.3.0.2 ↗ · + Follow
3,757 symbols 11,655 edges 258 files 160 documented · 4%
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README

What is AssaultCube?

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Linux, Mac. On the correct settings, it can even run on old hardware (Pentium III and above).

screenshot

Features in a nutshell:

  • It's FREE.
  • Source code is available under a zlib-like open source license.
  • Low latency, it can even run across a 56 Kbps connection!
  • Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!
  • With the correct settings, it can run on old hardware (Pentium III and above).
  • Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10/11, Linux, macOS: 10.6+ 64-bit), and maybe even some non-major ones?
  • Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!
  • Features a single-player bot system.
  • Supports recording of your game by the "demo" system.
  • Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).
  • Comes pre-packaged with several dozen different maps!

More info:

Most of this README was directly copied from the AssaultCube Homepage, which should have everything you need in relation to AssaultCube.

Contributing:

Learn how to become a contributor and submit your own code

Redistribution:

You may redistribute AssaultCube in any way the license permits, such as the free unmodified distribution of AssaultCube's source and binaries. If you have any doubts, you can look at the license.

Core symbols most depended-on inside this repo

conoutf
called by 505
source/src/master.cpp
add
called by 471
source/src/serverfiles.h
length
called by 446
source/src/tools.h
getint
called by 286
source/src/protocol.cpp
newstring
called by 236
source/src/tools.h
putint
called by 217
source/src/protocol.cpp
printf
called by 180
source/src/stream.cpp
copystring
called by 162
source/src/tools.h

Shape

Function 1,926
Method 1,163
Class 654
Enum 14

Languages

C++96%
C4%

Modules by API surface

source/src/server.cpp150 symbols
source/src/tools.h134 symbols
source/src/menus.cpp133 symbols
source/src/command.cpp127 symbols
source/src/serverfiles.h121 symbols
source/src/stream.cpp102 symbols
source/src/clientgame.cpp101 symbols
source/src/weapon.cpp99 symbols
source/src/vertmodel.h90 symbols
source/src/editing.cpp77 symbols
source/src/entity.h74 symbols
source/src/bot/bot_waypoint.cpp69 symbols

For agents

$ claude mcp add AC \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact