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Types & classes9,161 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 468 callersClassVector2
Core/Tools/WW3D/pluglib/vector2.h:63
↓ 114 callersClassVector3
GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DAssetManager.h:50
↓ 107 callersClassVector3
Generals/Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DAssetManager.h:50
↓ 90 callersClassAsciiString
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:37
↓ 84 callersClassVector3
Core/Libraries/Source/WWVegas/WWMath/vp.h:51
↓ 79 callersClassAsciiString
Generals/Code/GameEngine/Include/Common/BitFlags.h:37
↓ 76 callersClassVector3
forward reference.
Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DSmudge.h:27
↓ 73 callersClassRectClass
Core/Libraries/Source/WWVegas/WWMath/rect.h:41
↓ 70 callersClassVector3
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/render2d.h:51
↓ 66 callersClassVector3
Generals/Code/Libraries/Source/WWVegas/WW3D2/render2d.h:50
↓ 59 callersClassVector3
Core/Libraries/Source/WWVegas/WW3D2/rendobj.h:52
↓ 54 callersClassVector3
Core/Tools/W3DView/Vector3RndCombo.h:37
↓ 49 callersClassStateConditionInfo
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:123
↓ 49 callersClassVector3
** Vector3 - 3-Dimensional Vectors */
Core/Tools/WW3D/pluglib/vector3.h:79
↓ 48 callersClassStateConditionInfo
Generals/Code/GameEngine/Include/Common/StateMachine.h:123
↓ 45 callersClassUnicodeString
Core/GameEngine/Include/Common/AsciiString.h:53
↓ 45 callersClassVector3
Generals/Code/Tools/WorldBuilder/include/FenceTool.h:28
↓ 44 callersClassVector3
GeneralsMD/Code/Tools/WorldBuilder/include/FenceTool.h:28
↓ 35 callersClassD3DXVECTOR4
Generals/Code/CompatLib/Include/d3dx8math.h:28
↓ 34 callersClassAsciiString
Core/GameEngine/Include/Common/Debug.h:48
↓ 31 callersClassWidth
Core/Libraries/Source/debug/debug_debug.h:249
↓ 24 callersClassVector3i
Core/Tools/WW3D/pluglib/vector3i.h:41
↓ 21 callersEnumColor
Core/GameEngine/Include/GameClient/DebugDisplay.h:74
↓ 21 callersClassErrorClass
Core/Tools/WW3D/pluglib/errclass.h:43
↓ 19 callersClassVector4
Core/Libraries/Source/WWVegas/WWMath/vp.h:52
↓ 17 callersClassVector4
** Vector4 - 4 dimensional vectors */
Core/Tools/WW3D/pluglib/vector4.h:56
↓ 17 callersClassrange
Core/Libraries/Source/WWVegas/WWLib/STLUtils.h:31
↓ 14 callersClassVector2
Core/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.h:50
↓ 12 callersClassHashTableClass
** HashTableClass */
Core/Libraries/Source/WWVegas/WWLib/hash.h:66
↓ 12 callersClassMatrix3x3
Core/Libraries/Source/WWVegas/WWMath/matrix3.h:73
↓ 12 callersClassQuaternion
Core/Libraries/Source/WWVegas/WWMath/quat.h:47
↓ 12 callersClassQuaternion
Core/Tools/WW3D/pluglib/w3dquat.h:46
↓ 11 callersClassVector3
GeneralsMD/Code/GameEngine/Include/GameLogic/TerrainLogic.h:46
↓ 10 callersClassBlend
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/shader.cpp:364
↓ 10 callersClassBlend
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.cpp:364
↓ 10 callersClassLANAPI
* The LANAPI class is used to instantiate a singleton which * implements the interface to all LAN broadcast communications. */
Core/GameEngine/Include/GameNetwork/LANAPI.h:287
↓ 10 callersClassPath
* This class encapsulates a "path" returned by the Pathfinder. */
Core/GameEngine/Include/GameLogic/AIPathfind.h:148
↓ 10 callersEnumSlotState
Core/GameEngine/Include/GameNetwork/GameInfo.h:36
↓ 10 callersClassStringClass
Core/Libraries/Source/WWVegas/WWLib/INI.h:53
↓ 10 callersClass_bstr_t
_bstr_t class stub (BSTR wrapper)
Generals/Code/CompatLib/Include/comutil_compat.h:22
↓ 9 callersClassMatrix4x4
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:67
↓ 9 callersClassUpdate
Core/Tools/wolSetup/WOLAPI/wolapi.h:598
↓ 8 callersClassPointGroupClass
** PointGroupClass -- a custom object for rendering ** groups of points (such as particle systems). ** It is possible to change mode/number of points/
Core/Libraries/Source/WWVegas/WW3D2/pointgr.h:61
↓ 8 callersClassRepeatChar
Core/Libraries/Source/debug/debug_debug.h:293
↓ 8 callersClassUString
Core/Tools/Launcher/Toolkit/Support/UString.h:42
↓ 8 callersClassVector3
Generals/Code/GameEngine/Include/GameLogic/TerrainLogic.h:46
↓ 8 callersClassVector4
** Vector4 - 4 dimensional vectors */
Core/Libraries/Source/WWVegas/WWMath/vector4.h:56
↓ 7 callersClassMatrix3
Core/Tools/WW3D/pluglib/matrix3d.h:85
↓ 7 callersClassMatrix3
Core/Tools/WW3D/pluglib/WWmatrix3.h:67
↓ 7 callersClassMatrix4
Core/Tools/WW3D/pluglib/matrix4.h:63
↓ 7 callersClassMatrix4x4
Core/Libraries/Source/WWVegas/WWMath/vp.h:54
↓ 7 callersClassTextureClass
FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
Core/GameEngineDevice/Include/W3DDevice/Common/W3DRadar.h:39
↓ 7 callersClassVector2
Core/Libraries/Source/WWVegas/WWMath/vector2.h:63
↓ 7 callersClassVector3
** Vector3 - 3-Dimensional Vectors */
Core/Libraries/Source/WWVegas/WWMath/vector3.h:79
↓ 7 callersClassVector4
Core/Libraries/Source/WWVegas/WW3D2/w3d_util.h:43
↓ 6 callersClassDec
Core/Libraries/Source/debug/debug_debug.h:225
↓ 6 callersClassHex
Core/Libraries/Source/debug/debug_debug.h:213
↓ 6 callersClassStringClass
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.h:56
↓ 6 callersClassStringClass
Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.h:56
↓ 6 callersClassVector2
Core/Libraries/Source/WWVegas/WWMath/vp.h:50
↓ 6 callersClassstat
GeneralsMD/Code/GameEngine/Source/Common/System/registry.cpp:130
↓ 5 callersClassCRC
Core/Libraries/Source/WWVegas/WWLib/CRC.h:115
↓ 5 callersClassHTreeClass
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshmdl.h:72
↓ 5 callersClassHTreeClass
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshmdl.h:72
↓ 5 callersClassMatrix3D
Core/Tools/WW3D/pluglib/matrix3d.h:115
↓ 5 callersClassMatrix3D
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/lightenvironment.h:46
↓ 5 callersClassMatrix3D
Generals/Code/Libraries/Source/WWVegas/WW3D2/lightenvironment.h:45
↓ 5 callersClassShaderClass
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.h:47
↓ 5 callersClassShaderClass
Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.h:47
↓ 4 callersClassD3DXVECTOR4
GeneralsMD/Code/CompatLib/Include/d3dx8math.h:28
↓ 4 callersClassDozerTaskInfo
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/DozerAIUpdate.h:281
↓ 4 callersClassDozerTaskInfo
Generals/Code/GameEngine/Include/GameLogic/Module/DozerAIUpdate.h:281
↓ 4 callersClassFillChar
Core/Libraries/Source/debug/debug_debug.h:271
↓ 4 callersClassGapFillerClass
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshmdl.h:79
↓ 4 callersClassGapFillerClass
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshmdl.h:79
↓ 4 callersClassLineGroupClass
** LineGroupClass -- a custom object for rendering ** groups of lines (such as motion blurred particle systems). */
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/linegrp.h:55
↓ 4 callersClassLineSegClass
Core/Libraries/Source/WWVegas/WWMath/colmath.h:45
↓ 4 callersClassMemDump
Core/Libraries/Source/debug/debug_debug.h:88
↓ 4 callersClassVector3
Core/Libraries/Source/WWVegas/WWAudio/SoundSceneObj.h:50
↓ 4 callersClassVector4
Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DSmudge.h:28
↓ 4 callersEnumaccess
GeneralsMD/Code/GameEngine/Include/Common/File.h:92
↓ 4 callersClassstat
Generals/Code/GameEngine/Source/Common/System/registry.cpp:126
↓ 3 callersClassBSPClass
** BSPClass ** Representation of a node in a BSP clipping tree in the shatter system ** Meshes are "shattered" by clipping them with a fixed BSP tree.
Core/Libraries/Source/WWVegas/WW3D2/shattersystem.cpp:180
↓ 3 callersClassDX8FrameStatistics
Core/Libraries/Source/WWVegas/WW3D2/dx8wrapper.h:106
↓ 3 callersClassDX8TextureCategoryClass
** Here we're just typedefing some multi-lists so we don't have to write the ** long template names. */
Core/Libraries/Source/WWVegas/WW3D2/dx8list.h:50
↓ 3 callersClassDrawButton
------------------------------------------------------------------------- Custom "Button" Class ------------------------------------------------------
Core/Tools/Autorun/DrawButton.h:44
↓ 3 callersClassLListNode
GeneralsMD/Code/GameEngine/Include/Common/List.h:69
↓ 3 callersClassLListNode
Generals/Code/GameEngine/Include/Common/List.h:69
↓ 3 callersClassLaserRadiusUpdate
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/LaserUpdate.h:61
↓ 3 callersClassLaserRadiusUpdate
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Include/GameLogic/Module/LaserUpdate.h:61
↓ 3 callersClassLine3DClass
** Line3DClass -- Render3DObject for rendering 3D line segments. ** These are conceptually cylinders with a given width - some approximation ** of thi
Core/Libraries/Source/WWVegas/WW3D2/line3d.h:55
↓ 3 callersClassMatrix3D
Core/GameEngineDevice/Source/W3DDevice/GameClient/Drawable/Draw/W3DTankDraw.cpp:52
↓ 3 callersClassMeshMatDescClass
** MeshMatDescClass - This class encapsulates all of the material description data for a mesh. ** WARNING: The vertex count and polygon count *MUST* b
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshmatdesc.h:60
↓ 3 callersClassMeshMatDescClass
** MeshMatDescClass - This class encapsulates all of the material description data for a mesh. ** WARNING: The vertex count and polygon count *MUST* b
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshmatdesc.h:60
↓ 3 callersClassTextureClass
GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DDisplay.h:49
↓ 3 callersClassTextureClass
Generals/Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DDisplay.h:49
↓ 3 callersClassVector3HollowSphereRandomizer
** Vector3HollowSphereRandomizer is a randomizer for generating points uniformly distributed on the ** surface of a sphere which is centered on the or
Core/Libraries/Source/WWVegas/WWMath/v3_rnd.h:169
↓ 3 callersClassVector3SolidBoxRandomizer
** Vector3SolidBoxRandomizer is a randomizer for generating points uniformly distributed inside a ** box which is centered on the origin. */
Core/Libraries/Source/WWVegas/WWMath/v3_rnd.h:107
↓ 3 callersClassVector3SolidCylinderRandomizer
** Vector3SolidCylinderRandomizer is a randomizer for generating points uniformly distributed ** inside a cylinder which is centered on the origin (se
Core/Libraries/Source/WWVegas/WWMath/v3_rnd.h:200
↓ 3 callersClassVector3SolidSphereRandomizer
** Vector3SolidSphereRandomizer is a randomizer for generating points uniformly distributed inside ** a sphere which is centered on the origin. */
Core/Libraries/Source/WWVegas/WWMath/v3_rnd.h:138
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