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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 41 callersMethodgetPlayerFromAsciiString
------------------------------------------------------------------------------------------------- getPlayerFromAsciiString */ ------------------------
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5133
↓ 41 callersMethodgetSystemID
Core/GameEngine/Include/GameClient/ParticleSys.h:564
↓ 41 callersMethodgetTransformMatrix
------------------------------------------------------------------------------------------------- * Return the Drawable's world transform. * If this
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:3760
↓ 41 callersMethodscreenToTerrain
Core/GameEngine/Include/GameClient/View.h:408
↓ 41 callersMethodwinSetDisabledTextColors
GameWindow::winSetDisabledTextColors ======================================= Set the text colors for the disabled state */ ===========================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:934
↓ 41 callersFunctionwriteObject
Core/GameEngine/Include/GameNetwork/NetPacketStructs.h:73
↓ 40 callersFunctionGadgetListBoxAddEntryImage
GadgetListBoxAddEntryImage ================================================= Add a new string entry into the listbox at the insert position */ =======
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2245
↓ 40 callersFunctionGadgetSliderSetDisabledImageCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:138
↓ 40 callersFunctionGadgetSliderSetDisabledImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:139
↓ 40 callersFunctionGadgetSliderSetPosition
Core/GameEngine/Include/GameClient/GadgetSlider.h:83
↓ 40 callersMethodGet_Name
Core/Libraries/Source/WWVegas/WW3D2/proto.cpp:73
↓ 40 callersMethodSet_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:202
↓ 40 callersMethodaddResponse
Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PeerThread.cpp:603
↓ 40 callersMethodcreateGroup
-------------------------------------------------------------------------------------------------------- * Create a new AI Group */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AI.cpp:445
↓ 40 callersMethoddraw
------------------------------------------------------------------------------------------------- default draw is to just call the database defined dr
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:2641
↓ 40 callersMethodgetAudioSettings
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:892
↓ 40 callersMethodgetBuildList
< sets the build list.
GeneralsMD/Code/GameEngine/Include/Common/Player.h:541
↓ 40 callersMethodgetBuildList
< sets the build list.
Generals/Code/GameEngine/Include/Common/Player.h:533
↓ 40 callersMethodgetHealth
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1007
↓ 40 callersMethodgetMaxHeightAbovePosition
============================================================================= given an object with this geom, how far above the object's canonical pos
GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp:210
↓ 40 callersMethodgetNextObject
Generals/Code/GameEngine/Include/GameLogic/Object.h:167
↓ 40 callersMethodgetPlayerCount
return the total number of players (including the neutral player). */
Generals/Code/GameEngine/Include/Common/PlayerList.h:95
↓ 40 callersMethodgetPlayerDisplayName
Generals/Code/GameEngine/Include/Common/Player.h:223
↓ 40 callersMethodgetPlayerMask
return a bitmask that is unique to this player.
Generals/Code/GameEngine/Include/Common/Player.h:260
↓ 40 callersMethodgetProducerID
Generals/Code/GameEngine/Include/GameLogic/Object.h:181
↓ 40 callersMethodgetTeamInfo
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:206
↓ 40 callersMethodisDisabled
Generals/Code/GameEngine/Include/GameLogic/Object.h:553
↓ 40 callersMethodreadInt
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:876
↓ 40 callersMethodwinCreateLayout
GameWindowManager::winCreateLayout ========================================= Load window(s) from a .wnd definition file and wrap within a * new windo
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:2643
↓ 40 callersMethodwinSetEnabledBorderColor
GameWindow::winSetEnabledBorderColor ======================================= set border color for state at this index */ =============================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1638
↓ 40 callersMethodwinSetHiliteTextColors
GameWindow::winSetHiliteTextColors ========================================= Set the text colors for the Hilite state */ =============================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:948
↓ 39 callersMethodFirst
** */
Core/Libraries/Source/WWVegas/WWLib/hash.cpp:131
↓ 39 callersMethodGetScene
Core/Tools/W3DView/W3DViewDoc.h:116
↓ 39 callersMethodGet_Formatted_Vertex_Array
Core/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.h:185
↓ 39 callersMethodGet_Key_Count
Core/Libraries/Source/WWVegas/WW3D2/prim_anim.h:176
↓ 39 callersMethodInvalidate
DX 8 state management routines
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/shader.h:325
↓ 39 callersMethodIsEmpty
Core/Tools/Babylon/list.cpp:285
↓ 39 callersMethodRotate
* Vector2::Rotate -- Rotate vector * * *
Core/Tools/WW3D/pluglib/vector2.h:378
↓ 39 callersMethodRotate_Y
* Vector3::Rotate_Y -- Rotates this vector around the y axis * *
Core/Tools/WW3D/pluglib/vector3.h:748
↓ 39 callersMethodclear
-------------------------------------------------------------------------------------------------
Core/GameEngineDevice/Source/W3DDevice/GameClient/Drawable/Draw/W3DModelDraw.cpp:983
↓ 39 callersMethoddrawLine
EditWindow::drawLine ======================================================= draw a line on the display in pixel coordinates with the specified color
Generals/Code/Tools/GUIEdit/Source/EditWindow.cpp:1559
↓ 39 callersMethodfindParticleSystem
------------------------------------------------------------------------------------------------ Find a particle system with the matching system id *
Core/GameEngine/Source/GameClient/System/ParticleSys.cpp:3097
↓ 39 callersMethodget
Core/Tools/Launcher/wstring.cpp:331
↓ 39 callersMethodgetCurrentWeapon
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1299
↓ 39 callersMethodgetMinorRadius
x-axis
GeneralsMD/Code/GameEngine/Include/Common/Geometry.h:138
↓ 39 callersMethodgetNextObject
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:173
↓ 39 callersMethodisGameInProgress
Core/GameEngine/Include/GameNetwork/GameInfo.h:269
↓ 39 callersMethodisInGame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:499
↓ 39 callersFunctionsaveDrawData
saveDrawData =============================================================== Save the draw data array */ =============================================
GeneralsMD/Code/Tools/GUIEdit/Source/Save.cpp:549
↓ 39 callersFunctionsaveDrawData
saveDrawData =============================================================== Save the draw data array */ =============================================
Generals/Code/Tools/GUIEdit/Source/Save.cpp:549
↓ 38 callersFunctionFindFirstFile
GeneralsX @bugfix BenderAI 30/03/2026 - POSIX FindFirstFile: honor directory and wildcard pattern
Generals/Code/CompatLib/Include/file_compat.h:151
↓ 38 callersMethodFormat
////////////////////////////////////////////////////////////// Format //////////////////////////////////////////////////////////////
Core/Libraries/Source/WWVegas/WWLib/wwstring.cpp:265
↓ 38 callersMethodPeek_D3D_Texture
Core/Libraries/Source/WWVegas/WW3D2/texture.h:199
↓ 38 callersMethodSet_U_Addr_Mode
Core/Libraries/Source/WWVegas/WW3D2/texturefilter.h:128
↓ 38 callersMethodSet_V_Addr_Mode
Core/Libraries/Source/WWVegas/WW3D2/texturefilter.h:129
↓ 38 callersMethodaiIdle
Generals/Code/GameEngine/Include/GameLogic/AI.h:502
↓ 38 callersFunctioneval_side
* eval_side -- returns -1,0,1 depending on ab and side * *
Core/Libraries/Source/WWVegas/WWMath/colmathobbobb.cpp:850
↓ 38 callersMethodgetDamageState
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1014
↓ 38 callersMethodgetUnitDirectionVector2D
=============================================================================
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:106
↓ 38 callersMethodinsert
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp:73
↓ 38 callersMethodwinSetEnabledColor
GameWindow::winSetEnabledColor ============================================= set color for enabled state at index */ =================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1617
↓ 38 callersMethodxferUnsignedByte
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:98
↓ 37 callersFunctionGadgetListBoxGetText
GadgetListBoxGetText ======================================================= Get the text for a list box entry */ ====================================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2167
↓ 37 callersFunctionGadgetSliderSetDisabledBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:141
↓ 37 callersFunctionGadgetSliderSetDisabledColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:140
↓ 37 callersMethodGet_User_Data
//////////////////////////////////////////////////////////////////////// Get_User_Data
Core/Tools/W3DView/ColorBar.cpp:1816
↓ 37 callersMethodGet_X_Vector
Core/Tools/WW3D/pluglib/WWmatrix3.h:625
↓ 37 callersMethodInit
* WW3D::Init -- Initialize the WW3D Library * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp:267
↓ 37 callersMethodLength2
* Vector3::Length2 -- Returns the square of the length of the vector * * *
Core/Tools/WW3D/pluglib/vector3.h:448
↓ 37 callersMethodget
Core/Tools/mangler/wlib/wstring.cpp:295
↓ 37 callersMethodgetClosestObject
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:3527
↓ 37 callersMethodgetCommandButton
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:853
↓ 37 callersMethodgetHeight
------------------------------------------------------------------------------------------------ -----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:375
↓ 37 callersMethodgetHeight
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:367
↓ 37 callersMethodgetLayerForDestination
------------------------------------------------------------------------------------------------- Returns the layer id for the bridge, if any, at this
Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1684
↓ 37 callersMethodgetNumPoints
< Get a point.
GeneralsMD/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:136
↓ 37 callersMethodgetRelationship
------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Team.cpp:1473
↓ 37 callersMethodgetTunnelSystem
GeneralsMD/Code/GameEngine/Include/Common/Player.h:251
↓ 37 callersMethodgetWindowHandle
INLINING ///////////////////////////////////////////////////////////////////////////////////////
GeneralsMD/Code/Tools/GUIEdit/Include/GUIEdit.h:346
↓ 37 callersMethodgetWindowHandle
INLINING ///////////////////////////////////////////////////////////////////////////////////////
Generals/Code/Tools/GUIEdit/Include/GUIEdit.h:346
↓ 37 callersMethodinsert
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/SimpleObjectIterator.cpp:73
↓ 37 callersMethodrunInit
Core/GameEngine/Include/GameClient/WindowLayout.h:114
↓ 37 callersMethodsetName
GeneralsMD/Code/GameEngine/Include/Common/File.h:229
↓ 37 callersMethodsetRawMapHeight
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainVisual.cpp:886
↓ 37 callersMethodsetStatus
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp:448
↓ 37 callersMethodwrite
output the table of m_contents to a binary m_tmp_file stream
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:515
↓ 36 callersFunctionCRC_Memory
* CRC_Memory -- calculates a CRC for a block of memory * *
Core/Tools/WW3D/pluglib/realcrc.cpp:126
↓ 36 callersMethodClass_ID
Core/Tools/W3DView/ScreenCursor.h:73
↓ 36 callersFunctionFindClose
Generals/Code/CompatLib/Include/file_compat.h:227
↓ 36 callersMethodInvalidate
DX 8 state management routines
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:320
↓ 36 callersFunctionQueryPerformanceCounter
Generals/Code/CompatLib/Include/time_compat.h:59
↓ 36 callersMethodgetClosestObject
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:3520
↓ 36 callersMethodgetContainedItemsList
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp:212
↓ 36 callersMethodgetDamageState
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1350
↓ 36 callersMethodgetExperienceTracker
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:237
↓ 36 callersMethodgetGoalObject
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp:780
↓ 36 callersMethodgetNthKey
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Include/Common/Dict.h:348
↓ 36 callersMethodisAboveTerrain
GeneralsMD/Code/GameEngine/Include/Common/Thing.h:131
↓ 36 callersMethodisInGame
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:487
↓ 36 callersMethoditerateObjectsInRange
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:3667
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