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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 36 callersMethodlength
Core/GameEngine/Source/GameNetwork/NetCommandList.cpp:338
↓ 36 callersFunctionnormalizeAngle
------------------------------------------------------------------------------------------------- TheSuperHackers @todo DO NOT USE THIS FUNCTION! Use
Core/GameEngine/Source/Common/System/GameCommon.cpp:54
↓ 36 callersMethodregisterParser
register a user parsing function for a given DataChunk label
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:618
↓ 36 callersMethodsetFont
Core/GameEngine/Include/GameClient/DisplayString.h:122
↓ 36 callersMethodsetName
Generals/Code/GameEngine/Include/GameLogic/Object.h:226
↓ 36 callersMethodsetNext
* Set the next command ref in the list. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:112
↓ 36 callersMethodsetPlayerTemplate
Core/GameEngine/Include/GameNetwork/GameInfo.h:81
↓ 36 callersMethodwinCreateLayout
GameWindowManager::winCreateLayout ========================================= Load window(s) from a .wnd definition file and wrap within a * new windo
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:2644
↓ 36 callersMethodwinSetInputFunc
GameWindow::winSetInputFunc ================================================ Sets the window's input callback functions. */ ==========================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1356
↓ 36 callersMethodwrite
output the table of m_contents to a binary m_tmp_file stream
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:515
↓ 35 callersMethodGetName
Core/Tools/Babylon/excel8.cpp:1426
↓ 35 callersFunctionMapSetUnion
Core/Tools/matchbot/generals.cpp:101
↓ 35 callersMethodNext
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:689
↓ 35 callersMethodattemptDamage
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:340
↓ 35 callersMethodclearAndSetModelConditionFlags
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1398
↓ 35 callersMethodgetCommandButton
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:850
↓ 35 callersMethodgetContainCount
Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp:200
↓ 35 callersMethodgetStatus
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:2834
↓ 35 callersMethodgetUnitDirectionVector2D
=============================================================================
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:106
↓ 35 callersMethodgetWeaponInWeaponSlot
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp:1131
↓ 35 callersMethodhasScience
=============================================================================
GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp:2793
↓ 35 callersMethodisCurrentlyPlaying
* Check if an audio event is currently playing */
GeneralsMD/Code/GameEngineDevice/Source/OpenALAudioManager.cpp:424
↓ 35 callersMethodreset
* Reset the cell to default values */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:1273
↓ 35 callersMethodsize
Core/Tools/Autorun/WSYS_File.cpp:195
↓ 34 callersMethodIs_Done
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:694
↓ 34 callersMethodNext
Generals/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:649
↓ 34 callersFunctionRegCloseKey
Generals/Code/CompatLib/Include/socket_compat.h:171
↓ 34 callersMethodclearAndSetModelConditionFlags
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1246
↓ 34 callersMethoddetach
* Subtracts one from the reference count. If the reference count is 0, the this object is destroyed. */
Core/GameEngine/Source/GameNetwork/NetCommandMsg.cpp:64
↓ 34 callersMethodendsWith
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:490
↓ 34 callersMethodgetGeomType
Generals/Code/GameEngine/Include/Common/Geometry.h:135
↓ 34 callersMethodgetScript
GeneralsMD/Code/Tools/WorldBuilder/include/BaseBuildProps.h:66
↓ 34 callersMethodgetStatus
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:2622
↓ 34 callersMethodgetStealth
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:294
↓ 34 callersMethodgetWaypointName
Core/GameEngineDevice/Source/W3DDevice/GameClient/WorldHeightMap.cpp:342
↓ 34 callersMethodhasScience
=============================================================================
Generals/Code/GameEngine/Source/Common/RTS/Player.cpp:2683
↓ 34 callersMethodisInMultiplayerGame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:503
↓ 34 callersFunctionmapZtoHeight
GeneralsMD/Code/Tools/WorldBuilder/src/WaterTool.cpp:197
↓ 34 callersFunctionmapZtoHeight
Generals/Code/Tools/WorldBuilder/src/WaterTool.cpp:197
↓ 33 callersFunctionAdd
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:742
↓ 33 callersFunctionDoesCommandRequireACommandID
* Returns true if this type of command requires a unique command ID. */
Core/GameEngine/Source/GameNetwork/NetworkUtil.cpp:122
↓ 33 callersFunctionGadgetRadioSetSelection
GadgetRadioSetText ========================================================= Set the text for the control */ =========================================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetRadioButton.cpp:438
↓ 33 callersFunctionGet_Bytes_Per_Pixel
Core/Libraries/Source/WWVegas/WW3D2/ww3dformat.cpp:401
↓ 33 callersMethodGet_Point
//////////////////////////////////////////////////////////////////////// Get_Point
Core/Tools/W3DView/ColorBar.cpp:779
↓ 33 callersMethodGet_Surface_Level
Get surface from mip level ! */
Core/Libraries/Source/WWVegas/WW3D2/texture.cpp:974
↓ 33 callersMethodGet_Texture
Core/Tools/WW3D/max2w3d/w3dmtl.cpp:319
↓ 33 callersMethodIs_Done
Generals/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:654
↓ 33 callersFunctionSetCurrentDirectory
GeneralsX @TheSuperHackers @build BenderAI 11/02/2026 Win32 file system APIs → std::filesystem (C++17) SetCurrentDirectory - change working directory
Generals/Code/CompatLib/Include/file_compat.h:43
↓ 33 callersMethoddrawLine
W3DDisplay::drawLine ======================================================= draw a line on the display in pixel coordinates with the specified color
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2431
↓ 33 callersMethoddrawLine
W3DDisplay::drawLine ======================================================= draw a line on the display in pixel coordinates with the specified color
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2301
↓ 33 callersMethodfindDrawableByID
----------------------------------------------------------------------------------------------- * Given an object id, return the associated object.
GeneralsMD/Code/GameEngine/Include/GameClient/GameClient.h:242
↓ 33 callersMethodgetCurrentStateID
Generals/Code/GameEngine/Include/Common/StateMachine.h:254
↓ 33 callersFunctiongetDamageTypeFlag
Core/GameEngine/Include/GameLogic/Damage.h:101
↓ 33 callersMethodgetLocalPlayerID
Core/GameEngine/Source/GameNetwork/Network.cpp:1016
↓ 33 callersMethodgetStartPos
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:202
↓ 33 callersMethodisAboveTerrain
Generals/Code/GameEngine/Include/Common/Thing.h:131
↓ 33 callersMethodresize
resize Changes the size of the height map. */
Generals/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:1788
↓ 33 callersMethodsetID
Core/GameEngine/Include/GameNetwork/NetCommandMsg.h:52
↓ 33 callersMethoduserLookAt
Core/GameEngine/Include/GameClient/View.h:222
↓ 32 callersFunctionDX8_Assert
Core/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp:2003
↓ 32 callersFunctionGadgetSliderSetDisabledSelectedThumbImage
Core/GameEngine/Include/GameClient/GadgetSlider.h:286
↓ 32 callersFunctionGadgetSliderSetDisabledThumbImage
disabled
Core/GameEngine/Include/GameClient/GadgetSlider.h:268
↓ 32 callersFunctionGadgetSliderSetEnabledImageCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:113
↓ 32 callersFunctionGadgetSliderSetEnabledImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:114
↓ 32 callersFunctionGadgetSliderSetEnabledSelectedThumbImage
Core/GameEngine/Include/GameClient/GadgetSlider.h:199
↓ 32 callersFunctionGadgetSliderSetEnabledThumbImage
enabled
Core/GameEngine/Include/GameClient/GadgetSlider.h:181
↓ 32 callersFunctionGadgetSliderSetHiliteSelectedThumbImage
Core/GameEngine/Include/GameClient/GadgetSlider.h:372
↓ 32 callersFunctionGadgetSliderSetHiliteThumbImage
hilite
Core/GameEngine/Include/GameClient/GadgetSlider.h:354
↓ 32 callersMethodGet_Count
Core/Libraries/Source/WWVegas/WWLib/SLIST.h:340
↓ 32 callersMethodGet_Description
Core/Libraries/Source/WWVegas/WW3D2/surfaceclass.cpp:201
↓ 32 callersMethodGet_FVF_Size
Core/Libraries/Source/WWVegas/WW3D2/dx8fvf.h:276
↓ 32 callersFunctionInverse
Inverse of the quaternion (1/q)
Core/Tools/WW3D/pluglib/w3dquat.h:111
↓ 32 callersFunctionRegOpenKeyEx
Registry function stubs (return failure - no registry on Linux)
Generals/Code/CompatLib/Include/socket_compat.h:159
↓ 32 callersMethodSet_Graph_Percent
//////////////////////////////////////////////////////////////////////// Set_Graph_Percent
Core/Tools/W3DView/ColorBar.cpp:1832
↓ 32 callersMethodadjustDestination
* Find an unoccupied spot for a unit to move to. * Returns false if there are no spots available within a reasonable radius. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:5520
↓ 32 callersMethodappendLocationArgument
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:163
↓ 32 callersMethodclearStatus
Generals/Code/GameEngine/Include/GameLogic/Object.h:320
↓ 32 callersMethodgetLayerHeight
------------------------------------------------------------------------------------------------- default get height for terrain logic */ ------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1442
↓ 32 callersMethodgetScript
Generals/Code/Tools/WorldBuilder/include/BaseBuildProps.h:66
↓ 32 callersMethodgetTunnelSystem
Generals/Code/GameEngine/Include/Common/Player.h:249
↓ 32 callersFunctionintToString
Core/Tools/matchbot/generals.cpp:60
↓ 32 callersMethodpush
------------------------------------------------------------------------------------------------- Push layout onto shell */ --------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:320
↓ 32 callersFunctionscanInt
scanInt ==================================================================== =========================================================================
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:320
↓ 32 callersMethodsetGameOptions
Core/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp:163
↓ 32 callersMethodwinGetDisabledBorderColor
Core/GameEngine/Include/GameClient/GameWindow.h:287
↓ 32 callersMethodwinGetDisabledColor
Core/GameEngine/Include/GameClient/GameWindow.h:286
↓ 32 callersMethodwinGetEnabledBorderColor
Core/GameEngine/Include/GameClient/GameWindow.h:280
↓ 32 callersMethodwinGetEnabledColor
Core/GameEngine/Include/GameClient/GameWindow.h:279
↓ 32 callersMethodwinGetHiliteBorderColor
Core/GameEngine/Include/GameClient/GameWindow.h:294
↓ 32 callersMethodwinGetHiliteColor
Core/GameEngine/Include/GameClient/GameWindow.h:293
↓ 32 callersMethodwinSetDisabledBorderColor
GameWindow::winSetDisabledBorderColor ====================================== set border color for state at this index */ =============================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1701
↓ 32 callersMethodwinSetDisabledColor
GameWindow::winSetDisabledColor ============================================ set color for disabled state at index */ ================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1680
↓ 32 callersMethodwinSetHiliteBorderColor
GameWindow::winSetHiliteBorderColor ======================================== set border color for state at this index */ =============================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1764
↓ 32 callersMethodwinSetHiliteColor
GameWindow::winSetHiliteColor ============================================== set color for hilite state at index */ ==================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1743
↓ 31 callersMethodAdd_Key
//////////////////////////////////////////////////////// Add_Key ////////////////////////////////////////////////////////
Core/Tools/W3DView/SphereUtils.cpp:102
↓ 31 callersFunctionBuild_Matrix3D
Core/Tools/WW3D/pluglib/w3dquat.cpp:615
↓ 31 callersMethodFirst
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/scene.cpp:684
↓ 31 callersMethodGet_Vertex_Array
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.h:139
↓ 31 callersFunctionLerp
* Lerp -- linearly interpolate two Vector3's by an interpolation factor. * *
Core/Tools/WW3D/pluglib/vector3.h:514
↓ 31 callersMethodaddAudioEvent
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:384
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