| 801 | } |
| 802 | |
| 803 | void inittmus() |
| 804 | { |
| 805 | GLint val; |
| 806 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val); |
| 807 | hwtexsize = val; |
| 808 | |
| 809 | if(hasTE && !hasMT) maxtmus = 1; |
| 810 | else if(hasTE && hasMT) |
| 811 | { |
| 812 | glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &val); |
| 813 | maxtmus = max(1, min(MAXTMUS, int(val))); |
| 814 | loopi(maxtmus) |
| 815 | { |
| 816 | glActiveTexture_(GL_TEXTURE0_ARB+i); |
| 817 | resettmu(i); |
| 818 | } |
| 819 | glActiveTexture_(GL_TEXTURE0_ARB); |
| 820 | } |
| 821 | } |
| 822 | |
| 823 | void cleanuptmus() |
| 824 | { |