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github.com/assaultcube/AC
/ resetcamera
Function
resetcamera
source/src/rendergl.cpp:499–502 ·
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Source
from the content-addressed store, hash-verified
497
physent *camera1 = NULL;
498
499
void resetcamera()
500
{
501
camera1 = player1;
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}
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504
void recomputecamera()
505
{
Callers
4
gl_init
Function · 0.85
recomputecamera
Function · 0.85
parsemessages
Function · 0.85
zapplayer
Function · 0.85
Calls
no outgoing calls
Tested by
no test coverage detected