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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 28 callersMethodgetWeaponInWeaponSlot
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Generals/Code/GameEngine/Source/GameLogic/Object/WeaponSet.cpp:1088
↓ 28 callersMethodgetWeaponSlot
Generals/Code/GameEngine/Include/GameLogic/Weapon.h:669
↓ 28 callersFunctioninitSubsystem
Core/Tools/MapCacheBuilder/Source/WinMain.cpp:118
↓ 28 callersFunctioninitSubsystem
GeneralsMD/Code/Tools/WorldBuilder/src/WorldBuilder.cpp:88
↓ 28 callersFunctioninitSubsystem
Generals/Code/Tools/WorldBuilder/src/WorldBuilder.cpp:88
↓ 28 callersMethodisFinished
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:225
↓ 28 callersMethodremoveLastChar
DisplayString::removeLastChar ============================================== Remove the last character from the string text */ =======================
Core/GameEngine/Source/GameClient/DisplayString.cpp:127
↓ 28 callersMethodreplace
This function replaces any occurences of the string pointed to by `replaceThis' with the string pointed to by `withThis'. If an error occurs, FALSE i
Core/Tools/Launcher/wstring.cpp:419
↓ 28 callersMethodsetDrawableHidden
------------------------------------------------------------------------------------------------- Hide or un-hide drawable */ ------------------------
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:3997
↓ 28 callersFunctionsetKeyDown
keeps track of whether or not each text modifier is being currently displayed in the text entry field
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp:137
↓ 28 callersFunctionsetKeyDown
keeps track of whether or not each text modifier is being currently displayed in the text entry field
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/KeyboardOptionsMenu.cpp:137
↓ 28 callersMethodshowOptionsDialog
GeneralsMD/Code/Tools/WorldBuilder/src/MainFrm.cpp:376
↓ 28 callersFunctionstdAngleDiff
------------------------------------------------------------------------ this returns the difference between a1 and a2, normalized.
Core/GameEngine/Include/Common/GameCommon.h:488
↓ 28 callersFunctionswprintf
Yes, this is called swprintf instead of snwprintf
Dependencies/Utility/Utility/stdio_adapter.h:68
↓ 27 callersMethodAdd_Render_Object
Core/Tools/W3DView/ViewerScene.cpp:292
↓ 27 callersMethodData
Core/Libraries/Source/WWVegas/WWLib/SLNODE.h:89
↓ 27 callersFunctionGameInfoToAsciiString
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:898
↓ 27 callersMethodGet_Int
* INIClass::Get_Int -- Fetch an integer entry from the specified section. * *
Core/Libraries/Source/WWVegas/WWLib/ini.cpp:1322
↓ 27 callersMethodGet_Name
* HierarchySaveClass::Get_Name -- returns the name of this hierarchy * *
Core/Tools/WW3D/max2w3d/hiersave.cpp:324
↓ 27 callersMethodGet_Point_Count
Core/Tools/W3DView/ColorBar.h:147
↓ 27 callersMethodGet_Sub_Object
* CollectionClass::Get_Sub_Object -- returns a pointer to the desired sub object * *
Core/Libraries/Source/WWVegas/WW3D2/collect.cpp:483
↓ 27 callersMethodGet_Translation
* HRawAnimClass::Get_Translation -- returns the translation vector for the given fr * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/hrawanim.cpp:447
↓ 27 callersMethodInit
* IGROptions::Init -- Class initializer. Reads from the registry * *
Core/Tools/Autorun/IGR.cpp:47
↓ 27 callersMethodIs_Initialized
Core/Tools/W3DView/W3DViewDoc.h:130
↓ 27 callersFunctionMessageBoxOk
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp:82
↓ 27 callersMethodRender
DECLARE_PERF_TIMER(NonTerrainRender)
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DScene.cpp:925
↓ 27 callersMethodSetButtonState
///////////////////////////////////////////////////////// SetButtonState
Core/Tools/W3DView/Toolbar.cpp:434
↓ 27 callersMethodSet_Range
//////////////////////////////////////////////////////////////////////// Set_Range
Core/Tools/W3DView/ColorBar.cpp:1030
↓ 27 callersMethodSetupPopSliderButton
GeneralsMD/Code/Tools/WorldBuilder/src/WBPopupSlider.cpp:32
↓ 27 callersFunctionSqrt
Generals/Code/GameEngine/Source/Common/System/Trig.cpp:79
↓ 27 callersMethodaddPoint
PolygonTrigger::addPoint adds a point at the end of the polygon. NOTE: It is expected that this will only get called in the editor, as in the game t
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp:347
↓ 27 callersMethodaddPoint
PolygonTrigger::addPoint adds a point at the end of the polygon. NOTE: It is expected that this will only get called in the editor, as in the game t
Generals/Code/GameEngine/Source/GameLogic/Map/PolygonTrigger.cpp:331
↓ 27 callersMethodappendBooleanArgument
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:135
↓ 27 callersMethodattemptDamage
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:322
↓ 27 callersMethodclearWeaponBonusCondition
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:4789
↓ 27 callersMethodclose
Core/GameEngine/Source/GameClient/VideoPlayer.cpp:419
↓ 27 callersMethodconvertBonePosToWorldPos
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Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:347
↓ 27 callersMethodfriend_setInt
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:816
↓ 27 callersMethodgetBuddyMap
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:67
↓ 27 callersMethodgetClosed
Core/GameEngine/Include/GameLogic/AIPathfind.h:375
↓ 27 callersMethodgetContainedItemsList
Generals/Code/GameEngine/Source/GameLogic/Object/Contain/CaveContain.cpp:212
↓ 27 callersMethodgetDockUpdateInterface
------------------------------------------------------------------------------------------------ -----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5977
↓ 27 callersMethodgetDockUpdateInterface
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5149
↓ 27 callersMethodgetFirstObject
------------------------------------------------------------------------------------------------ Return the first object in the world list */ --------
Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:3434
↓ 27 callersMethodgetGameWindow
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:206
↓ 27 callersMethodgetLineNum
Core/GameEngine/Include/Common/INI.h:251
↓ 27 callersMethodgetNthPlayerTemplate
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp:319
↓ 27 callersMethodgetOpen
Core/GameEngine/Include/GameLogic/AIPathfind.h:374
↓ 27 callersMethodgetPlayerColor
GeneralsMD/Code/GameEngine/Include/Common/Player.h:253
↓ 27 callersMethodgetPristineBonePositions
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:798
↓ 27 callersMethodgetScriptGroup
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1112
↓ 27 callersMethodgetVelocity
< get last frame's acceleration
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/PhysicsUpdate.h:139
↓ 27 callersMethodgetVeterancyLevel
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Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2757
↓ 27 callersMethodgetVolume
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:745
↓ 27 callersMethodisDestroyed
cannot set velocity, since this is calculated from position every frame
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:211
↓ 27 callersMethodisDestroyed
cannot set velocity, since this is calculated from position every frame
Generals/Code/GameEngine/Include/GameLogic/Object.h:198
↓ 27 callersMethodreset
------------------------------------------------------------------------------------------------- Reset the shell system to a clean state just as thou
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:160
↓ 27 callersMethodsetDisabled
------------------------------------------------------------------------------------------------- - DISABLEDNESS STUFF -------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2144
↓ 27 callersMethodsetProducer
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1503
↓ 27 callersMethodshowOptionsDialog
Generals/Code/Tools/WorldBuilder/src/MainFrm.cpp:364
↓ 27 callersMethodtestForAny
Tests for any bits that are set in both.
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:148
↓ 27 callersMethodwinFillRect
GameWindowManager::winFillRect ============================================= draw filled rect, coords are absolute screen coords */ ==================
Core/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp:87
↓ 27 callersMethodwinGetEnabledTextColor
GameWindow::winGetEnabledTextColor ========================================= Get the enabled text color */ ===========================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:975
↓ 27 callersMethodwinOpenRect
GameWindowManager::winOpenRect ============================================= draw rect outline, coords are absolute screen coords */ =================
Core/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp:101
↓ 27 callersFunctionwritePrimitive
Core/GameEngine/Include/GameNetwork/NetPacketStructs.h:66
↓ 27 callersMethodxferDrawableID
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:355
↓ 26 callersMethodDelete_Range
Core/Libraries/Source/WWVegas/WWLib/simplevec.h:499
↓ 26 callersFunctionGadgetProgressBarSetProgress
GadgetProgressBarSetProgress =============================================== send progress system message to Progress Bar */ =========================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetProgressBar.cpp:112
↓ 26 callersFunctionGadgetSliderSetDisabledSelectedThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:298
↓ 26 callersFunctionGadgetSliderSetDisabledSelectedThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:292
↓ 26 callersFunctionGadgetSliderSetDisabledThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:280
↓ 26 callersFunctionGadgetSliderSetDisabledThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:274
↓ 26 callersFunctionGadgetSliderSetEnabledThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:193
↓ 26 callersFunctionGadgetSliderSetEnabledThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:187
↓ 26 callersFunctionGadgetSliderSetHiliteSelectedThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:384
↓ 26 callersFunctionGadgetSliderSetHiliteSelectedThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:378
↓ 26 callersFunctionGadgetSliderSetHiliteThumbBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:366
↓ 26 callersFunctionGadgetSliderSetHiliteThumbColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:360
↓ 26 callersFunctionGenerateGameOptionsString
Core/GameEngine/Source/GameNetwork/LANGameInfo.cpp:243
↓ 26 callersFunctionGenerateNextCommandID
* Returns the next network command ID. */
Core/GameEngine/Source/GameNetwork/NetworkUtil.cpp:113
↓ 26 callersFunctionLoadLibrary
GeneralsMD/Code/CompatLib/Source/module_compat.cpp:33
↓ 26 callersFunctionQueryPerformanceCounter
GeneralsMD/Code/CompatLib/Include/time_compat.h:59
↓ 26 callersFunctionRGB565_To_ARGB8888
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/ddsfile.cpp:318
↓ 26 callersFunctionRGB565_To_ARGB8888
Generals/Code/Libraries/Source/WWVegas/WW3D2/ddsfile.cpp:335
↓ 26 callersMethodResize
Core/Libraries/Source/WWVegas/WW3D2/dynamesh.cpp:599
↓ 26 callersMethodSet_Animation
* DistLODClass::Set_Animation -- set the animation state of this model * *
Core/Libraries/Source/WWVegas/WW3D2/distlod.cpp:671
↓ 26 callersMethodSet_Transform
* HLodClass::Set_Transform -- Sets the transform * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/hlod.cpp:2201
↓ 26 callersMethodSet_Transform
* HLodClass::Set_Transform -- Sets the transform * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/hlod.cpp:2201
↓ 26 callersMethodSetupPopSliderButton
Generals/Code/Tools/WorldBuilder/src/WBPopupSlider.cpp:32
↓ 26 callersFunctionapplyZone
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:2316
↓ 26 callersMethodconvertBonePosToWorldPos
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:347
↓ 26 callersMethodfindLadder
Core/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp:356
↓ 26 callersMethodfindPlayerWithNameKey
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp:101
↓ 26 callersMethodfriend_getNext
GeneralsMD/Code/GameEngine/Include/Common/Upgrade.h:128
↓ 26 callersMethodfriend_getNext
Generals/Code/GameEngine/Include/Common/Upgrade.h:127
↓ 26 callersMethodfriend_getRider
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/HelixContain.cpp:310
↓ 26 callersMethodgetFirstObject
------------------------------------------------------------------------------------------------ Return the first object in the world list */ --------
GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:4002
↓ 26 callersMethodgetGridResolution
GeneralsMD/Code/Tools/GUIEdit/Include/GUIEdit.h:355
↓ 26 callersMethodgetGridResolution
Generals/Code/Tools/GUIEdit/Include/GUIEdit.h:355
↓ 26 callersMethodgetLadderPort
Core/GameEngine/Include/GameNetwork/GameSpy/StagingRoomGameInfo.h:129
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