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hub / github.com/assaultcube/AC / resetcamera

Function resetcamera

source/src/rendergl.cpp:499–502  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

497physent *camera1 = NULL;
498
499void resetcamera()
500{
501 camera1 = player1;
502}
503
504void recomputecamera()
505{

Callers 4

gl_initFunction · 0.85
recomputecameraFunction · 0.85
parsemessagesFunction · 0.85
zapplayerFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected