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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 26 callersMethodgetLocalBaseName
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:63
↓ 26 callersMethodgetModifierFlags
Core/GameEngine/Include/GameClient/Keyboard.h:115
↓ 26 callersMethodgetNeutralPlayer
return the "neutral" Player. there is always a player that is "neutral" wrt all other players (this is so that everything can be associated with a n
GeneralsMD/Code/GameEngine/Include/Common/PlayerList.h:109
↓ 26 callersMethodgetNextOrCondition
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:175
↓ 26 callersMethodgetNextSubToken
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/INI/INI.cpp:1821
↓ 26 callersMethodgetScriptGroup
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:1084
↓ 26 callersMethodgetTunnelTrackerForCaveIndex
Core/GameEngine/Source/GameLogic/System/CaveSystem.cpp:118
↓ 26 callersMethodgetWidth
Core/GameEngine/Source/GameClient/System/DebugDisplay.cpp:153
↓ 26 callersMethodhasInfo
Core/GameEngine/Include/GameLogic/AIPathfind.h:395
↓ 26 callersMethodisInForceAttackMode
Generals/Code/GameEngine/Include/GameClient/InGameUI.h:523
↓ 26 callersMethodisWithinAttackRange
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:2034
↓ 26 callersMethodset
Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DShaderManager.cpp:234
↓ 26 callersMethodwinGetLayout
GameWindow::winGetLayout =================================================== Get layout this window is a part of, if any */ ==========================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1318
↓ 25 callersMethodAdd
Core/Libraries/Source/WWVegas/WWLib/ntree.h:93
↓ 25 callersFunctionGadgetComboBoxGetEditBox
Core/GameEngine/Include/GameClient/GadgetComboBox.h:182
↓ 25 callersFunctionGetTickCount
GeneralsMD/Code/CompatLib/Source/time_compat.cpp:38
↓ 25 callersMethodHead
Core/Libraries/Source/WWVegas/WWLib/SLIST.h:362
↓ 25 callersFunctionInitRandom
Core/GameEngine/Source/Common/RandomValue.cpp:98
↓ 25 callersMethodReset
* BooleanVectorClass::Reset -- Clear all boolean values in array. * *
Core/Tools/WW3D/pluglib/Vector.cpp:263
↓ 25 callersMethodSet_Diffuse
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2842
↓ 25 callersMethodSet_Texturing
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:309
↓ 25 callersFunctionSet_W3D_Name
* Set_W3D_Name -- set a W3D name * *
Core/Tools/WW3D/max2w3d/util.cpp:112
↓ 25 callersMethodSupport_Texture_Format
Core/Libraries/Source/WWVegas/WW3D2/dx8caps.h:246
↓ 25 callersFunctioncalcSleepTime
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp:139
↓ 25 callersMethodclear
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/RailroadGuideAIUpdate.h:114
↓ 25 callersMethodcloseDataChunk
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:297
↓ 25 callersMethodcloseDataChunk
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:297
↓ 25 callersMethoddeposit
------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Money.cpp:82
↓ 25 callersMethodgetAcademyStats
GeneralsMD/Code/GameEngine/Include/Common/Player.h:667
↓ 25 callersMethodgetColor
Core/GameEngine/Source/Common/UserPreferences.cpp:408
↓ 25 callersMethodgetCommandID
* Returns the command ID of the command being ack'd. */
Core/GameEngine/Source/GameNetwork/NetCommandMsg.cpp:227
↓ 25 callersMethodgetCustomData
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1017
↓ 25 callersMethodgetCustomData
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:1004
↓ 25 callersMethodgetDataPtr
Core/GameEngineDevice/Include/W3DDevice/GameClient/TileData.h:94
↓ 25 callersMethodgetFont
------------------------------------------------------------------------------------------------- Get a font from our list, if we don't have that font
Core/GameEngine/Source/GameClient/GUI/GameFont.cpp:179
↓ 25 callersMethodgetGoalObject
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/StateMachine.cpp:772
↓ 25 callersMethodgetLastDamageInfo
Generals/Code/GameEngine/Include/GameLogic/Module/BodyModule.h:214
↓ 25 callersMethodgetNextOrCondition
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:182
↓ 25 callersMethodgetOriginalPlayerID
* Get the player id of the player who originally sent the command. */
Core/GameEngine/Source/GameNetwork/NetCommandMsg.cpp:241
↓ 25 callersMethodgetPlayerDisplayName
GeneralsMD/Code/GameEngine/Include/Common/Player.h:224
↓ 25 callersMethodgetPlayerTemplate
Core/GameEngine/Include/GameNetwork/GameInfo.h:86
↓ 25 callersMethodgetReal
GeneralsMD/Code/Tools/WorldBuilder/src/CameraOptions.cpp:184
↓ 25 callersMethodgetTemplateName
GeneralsMD/Code/GameEngine/Include/GameLogic/Locomotor.h:260
↓ 25 callersMethodgetTemplateName
Generals/Code/GameEngine/Include/GameLogic/Locomotor.h:251
↓ 25 callersMethodgetWaypointByName
------------------------------------------------------------------------------------------------- Given a name, return the associated waypoint. */ ---
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1557
↓ 25 callersMethodisAnyKindOf
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:287
↓ 25 callersMethodisDoingGroundMovement
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:2317
↓ 25 callersMethodisEquivalentTo
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp:1476
↓ 25 callersMethodisSignificantlyAboveTerrain
============================================================================= If we treat this as airborne, then they slide down slopes. This checks
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:338
↓ 25 callersFunctionitoa
GeneralsMD/Code/CompatLib/Source/string_compat.cpp:7
↓ 25 callersMethodopenDataChunk
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:270
↓ 25 callersMethodopenDataChunk
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:270
↓ 25 callersMethodresize
resize Changes the size of the height map. */
GeneralsMD/Code/Tools/WorldBuilder/src/WHeightMapEdit.cpp:1760
↓ 25 callersMethodselectDrawable
------------------------------------------------------------------------------------------------- Mark given Drawable as "selected". */ --------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:3365
↓ 25 callersMethodset
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:137
↓ 25 callersMethodsetFont
------------------------------------------------------------------------------------------------ -----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:342
↓ 25 callersMethodsetLayer
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2799
↓ 25 callersMethodsetLayer
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2512
↓ 25 callersMethodsetTeam
============================================================================= ========================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:884
↓ 25 callersMethodstr
-----------------------------------------------------
Core/GameEngine/Include/Common/UnicodeString.h:427
↓ 25 callersFunctionvsnprintf
Dependencies/Utility/Utility/stdio_adapter.h:27
↓ 25 callersMethodwinGetDisabledTextBorderColor
GameWindow::winGetDisabledTextBorderColor ================================== Get the disabled text color */ ==========================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1005
↓ 24 callersMethodDot_Product
Core/Tools/WW3D/pluglib/vector3.h:285
↓ 24 callersFunctionGadgetComboBoxGetText
GadgetComboBoxGetText ======================================================= Get the text the Combo Box */ ==========================================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp:895
↓ 24 callersFunctionGadgetListBoxGetDownButton
Core/GameEngine/Include/GameClient/GadgetListBox.h:198
↓ 24 callersFunctionGadgetListBoxGetSlider
Core/GameEngine/Include/GameClient/GadgetListBox.h:182
↓ 24 callersFunctionGadgetListBoxGetUpButton
Core/GameEngine/Include/GameClient/GadgetListBox.h:190
↓ 24 callersFunctionGadgetSliderSetEnabledImageBottom
Core/GameEngine/Include/GameClient/GadgetSlider.h:112
↓ 24 callersFunctionGadgetSliderSetEnabledImageTop
Core/GameEngine/Include/GameClient/GadgetSlider.h:110
↓ 24 callersFunctionGadgetSliderSetHiliteImageCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:163
↓ 24 callersFunctionGadgetSliderSetHiliteImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetSlider.h:164
↓ 24 callersMethodGet_File
** RawFileFactoryClass implementation */
Core/Libraries/Source/WWVegas/WWLib/ffactory.cpp:78
↓ 24 callersMethodMake_Identity
* Matrix4x4::Make_Identity -- Initializes the matrix to Identity * *
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:292
↓ 24 callersFunctionMultiply
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:778
↓ 24 callersFunctionRaiseGSMessageBox
* If the screen transitions underneath the dialog box, we * need to raise it to keep it visible. */
Core/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp:144
↓ 24 callersMethodRequestGameOptions
Core/GameEngine/Source/GameNetwork/LANAPI.cpp:841
↓ 24 callersMethodSet_Container
* RenderObjClass::Set_Container -- sets the container pointer * *
Core/Libraries/Source/WWVegas/WW3D2/rendobj.cpp:376
↓ 24 callersMethodSet_Position
* RingRenderObjClass::Set_Position -- Set the position of this box * *
Core/Libraries/Source/WWVegas/WW3D2/ringobj.cpp:898
↓ 24 callersMethodSet_Shader
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/linegrp.cpp:209
↓ 24 callersMethodadd
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/INI/INI.cpp:1515
↓ 24 callersFunctioncalcSleepTime
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/AssaultTransportAIUpdate.cpp:139
↓ 24 callersMethodclearGameData
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp:252
↓ 24 callersMethodclearWeaponBonusCondition
Generals/Code/GameEngine/Include/GameLogic/Object.h:532
↓ 24 callersMethodfindLadderByIndex
Core/GameEngine/Source/GameNetwork/GameSpy/LadderDefs.cpp:390
↓ 24 callersMethodfindUpgrade
================================================================================================= Find an upgrade in our list of upgrades with matchin
GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp:3026
↓ 24 callersMethodgetCurrentFrameHeight
------------------------------------------------------------------------------------------------ Return the "natural" height of the image for our curr
Core/GameEngine/Source/GameClient/System/Anim2D.cpp:595
↓ 24 callersMethodgetCurrentFrameWidth
------------------------------------------------------------------------------------------------ Return the "natural" width of the image for our curre
Core/GameEngine/Source/GameClient/System/Anim2D.cpp:581
↓ 24 callersMethodgetFirstSelectedDrawable
------------------------------------------------------------------------------------------------- Return pointer to the first selected drawable, if an
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:3619
↓ 24 callersMethodgetMass
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp:1092
↓ 24 callersMethodgetMass
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp:967
↓ 24 callersMethodgetObjectDrawInterface
interface acquisition
GeneralsMD/Code/GameEngine/Include/Common/DrawModule.h:96
↓ 24 callersMethodgetPlayerColor
Generals/Code/GameEngine/Include/Common/Player.h:251
↓ 24 callersMethodgetPlayerTemplateCount
Generals/Code/GameEngine/Include/Common/PlayerTemplate.h:203
↓ 24 callersMethodgetPrevious
< return next node in the path
Core/GameEngine/Include/GameLogic/AIPathfind.h:76
↓ 24 callersMethodgetRelationship
------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp:1478
↓ 24 callersMethodgetScoreKeeper
Grab the scorekeeper so we can score up in here!
GeneralsMD/Code/GameEngine/Include/Common/Player.h:630
↓ 24 callersMethodgetSelectCount
< Clear the "select" flag from all drawables
GeneralsMD/Code/GameEngine/Include/GameClient/InGameUI.h:452
↓ 24 callersMethodgetSelectCount
< Clear the "select" flag from all drawables
Generals/Code/GameEngine/Include/GameClient/InGameUI.h:437
↓ 24 callersMethodgetSpecialPowerModule
------------------------------------------------------------------------------------------------- Given a special power template, find the module in t
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:4751
↓ 24 callersMethodgetWaypointByName
------------------------------------------------------------------------------------------------- Given a name, return the associated waypoint. */ ---
Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1557
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