MCPcopy Create free account

hub / github.com/ammaarreshi/Generals-Mac-iOS-iPad / functions

Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 47 callersMethodgetSide
GeneralsMD/Code/GameEngine/Include/Common/Player.h:229
↓ 47 callersMethodisLocallyControlled
============================================================================= Object::isLocallyControlled ============================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1612
↓ 47 callersMethodisSelected
GeneralsMD/Code/Tools/WorldBuilder/include/PolygonTool.h:70
↓ 47 callersMethodwinGetPosition
WinGetPosition ============================================================= Get the window's position */ ============================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:536
↓ 46 callersMethodCreate_Render_Obj
* WW3DAssetManager::Create_Render_Obj -- Create a render object for the user * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp:787
↓ 46 callersFunctionDeleteObject
Generals/Code/CompatLib/Include/gdi_compat.h:195
↓ 46 callersFunctionGadgetButtonSetText
GadgetButtonSetText ======================================================== Set the text for a push button */ =======================================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp:621
↓ 46 callersFunctionGameGetColorComponents
Core/GameEngine/Source/GameClient/Color.cpp:87
↓ 46 callersMethodGet_Transform
* HCompressedAnimClass::Get_Transform -- returns the transform matrix for the given frame * *
Core/Libraries/Source/WWVegas/WW3D2/hcanim.cpp:616
↓ 46 callersMethodRead
* ChunkLoadClass::Read -- Read data from the file * *
Core/Tools/WW3D/pluglib/chunkio.cpp:692
↓ 46 callersMethodRemove
Core/Tools/Babylon/bin.cpp:170
↓ 46 callersMethodcreateGroup
-------------------------------------------------------------------------------------------------------- * Create a new AI Group */
Generals/Code/GameEngine/Source/GameLogic/AI/AI.cpp:442
↓ 46 callersMethodgetAllSelectedDrawables
------------------------------------------------------------------------------------------------- Return the list of all the currently selected Drawab
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:3475
↓ 46 callersMethodgetLocalSlotNum
GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp:595
↓ 46 callersMethodgetLocalSlotNum
Generals/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp:595
↓ 46 callersMethodgetNumPoints
< Get a point.
Generals/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:124
↓ 46 callersMethodgetScriptList
< Used when the build list is passed to class Player.
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:72
↓ 46 callersMethodgetSide
Generals/Code/GameEngine/Include/Common/Player.h:228
↓ 46 callersMethodgetSpecialPowerType
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1753
↓ 46 callersMethodgetWidth
Core/GameEngineDevice/Source/VideoDevice/FFmpeg/FFmpegFile.cpp:338
↓ 46 callersMethodisDisabled
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:588
↓ 46 callersMethodisLocallyControlled
============================================================================= Object::isLocallyControlled ============================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1772
↓ 46 callersFunctionscanInt
scanInt ==================================================================== =========================================================================
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:319
↓ 46 callersMethodsetNextMap
Core/GameEngine/Include/Common/MapObject.h:122
↓ 45 callersFunctionGetTickCount
Dependencies/Utility/Utility/time_compat.h:39
↓ 45 callersMethodGet_Transform
* HRawAnimClass::Get_Transform -- returns the transform matrix for the given frame * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/hrawanim.cpp:591
↓ 45 callersFunctionInitialize_Spinner
/////////////////////////////////////////////////////////////////////// Initialize_Spinner
Core/Tools/W3DView/Utils.cpp:206
↓ 45 callersMethodaiIdle
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:513
↓ 45 callersMethodchooseLocomotorSet
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:809
↓ 45 callersMethodgetAllSelectedDrawables
------------------------------------------------------------------------------------------------- Return the list of all the currently selected Drawab
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:3596
↓ 45 callersMethodgetCurrentStateID
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:255
↓ 45 callersMethodgetDrawOrgX
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:250
↓ 45 callersMethodgetPlayerType
return the type of controller
GeneralsMD/Code/GameEngine/Include/Common/Player.h:256
↓ 45 callersMethodgetPoint
GeneralsMD/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:135
↓ 45 callersMethodisMobile
------------------------------------------------------------------------------------------------- * Returns true if object is currently able to move.
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2978
↓ 45 callersMethoditerateObjectsInRange
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:3674
↓ 44 callersFunctionGetWindowLong
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:8
↓ 44 callersMethodGet_Translation
* HCompressedAnimClass::Get_Translation -- returns the translation vector for the given frame * *
Core/Libraries/Source/WWVegas/WW3D2/hcanim.cpp:552
↓ 44 callersMethodTransform_Vector
** Multiply a Matrix4 by a Vector4 */
Core/Tools/WW3D/pluglib/matrix4.h:692
↓ 44 callersMethodWrite
* ChunkSaveClass::Write -- Write data into the current chunk * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:263
↓ 44 callersMethodgetNumParameters
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:1034
↓ 44 callersMethodgetPlayerTeams
GeneralsMD/Code/GameEngine/Include/Common/Player.h:558
↓ 44 callersMethodgetScriptList
< Used when the build list is passed to class Player.
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:72
↓ 44 callersMethodgetWaypointID
Core/GameEngineDevice/Source/W3DDevice/GameClient/WorldHeightMap.cpp:341
↓ 44 callersMethodisMobile
------------------------------------------------------------------------------------------------- * Returns true if object is currently able to move.
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2690
↓ 44 callersMethodisSelected
Generals/Code/Tools/WorldBuilder/include/PolygonTool.h:70
↓ 44 callersMethodreverse
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp:175
↓ 44 callersMethodsetInt
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:475
↓ 44 callersMethodupdateCache
Core/GameEngine/Source/GameClient/MapUtil.cpp:439
↓ 43 callersMethodCount
Core/Tools/WW3D/pluglib/uarray.h:71
↓ 43 callersFunctionGadgetButtonSetDisabledBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:99
↓ 43 callersFunctionGadgetButtonSetDisabledColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:98
↓ 43 callersFunctionGadgetButtonSetDisabledSelectedBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:102
↓ 43 callersFunctionGadgetButtonSetDisabledSelectedColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:101
↓ 43 callersFunctionGadgetButtonSetEnabledBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:86
↓ 43 callersFunctionGadgetButtonSetEnabledSelectedBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:89
↓ 43 callersFunctionGadgetButtonSetEnabledSelectedColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:88
↓ 43 callersFunctionGadgetButtonSetHiliteBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:112
↓ 43 callersFunctionGadgetButtonSetHiliteColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:111
↓ 43 callersFunctionGadgetButtonSetHiliteSelectedBorderColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:115
↓ 43 callersFunctionGadgetButtonSetHiliteSelectedColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:114
↓ 43 callersMethodGet_Vertex_Array
Core/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp:897
↓ 43 callersFunctionShowWindow
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:19
↓ 43 callersFunctionSubtract
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:758
↓ 43 callersFunctionaddIcon
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDebugIcons.cpp:83
↓ 43 callersMethoddoesFileExist
Core/GameEngine/Source/Common/System/FileSystem.cpp:226
↓ 43 callersMethodgetDrawOrgY
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:251
↓ 43 callersMethodgetPlayerMask
return a bitmask that is unique to this player.
GeneralsMD/Code/GameEngine/Include/Common/Player.h:262
↓ 43 callersFunctioninitSubsystem
GeneralsMD/Code/GameEngine/Source/Common/GameEngine.cpp:158
↓ 43 callersFunctioninitSubsystem
Generals/Code/GameEngine/Source/Common/GameEngine.cpp:160
↓ 43 callersMethodinsert
Insert at given position and shift old stuff to right
Core/Tools/Launcher/wstring.cpp:354
↓ 43 callersMethodkeyToName
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:112
↓ 43 callersMethodsetSelected
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:344
↓ 42 callersFunctionAdd_Txt
* Add_Txt -- Add the given text to the machine state dump buffer. * *
Core/Libraries/Source/WWVegas/WWLib/Except.cpp:224
↓ 42 callersMethodadjustFontSize
Core/GameEngine/Source/GameClient/GlobalLanguage.cpp:344
↓ 42 callersMethodclearStatus
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:341
↓ 42 callersMethodgetPlayerFromAsciiString
------------------------------------------------------------------------------------------------- getPlayerFromAsciiString */ ------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5826
↓ 42 callersMethodgetPlayerTeams
Generals/Code/GameEngine/Include/Common/Player.h:550
↓ 42 callersMethodgetTeamInfo
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:206
↓ 42 callersMethodkeyToName
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:112
↓ 42 callersMethodkill
------------------------------------------------------------------------------------------------- Do so much damage to an object that it will certainl
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1841
↓ 42 callersMethodnewDisplayString
------------------------------------------------------------------------------------------------- Allocate a new display string and tie it to the mast
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp:104
↓ 42 callersFunctionpopulateMapListbox
------------------------------------------------------------------------------------------------- Load the listbox with all the map files available to
Core/GameEngine/Source/GameClient/MapUtil.cpp:1029
↓ 42 callersMethodreverse
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowTransitionsStyles.cpp:175
↓ 42 callersMethodwrite
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp:203
↓ 42 callersMethodwrite
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLLoginMenu.cpp:203
↓ 41 callersMethodEnable
Core/Libraries/Source/WWVegas/WW3D2/dx8rendererdebugger.cpp:28
↓ 41 callersFunctionFreeLibrary
GeneralsMD/Code/CompatLib/Source/module_compat.cpp:57
↓ 41 callersFunctionGetPrecisionTimer
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Include/Common/PerfTimer.h:68
↓ 41 callersMethodchooseLocomotorSet
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:803
↓ 41 callersMethoddraw
------------------------------------------------------------------------------------------------- default draw is to just call the database defined dr
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:2149
↓ 41 callersMethodgetContainCount
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp:200
↓ 41 callersMethodgetCurrentWeapon
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1451
↓ 41 callersMethodgetHealth
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1343
↓ 41 callersMethodgetLayerHeight
------------------------------------------------------------------------------------------------- default get height for terrain logic */ ------------
Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1442
↓ 41 callersMethodgetMaxHeightAbovePosition
============================================================================= given an object with this geom, how far above the object's canonical pos
Generals/Code/GameEngine/Source/Common/System/Geometry.cpp:210
↓ 41 callersMethodgetMinorRadius
x-axis
Generals/Code/GameEngine/Include/Common/Geometry.h:138
↓ 41 callersMethodgetNextDrawable
GeneralsMD/Code/GameEngine/Include/GameClient/Drawable.h:307
↓ 41 callersMethodgetNextDrawable
Generals/Code/GameEngine/Include/GameClient/Drawable.h:301
↓ 41 callersMethodgetPlayerCount
return the total number of players (including the neutral player). */
GeneralsMD/Code/GameEngine/Include/Common/PlayerList.h:95
← previousnext →601–700 of 50,065, ranked by callers