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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 58 callersMethodGetHeightMap
GeneralsMD/Code/Tools/WorldBuilder/include/WorldBuilderDoc.h:106
↓ 58 callersMethodGetHeightMap
Generals/Code/Tools/WorldBuilder/include/WorldBuilderDoc.h:106
↓ 58 callersFunctionGetPrecisionTimer
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Include/Common/PerfTimer.h:68
↓ 58 callersMethodUPDATE
.2 msec. [8/13/2003]
Core/GameEngine/Source/Common/System/SubsystemInterface.cpp:66
↓ 58 callersMethodgetAsInt
Core/Libraries/Include/Lib/BaseType.h:626
↓ 58 callersMethodgetFirstNode
Core/GameEngine/Include/GameLogic/AIPathfind.h:153
↓ 58 callersMethodgetLastNode
Core/GameEngine/Include/GameLogic/AIPathfind.h:154
↓ 58 callersMethodgetSpecialPowerType
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1928
↓ 58 callersMethodgetType
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:258
↓ 58 callersMethodwinGetDisabledImage
Core/GameEngine/Include/GameClient/GameWindow.h:285
↓ 57 callersMethodGetPane
///////////////////////////////////////////////////////////////// Public methods /////////////////////////////////////////////////////////////////
Core/Tools/W3DView/MainFrm.h:251
↓ 57 callersMethodGetTime
Core/Libraries/Source/profile/profile_funclevel.cpp:644
↓ 57 callersMethodIs_Done
Core/Libraries/Source/WWVegas/WWDebug/wwprofile.cpp:905
↓ 57 callersMethodgetBool
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:268
↓ 57 callersMethodgetFont
GeneralsMD/Code/Tools/GUIEdit/Include/LayoutScheme.h:141
↓ 57 callersMethodgetPoint
Generals/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:123
↓ 57 callersMethodheight
GeneralsMD/Code/GameEngineDevice/Source/VideoDevice/Bink/BinkVideoPlayer.cpp:433
↓ 56 callersMethodAdd
add a name & weight to the arrays
Core/Libraries/Source/WWVegas/WW3D2/hanim.cpp:72
↓ 56 callersFunctionUSE_PERF_TIMER
Generals/Code/GameEngine/Source/Common/GameEngine.cpp:799
↓ 56 callersMethodgetHeightMapHeight
============================================================================= WBHeightMap::getHeight =================================================
Generals/Code/Tools/WorldBuilder/src/WBHeightMap.cpp:121
↓ 56 callersMethodgetType
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:258
↓ 55 callersMethodCreate
GeneralsMD/Code/Tools/WorldBuilder/src/WBPopupSlider.cpp:312
↓ 55 callersMethodSet
Core/Tools/WW3D/max2w3d/w3d_file.h:532
↓ 55 callersMethodgetBoundingCircleRadius
Generals/Code/GameEngine/Include/Common/Geometry.h:144
↓ 55 callersMethodgetFont
Generals/Code/Tools/GUIEdit/Include/LayoutScheme.h:141
↓ 55 callersMethodgetSepsColon
< default delimiters & percent delimiter
Core/GameEngine/Include/Common/INI.h:255
↓ 55 callersMethodsetBool
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:465
↓ 55 callersFunctionstrlcat
Core/Libraries/Source/WWVegas/WWLib/stringex.h:144
↓ 54 callersMethodcountMoney
GeneralsMD/Code/GameEngine/Include/Common/Money.h:74
↓ 54 callersMethodgetMoney
return the Player's Money sub-object
Generals/Code/GameEngine/Include/Common/Player.h:236
↓ 54 callersMethodgetPerUnitSound
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp:1442
↓ 54 callersMethodstr
////////////////////////////////////////////////////////////// str (formerly Peek_Buffer) ////////////////////////////////////////////////////////////
Core/Libraries/Source/WWVegas/WWLib/wwstring.h:550
↓ 54 callersFunctionwriteBufferToFile
writeBufferToFile ========================================================== Write the contents of the buffer to the file */ =========================
GeneralsMD/Code/Tools/GUIEdit/Source/Save.cpp:95
↓ 54 callersFunctionwriteBufferToFile
writeBufferToFile ========================================================== Write the contents of the buffer to the file */ =========================
Generals/Code/Tools/GUIEdit/Source/Save.cpp:95
↓ 53 callersFunctionGadgetButtonSetDisabledSelectedImage
Core/GameEngine/Include/GameClient/GadgetPushButton.h:100
↓ 53 callersFunctionGadgetButtonSetEnabledSelectedImage
Core/GameEngine/Include/GameClient/GadgetPushButton.h:87
↓ 53 callersMethodGetBuffer
Core/Libraries/Source/WWVegas/WW3D2/framgrab.h:89
↓ 53 callersMethodgetBoundingCircleRadius
GeneralsMD/Code/GameEngine/Include/Common/Geometry.h:144
↓ 53 callersMethodgetDisplayHeight
Get height with the offset that HeightMapRenderObjClass uses built in.
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:260
↓ 53 callersMethodgetFlags
Core/GameEngine/Include/Common/MapObject.h:139
↓ 53 callersMethodgetPerUnitSound
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp:1301
↓ 52 callersMethodFETCH_OR_SUBSTITUTE_FORMAT
Core/GameEngine/Include/GameClient/GameText.h:90
↓ 52 callersMethodGet_Time
Core/Libraries/Source/WWVegas/WW3D2/prim_anim.h:81
↓ 52 callersMethodgetFirstWindow
Core/GameEngine/Include/GameClient/WindowLayout.h:111
↓ 52 callersMethodgetID
convert name to integer identifier
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:465
↓ 52 callersMethodgetPosition
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:564
↓ 52 callersMethodgetXIndex
Core/GameEngine/Include/GameLogic/AIPathfind.h:368
↓ 52 callersMethodgetYIndex
Core/GameEngine/Include/GameLogic/AIPathfind.h:369
↓ 52 callersMethodnewObject
=============================================================================
Generals/Code/GameEngine/Source/Common/Thing/ThingFactory.cpp:310
↓ 52 callersMethodsetStatus
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/BattlePlanUpdate.cpp:449
↓ 52 callersMethodupdateGoal
* Updates the goal cell for an ai unit. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:9867
↓ 52 callersMethodviewToDocCoords
----------------------------------------------------------------------------
GeneralsMD/Code/Tools/WorldBuilder/src/wbview3d.cpp:1704
↓ 51 callersMethodCreate
Generals/Code/Tools/WorldBuilder/src/WBPopupSlider.cpp:312
↓ 51 callersFunctionGetModuleFileName
GeneralsMD/Code/CompatLib/Source/module_compat.cpp:13
↓ 51 callersMethodcompare
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:487
↓ 51 callersMethodfreeDisplayString
------------------------------------------------------------------------------------------------- Remove a display string from the master list and del
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplayStringManager.cpp:140
↓ 51 callersMethodgetID
convert name to integer identifier
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:465
↓ 51 callersMethodgetLoadType
Core/GameEngine/Include/Common/INI.h:250
↓ 51 callersMethodgetPrototype
return the prototype used to create this team
GeneralsMD/Code/GameEngine/Include/Common/Team.h:246
↓ 51 callersMethodsetEventName
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:303
↓ 51 callersMethodsetGoalObject
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/StateMachine.cpp:728
↓ 50 callersMethodAdd_Ref
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:899
↓ 50 callersFunctionGameSpyCloseOverlay
Core/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp:233
↓ 50 callersMethodModify_Point
//////////////////////////////////////////////////////////////////////// Modify_Point
Core/Tools/W3DView/ColorBar.cpp:982
↓ 50 callersMethodUnlock
Core/Tools/Babylon/olestring.h:47
↓ 50 callersMethodaiMoveToPosition
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:471
↓ 50 callersMethodclose
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:102
↓ 50 callersMethodgetPrototype
return the prototype used to create this team
Generals/Code/GameEngine/Include/Common/Team.h:246
↓ 50 callersMethodgetTransformMatrix
------------------------------------------------------------------------------------------------- * Return the Drawable's world transform. * If this
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:4341
↓ 50 callersMethodpush
------------------------------------------------------------------------------------------------- Push layout onto shell */ --------------------------
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:320
↓ 50 callersMethodsetFromInt
Core/Libraries/Include/Lib/BaseType.h:634
↓ 50 callersMethodsetSelected
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:344
↓ 50 callersMethodviewToDocCoords
----------------------------------------------------------------------------
Generals/Code/Tools/WorldBuilder/src/wbview3d.cpp:1623
↓ 49 callersMethodCur_Chunk_Length
* ChunkLoadClass::Cur_Chunk_Length -- Returns the current length of the current chunk * *
Core/Tools/WW3D/pluglib/chunkio.cpp:503
↓ 49 callersFunctionGadgetButtonSetEnabledColor
Core/GameEngine/Include/GameClient/GadgetPushButton.h:85
↓ 49 callersMethodGet
Core/Tools/Babylon/bin.cpp:65
↓ 49 callersFunctionOutputDebugString
Generals/Code/CompatLib/Include/socket_compat.h:209
↓ 49 callersMethodgetControllingPlayer
------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp:872
↓ 49 callersMethodgetGameSpySlot
Core/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp:472
↓ 49 callersMethodgetPlayerType
return the type of controller
Generals/Code/GameEngine/Include/Common/Player.h:254
↓ 49 callersMethodgetWidth
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:494
↓ 49 callersMethodgetWidth
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:482
↓ 49 callersMethodpop
------------------------------------------------------------------------------------------------- Pop top layout of the stack. Note that we don't act
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:393
↓ 49 callersMethodtoLower
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:370
↓ 49 callersMethodwinSetPosition
W3DGameWindow::winSetPosition ============================================== Set window position */ ==================================================
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp:564
↓ 49 callersMethodwinSetPosition
W3DGameWindow::winSetPosition ============================================== Set window position */ ==================================================
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/GUI/W3DGameWindow.cpp:564
↓ 48 callersFunctionGadgetListBoxSetSelected
------------------------------------------------------------------------------------------------- Set the selected item of a listbox. The parameter i
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2641
↓ 48 callersMethodGetDisplayedObject
Core/Tools/W3DView/W3DViewDoc.h:119
↓ 48 callersMethodGet_Transform
* HRawAnimClass::Get_Transform -- returns the transform matrix for the given frame * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/hrawanim.cpp:591
↓ 48 callersMethodUninitialized_Add
Core/Tools/WW3D/pluglib/Vector.h:820
↓ 48 callersMethodaiMoveToPosition
Generals/Code/GameEngine/Include/GameLogic/AI.h:460
↓ 48 callersMethodbringForward
------------------------------------------------------------------------------------------------- Bring all windows in this layout forward */ --------
Core/GameEngine/Source/GameClient/GUI/WindowLayout.cpp:257
↓ 48 callersMethodgetProducerID
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:187
↓ 48 callersFunctionmalloc
Core/GameEngine/Source/Common/System/GameMemory.cpp:3451
↓ 47 callersMethodAdd_Ref
Generals/Code/GameEngine/Include/GameLogic/AI.h:862
↓ 47 callersMethodaddObjectToPathfindMap
Core/GameEngine/Include/GameLogic/AIPathfind.h:968
↓ 47 callersMethodclose
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:102
↓ 47 callersMethodcountMoney
Generals/Code/GameEngine/Include/Common/Money.h:74
↓ 47 callersMethodgetRelay
* Return the send relay for this refreence of the command. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:152
↓ 47 callersMethodgetShroud
Core/GameEngineDevice/Include/W3DDevice/GameClient/BaseHeightMap.h:193
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