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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 31 callersMethodfindDrawableByID
----------------------------------------------------------------------------------------------- * Given an object id, return the associated object.
Generals/Code/GameEngine/Source/GameClient/GameClient.cpp:834
↓ 31 callersMethodgetInfoForAudioEvent
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:369
↓ 31 callersMethodgetLastDamageInfo
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/BodyModule.h:230
↓ 31 callersMethodgetParameterType
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:823
↓ 31 callersMethodgetStartPos
GeneralsMD/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:202
↓ 31 callersMethodisFinished
GeneralsMD/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:225
↓ 31 callersMethodisInRegionNoZ
Core/Libraries/Include/Lib/BaseType.h:587
↓ 31 callersMethodsetPlayerID
Core/GameEngine/Include/GameNetwork/NetCommandMsg.h:51
↓ 31 callersMethodshutdownComplete
------------------------------------------------------------------------------------------------- This is called when a layout has finished its shutdo
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:759
↓ 31 callersMethodwinBringToTop
GameWindow::winBringToTop ================================================== Bring this window to the top of the window list, if we have a parent * w
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:443
↓ 30 callersMethodFirst
Generals/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:644
↓ 30 callersFunctionGadgetSliderSetDisabledImageBottom
Core/GameEngine/Include/GameClient/GadgetSlider.h:137
↓ 30 callersFunctionGadgetSliderSetDisabledImageTop
Core/GameEngine/Include/GameClient/GadgetSlider.h:135
↓ 30 callersMethodGetActive3DView
static */
GeneralsMD/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:1165
↓ 30 callersMethodGetActive3DView
static */
Generals/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:1109
↓ 30 callersFunctionGetDC
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:54
↓ 30 callersFunctionGetInt
Core/Tools/Babylon/XLStuff.cpp:620
↓ 30 callersMethodGet_Bone_Index
* HTreeClass::Find_Bone -- Find a bone by name * *
Core/Libraries/Source/WWVegas/WW3D2/htree.cpp:927
↓ 30 callersMethodGet_Vertex_Array
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.h:137
↓ 30 callersFunctionIABS
If it is stretching less than this, don't adjust.
GeneralsMD/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:2198
↓ 30 callersFunctionIABS
If it is stretching less than this, don't adjust.
Generals/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:2226
↓ 30 callersFunctionInsertBattleHonor
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp:459
↓ 30 callersMethodRelease
//////////////////////////////////////////////////////////////////////////
Core/GameEngine/Source/Common/Audio/simpleplayer.cpp:120
↓ 30 callersMethodRemove_Render_Object
Generals/Code/Tools/WorldBuilder/src/wbview3d.cpp:327
↓ 30 callersMethodappendBooleanArgument
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:135
↓ 30 callersMethodappendLocationArgument
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:163
↓ 30 callersMethodbeginBlock
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Core/GameEngine/Source/Common/System/XferCRC.cpp:79
↓ 30 callersMethoddrawFillRect
W3DDisplay::drawFillRect =================================================== =========================================================================
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2522
↓ 30 callersMethoddrawFillRect
W3DDisplay::drawFillRect =================================================== =========================================================================
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2392
↓ 30 callersMethodduplicate
GeneralsMD/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:792
↓ 30 callersMethodduplicate
Generals/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:825
↓ 30 callersMethodfindPlayerStatsByID
Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PersistentStorageThread.cpp:562
↓ 30 callersMethodgetExperienceTracker
Generals/Code/GameEngine/Include/GameLogic/Object.h:221
↓ 30 callersMethodgetMaxHeightValue
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:242
↓ 30 callersMethodgetMode
GeneralsMD/Code/Tools/GUIEdit/Include/GUIEdit.h:349
↓ 30 callersMethodgetMode
Generals/Code/Tools/GUIEdit/Include/GUIEdit.h:349
↓ 30 callersMethodgetPristineBonePositions
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:696
↓ 30 callersMethodgetSpecialPowerModule
------------------------------------------------------------------------------------------------- Given a special power template, find the module in t
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5425
↓ 30 callersMethodgetValue
* Return a value from the random distribution */
Core/GameEngine/Source/Common/RandomValue.cpp:403
↓ 30 callersMethodgetVelocity
< get last frame's acceleration
Generals/Code/GameEngine/Include/GameLogic/Module/PhysicsUpdate.h:131
↓ 30 callersMethodgetWeaponSlot
GeneralsMD/Code/GameEngine/Include/GameLogic/Weapon.h:693
↓ 30 callersMethodnewDisplayString
------------------------------------------------------------------------------------------------- Allocate a new display string and tie it to the mast
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp:104
↓ 30 callersMethodsetProducer
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1663
↓ 30 callersFunctionstrtok_r
Core/Libraries/Source/WWVegas/WWLib/strtok_r.cpp:52
↓ 29 callersFunctionGadgetSliderSetEnabledBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:116
↓ 29 callersFunctionGadgetSliderSetEnabledColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:115
↓ 29 callersMethodGet_Dst_Blend_Func
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:289
↓ 29 callersMethodGet_Graph_Percent
//////////////////////////////////////////////////////////////////////// Get_Graph_Percent
Core/Tools/W3DView/ColorBar.cpp:1856
↓ 29 callersMethodNotify_Changed
* GameMtl::Notify_Changed -- someone has changed this material * *
Core/Tools/WW3D/max2w3d/GameMtl.cpp:1249
↓ 29 callersMethodPeek_D3D_Surface
For use by TextureClass:
Core/Libraries/Source/WWVegas/WW3D2/surfaceclass.h:123
↓ 29 callersFunctionRegQueryValueEx
Generals/Code/CompatLib/Include/socket_compat.h:165
↓ 29 callersMethodSet_Mip_Mapping
Set mip mapping filter (legacy) ! */
Core/Libraries/Source/WWVegas/WW3D2/texturefilter.cpp:284
↓ 29 callersFunctionWSAGetLastError
Generals/Code/CompatLib/Include/socket_compat.h:94
↓ 29 callersMethodWidth
\brief Sets new output width (next insertion only).
Core/Libraries/Source/debug/debug_debug.h:258
↓ 29 callersMethodadd
Core/Tools/Launcher/dictionary.h:296
↓ 29 callersMethodappendNode
* Create a new node at the tail of the path */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:425
↓ 29 callersFunctionclamp
Core/Libraries/Include/Lib/BaseType.h:46
↓ 29 callersMethodgetAction
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:685
↓ 29 callersMethodgetExecutionFrame
Core/GameEngine/Source/GameNetwork/Network.cpp:489
↓ 29 callersMethodgetGeomType
GeneralsMD/Code/GameEngine/Include/Common/Geometry.h:135
↓ 29 callersMethodgetParameterType
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:813
↓ 29 callersMethodgetPeer
Generals/Code/GameEngine/Include/GameNetwork/GameSpy.h:77
↓ 29 callersMethodgetProductionUpdateInterface
------------------------------------------------------------------------------------------------ Search our update modules for a production update int
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5957
↓ 29 callersMethodgetProductionUpdateInterface
------------------------------------------------------------------------------------------------ Search our update modules for a production update int
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5129
↓ 29 callersMethodgetVeterancyLevel
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:3045
↓ 29 callersMethodisLocationLegalToBuild
------------------------------------------------------------------------------------------------- Query if we can build at this location. Note that '
GeneralsMD/Code/GameEngine/Source/Common/System/BuildAssistant.cpp:914
↓ 29 callersMethodisPlayerActive
------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Player.cpp:3815
↓ 29 callersFunctionpickAndPlayUnitVoiceResponse
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp:427
↓ 29 callersFunctionpickAndPlayUnitVoiceResponse
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/MessageStream/CommandXlat.cpp:393
↓ 29 callersMethodselectDrawable
------------------------------------------------------------------------------------------------- Mark given Drawable as "selected". */ --------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:3486
↓ 29 callersMethodsetNextAction
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:570
↓ 29 callersMethodsetNextAction
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:565
↓ 29 callersMethodshutdownComplete
------------------------------------------------------------------------------------------------- This is called when a layout has finished its shutdo
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:726
↓ 29 callersMethodwinGetDisabledTextColor
GameWindow::winGetDisabledTextColor ======================================== Get the disabled text color */ ==========================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:995
↓ 28 callersMethodAdd_Tri
** Add Tri */
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/render2d.cpp:486
↓ 28 callersMethodAdd_Tri
** Add Tri */
Generals/Code/Libraries/Source/WWVegas/WW3D2/render2d.cpp:412
↓ 28 callersFunctionClientToScreen
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:87
↓ 28 callersFunctionGadgetSliderSetEnabledSelectedThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:211
↓ 28 callersFunctionGadgetSliderSetEnabledSelectedThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:205
↓ 28 callersMethodGetSceneLight
Core/Tools/W3DView/W3DViewDoc.h:118
↓ 28 callersMethodGet_Num_Sub_Objects
* CollectionClass::Get_Num_Sub_Objects -- returns the number of sub objects * *
Core/Libraries/Source/WWVegas/WW3D2/collect.cpp:465
↓ 28 callersMethodHeight
Core/Libraries/Source/WWVegas/WWMath/rect.h:63
↓ 28 callersFunctionReleaseDC
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:58
↓ 28 callersMethodRender
DECLARE_PERF_TIMER(NonTerrainRender)
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DScene.cpp:972
↓ 28 callersFunctionSetWindowPos
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:24
↓ 28 callersFunctionWbApp
GeneralsMD/Code/Tools/WorldBuilder/include/WorldBuilder.h:189
↓ 28 callersFunctionWbApp
Generals/Code/Tools/WorldBuilder/include/WorldBuilder.h:187
↓ 28 callersFunctionadjustDisplay
adjustDisplay ============================================================== Update Display List information including scrollbar */ ==================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:232
↓ 28 callersMethodallocateInfo
* Allocates an info record for a cell. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:1399
↓ 28 callersMethoddeposit
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp:82
↓ 28 callersMethodendBlock
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Core/GameEngine/Source/Common/System/XferCRC.cpp:88
↓ 28 callersMethodfreeDisplayString
------------------------------------------------------------------------------------------------- Remove a display string from the master list and del
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp:140
↓ 28 callersMethodfriend_setInt
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:826
↓ 28 callersMethodgetAction
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:677
↓ 28 callersMethodgetDelay
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:447
↓ 28 callersMethodgetEffectiveZone
Return the zone at this location.
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:2455
↓ 28 callersMethodgetNthKey
-----------------------------------------------------
Generals/Code/GameEngine/Include/Common/Dict.h:348
↓ 28 callersMethodgetNthPlayerTemplate
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp:346
↓ 28 callersMethodgetNumTeams
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:162
↓ 28 callersMethodgetNumTeams
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:162
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