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Functions2,061 in github.com/asc-community/MxEngine

↓ 1 callersMethodHasTransformUpdate
src/Platform/Bullet3/NativeRigidBody.cpp:176
↓ 1 callersFunctionImGuiStyleColorsMxEngineCustom
src/Platform/Modules/GraphicModule.cpp:177
↓ 1 callersFunctionInConeBounds
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.cpp:86
↓ 1 callersFunctionInOrthoFrustrum
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.cpp:70
↓ 1 callersFunctionInSphereBounds
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.cpp:75
↓ 1 callersMethodInit
! assigns new memory chunk to random allocator \param data begin of memory chunk \param bytes size in bytes of memory chunk
src/Utilities/Memory/RandomAllocator.h:194
↓ 1 callersMethodInit
src/Utilities/ImGui/EventLogger.cpp:52
↓ 1 callersMethodInit
src/Core/Application/Application.cpp:405
↓ 1 callersFunctionInitCamera
samples/SandboxApplication/Gameplay/CameraObject.cpp:4
↓ 1 callersFunctionInitCube
samples/SandboxApplication/Gameplay/CubeObject.cpp:35
↓ 1 callersFunctionInitDirLight
samples/SandboxApplication/Gameplay/Lights.cpp:4
↓ 1 callersFunctionInitDockspace
src/Core/Runtime/RuntimeEditor.cpp:72
↓ 1 callersFunctionInitGrid
samples/SandboxApplication/Gameplay/GridObject.cpp:4
↓ 1 callersFunctionInitPBRObject
samples/SandboxApplication/Gameplay/PBRObject.cpp:4
↓ 1 callersFunctionInitPointLight
samples/SandboxApplication/Gameplay/Lights.cpp:13
↓ 1 callersMethodInitRendererEnvironment
src/Core/Rendering/RenderAdaptor.cpp:57
↓ 1 callersFunctionInitSphere
samples/SandboxApplication/Gameplay/SphereObject.cpp:4
↓ 1 callersFunctionInitSpotLight
samples/SandboxApplication/Gameplay/Lights.cpp:32
↓ 1 callersFunctionInitSurface
samples/SandboxApplication/Gameplay/SurfaceObject.cpp:4
↓ 1 callersMethodInitializeConfig
src/Core/Application/Application.cpp:518
↓ 1 callersFunctionInitializeDebug
src/Platform/Modules/GraphicModule.cpp:114
↓ 1 callersFunctionInitializeGLEW
src/Platform/Modules/GraphicModule.cpp:95
↓ 1 callersFunctionInitializeGLFW
src/Platform/Modules/GraphicModule.cpp:48
↓ 1 callersFunctionInitializeImGui
src/Platform/Modules/GraphicModule.cpp:63
↓ 1 callersMethodInitializePlayer
samples/PhysicsSample/MxApplication.cpp:102
↓ 1 callersMethodInitializeRenderAdaptor
src/Core/Application/Application.cpp:441
↓ 1 callersMethodInitializeRuntime
src/Core/Application/Application.cpp:568
↓ 1 callersMethodInitializeShaderDebug
src/Core/Application/Application.cpp:453
↓ 1 callersFunctionInitializeSphere
src/Core/Rendering/RenderObjects/DebugBuffer.cpp:123
↓ 1 callersMethodInstanciateGrass
samples/GrassSample/MxApplication.cpp:13
↓ 1 callersFunctionIntersectRay
src/Utilities/ImGui/Viewport.cpp:59
↓ 1 callersMethodInvokeCreate
src/Core/Application/Application.cpp:277
↓ 1 callersMethodInvokePhysics
src/Core/Application/Application.cpp:223
↓ 1 callersMethodInvokeUpdate
src/Core/Application/Application.cpp:178
↓ 1 callersMethodIsAABBVisible
http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm
src/Core/BoundingObjects/FrustrumCuller.h:121
↓ 1 callersMethodIsAABBVisibleXY
src/Core/BoundingObjects/FrustrumCuller.h:153
↓ 1 callersFunctionIsAnyFileUpdated
src/Core/Runtime/RuntimeEditor.cpp:214
↓ 1 callersMethodIsCameraStyleMovementEnabled
src/Core/Components/Camera/InputController.cpp:287
↓ 1 callersMethodIsFXAAEnabled
src/Core/Components/Camera/CameraEffects.cpp:104
↓ 1 callersFunctionIsFileUpdated
src/Core/Runtime/RuntimeEditor.cpp:208
↓ 1 callersMethodIsFree
src/Utilities/Memory/PoolAllocator.h:43
↓ 1 callersMethodIsGrounded
src/Core/Components/Physics/CharacterController.cpp:120
↓ 1 callersMethodIsInternalEngineResource
src/Core/Resources/Mesh.cpp:214
↓ 1 callersMethodIsMultisampled
src/Platform/OpenGL/Texture.cpp:338
↓ 1 callersMethodIsOmnidirectional
src/Core/Components/Audio/AudioSource.cpp:219
↓ 1 callersMethodIsRelative
src/Core/Components/Rendering/ParticleSystem.cpp:264
↓ 1 callersMethodIsTrigger
src/Core/Components/Physics/RigidBody.cpp:196
↓ 1 callersFunctionLength2
src/Utilities/Math/Math.h:175
↓ 1 callersMethodLoad
src/Utilities/Audio/AudioLoader.cpp:47
↓ 1 callersMethodLoad
src/Platform/OpenGL/BufferBase.cpp:153
↓ 1 callersMethodLoad
src/Platform/OpenGL/IndexBuffer.cpp:43
↓ 1 callersMethodLoad
src/Platform/OpenGL/VertexBuffer.cpp:43
↓ 1 callersMethodLoad
src/Platform/OpenGL/Texture.cpp:132
↓ 1 callersMethodLoad
src/Platform/OpenGL/CubeMap.cpp:56
↓ 1 callersMethodLoadDepthCubeMap
src/Core/Components/Lighting/PointLight.cpp:35
↓ 1 callersMethodLoadDepthTexture
src/Core/Components/Lighting/SpotLight.cpp:52
↓ 1 callersFunctionLoadFromPrimitive
src/Utilities/ImGui/Editors/EditorExtra.cpp:335
↓ 1 callersFunctionLocalToWorld
src/Core/Components/Transform.cpp:247
↓ 1 callersMethodLogToConsole
src/Core/Runtime/RuntimeEditor.cpp:57
↓ 1 callersFunctionMakeBiasMatrix
src/Utilities/Math/Math.h:146
↓ 1 callersMethodMakeBusy
! switches node state to busy (allocated) state */
src/Utilities/Memory/RandomAllocator.h:120
↓ 1 callersFunctionMakeFrustrumMatrix
src/Utilities/Math/Math.h:121
↓ 1 callersMethodMarkBusy
src/Utilities/Memory/PoolAllocator.h:38
↓ 1 callersFunctionMousePeekObjects
src/Utilities/ImGui/Viewport.cpp:80
↓ 1 callersFunctionOnCollisionCallback
src/Core/Application/Physics.cpp:41
↓ 1 callersMethodOnCreate
overriten in derived classes
src/Core/Components/Scripting/Scriptable.h:97
↓ 1 callersMethodOnCreate
src/Core/Application/Application.cpp:67
↓ 1 callersMethodOnDestroy
src/Core/Application/Application.cpp:82
↓ 1 callersMethodOnReload
src/Core/Components/Scripting/Scriptable.h:98
↓ 1 callersMethodOnRender
src/Core/Application/Application.cpp:77
↓ 1 callersMethodOnUpdate
src/Core/Components/Behaviour.cpp:46
↓ 1 callersMethodOnUpdate
src/Core/Components/Scripting/Scriptable.h:99
↓ 1 callersMethodPause
src/Core/Components/Audio/AudioSource.cpp:78
↓ 1 callersMethodPerformLightPass
src/Core/Rendering/RenderController.cpp:448
↓ 1 callersMethodPerformPostProcessing
src/Core/Rendering/RenderController.cpp:386
↓ 1 callersMethodPrepareShadowMaps
src/Core/Rendering/RenderController.cpp:57
↓ 1 callersFunctionPrintErrorsToLogShader
returns true if any errors occured
src/Platform/OpenGL/ShaderBase.cpp:86
↓ 1 callersMethodPrintHistory
src/Utilities/ImGui/GraphicConsole.cpp:187
↓ 1 callersMethodPrintLog
src/Utilities/ImGui/GraphicConsole.cpp:43
↓ 1 callersMethodProcessObject
src/Core/Rendering/DebugDataSubmitter.cpp:150
↓ 1 callersMethodPullEvents
src/Platform/Window/Window.cpp:145
↓ 1 callersMethodReadAllText
src/Utilities/FileSystem/File.cpp:109
↓ 1 callersMethodRecalculateRotationAngles
src/Core/Components/Camera/CameraController.cpp:279
↓ 1 callersFunctionRegisterComponents
src/Core/Components/Components.cpp:98
↓ 1 callersFunctionRegisterExternalFolder
src/Core/Resources/AssetManager.cpp:35
↓ 1 callersMethodRemove
src/Core/Components/Scripting/ScriptDatabase.cpp:45
↓ 1 callersMethodRemoveScriptableObject
src/Core/Components/Scripting/Script.cpp:92
↓ 1 callersMethodRemoveShapeByIndex
src/Platform/Bullet3/CompoundShape.cpp:69
↓ 1 callersMethodRender
src/Core/Components/Camera/VRCameraController.cpp:85
↓ 1 callersMethodRender
src/Core/Rendering/RenderController.cpp:1057
↓ 1 callersMethodRenderFrame
src/Core/Rendering/RenderAdaptor.cpp:359
↓ 1 callersMethodRenderToFrameBufferNoClear
src/Core/Rendering/RenderController.cpp:1132
↓ 1 callersFunctionRenderUnitToDepthMap
src/Core/Rendering/RenderUtilities/ShadowMapGenerator.cpp:50
↓ 1 callersMethodReserveInstanceAllocation
src/Core/Components/Instancing/InstanceFactory.cpp:107
↓ 1 callersMethodReset
src/Core/Components/Audio/AudioSource.cpp:84
↓ 1 callersMethodResetAll
src/Core/Rendering/RenderUtilities/RenderStatistics.h:41
↓ 1 callersMethodResetPipeline
src/Core/Rendering/RenderController.cpp:1316
↓ 1 callersFunctionResolveFileName
src/Core/Runtime/RuntimeEditor.cpp:285
↓ 1 callersFunctionResolveTrackedFileNames
replaces filename with filepath from lookup directory (i.e. file.txt + directory -> directory/smth/file.txt) if functions fails, empty list is ret
src/Core/Runtime/RuntimeEditor.cpp:299
↓ 1 callersFunctionSaveVerteciesIndiciesAsObj
src/Utilities/ObjectLoading/ObjectSaver.cpp:35
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