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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 24 callersMethodhold
Core/GameEngine/Include/Common/GameMemory.h:914
↓ 24 callersMethodinit
------------------------------------------------------------------------------------------------- Initialize the game window manager system */ -------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:217
↓ 24 callersMethodinit
------------------------------------------------------------------------------------------------- Initialize the game window manager system */ -------
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:215
↓ 24 callersMethodisGarrisonable
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp:330
↓ 24 callersMethodisInForceAttackMode
GeneralsMD/Code/GameEngine/Include/GameClient/InGameUI.h:538
↓ 24 callersMethodisWithinAttackRange
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:2231
↓ 24 callersMethodreadByte
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:885
↓ 24 callersMethodreset
------------------------------------------------------------------------------------------------- Reset the shell system to a clean state just as thou
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:160
↓ 24 callersMethodsetFont
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:334
↓ 24 callersMethodsetTransformMatrix
============================================================================= Set the world transformation matrix */ =================================
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:256
↓ 24 callersMethodsetType
* Flag this cell as given type. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:1644
↓ 24 callersMethodsetUltraAccurate
when off (the default), units do their normal stuff. when on, we cheat and make very precise motion, regardless of loco settings. this is acc
GeneralsMD/Code/GameEngine/Include/GameLogic/Locomotor.h:362
↓ 24 callersMethodsetUsePreciseZPos
when off (the default), things get to adjust their z-pos as their loco says (in particular, airborne things tend to try to fly at a preferred height
GeneralsMD/Code/GameEngine/Include/GameLogic/Locomotor.h:340
↓ 24 callersFunctionshutdown
Patches/SagePatch/src/common/Init.cpp:34
↓ 24 callersMethodsnapPoint
GeneralsMD/Code/Tools/WorldBuilder/include/wbview.h:138
↓ 24 callersFunctionsubmul
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:1509
↓ 24 callersMethodtoAngle
Core/Libraries/Include/Lib/BaseType.h:305
↓ 24 callersMethodworldToScreen
Transform a 3D Coordinate into 2D screen space **/ MLL C&C3
GeneralsMD/Code/Tools/WorldBuilder/src/DrawObject.cpp:1990
↓ 24 callersMethodwriteByte
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:339
↓ 24 callersMethodwriteByte
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:339
↓ 23 callersMethodAdjust_Z_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:218
↓ 23 callersMethodCapture_Bone
Core/Libraries/Source/WWVegas/WW3D2/htree.cpp:1006
↓ 23 callersMethodControl_Bone
Core/Libraries/Source/WWVegas/WW3D2/htree.cpp:1040
↓ 23 callersMethodDelete_All
Deletes all objects in the vector.
Core/Tools/WW3D/pluglib/Vector.h:505
↓ 23 callersFunctionGadgetComboBoxGetListBox
Core/GameEngine/Include/GameClient/GadgetComboBox.h:172
↓ 23 callersFunctionGadgetSliderGetPosition
Core/GameEngine/Include/GameClient/GadgetSlider.h:91
↓ 23 callersMethodGet_Cull_Link
Core/Libraries/Source/WWVegas/WWMath/cullsys.h:97
↓ 23 callersMethodGet_Length
////////////////////////////////////////////////////////////// Get_Length Return text legth. If length is not known calculate it, otherwise just retu
Core/Libraries/Source/WWVegas/WWLib/wwstring.h:645
↓ 23 callersMethodGet_Translation
* HRawAnimClass::Get_Translation -- returns the translation vector for the given fr * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/hrawanim.cpp:447
↓ 23 callersMethodGet_Z_Rotation
* Matrix3::Get_Z_Rotation -- approximates the rotation about the Z axis * *
Core/Tools/WW3D/pluglib/WWmatrix3.h:619
↓ 23 callersMethodInit
* WW3D::Init -- Initialize the WW3D Library * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/ww3d.cpp:267
↓ 23 callersMethodIs_Done
Core/Tools/W3DView/ViewerScene.cpp:85
↓ 23 callersMethodIs_Present
Core/Libraries/Source/WWVegas/WWLib/INDEX.h:365
↓ 23 callersFunctionMessageBoxOk
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/MessageBox.cpp:82
↓ 23 callersMethodNext
Core/Tools/W3DView/ViewerScene.cpp:80
↓ 23 callersFunctionUSE_PERF_TIMER
GeneralsMD/Code/GameEngine/Source/Common/GameEngine.cpp:962
↓ 23 callersMethodcalcCostToBuild
------------------------------------------------------------------------------------------------- Calculate the cost takes this player to build this u
GeneralsMD/Code/GameEngine/Source/Common/System/Upgrade.cpp:172
↓ 23 callersMethodcalcCostToBuild
------------------------------------------------------------------------------------------------- Calculate the cost takes this player to build this u
Generals/Code/GameEngine/Source/Common/System/Upgrade.cpp:171
↓ 23 callersMethodclearAndSetModelConditionState
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1371
↓ 23 callersMethodfindCommandButton
------------------------------------------------------------------------------------------------- find existing command button if present */ ---------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:2062
↓ 23 callersMethodfindCommandButton
------------------------------------------------------------------------------------------------- find existing command button if present */ ---------
Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:2059
↓ 23 callersFunctionfindWindow
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp:731
↓ 23 callersMethodfirstDrawable
Generals/Code/GameEngine/Include/GameClient/GameClient.h:107
↓ 23 callersMethodgetInstance
GeneralsMD/Code/Tools/GUIEdit/Include/GUIEdit.h:347
↓ 23 callersMethodgetInstance
Generals/Code/Tools/GUIEdit/Include/GUIEdit.h:347
↓ 23 callersFunctiongetMessagePlayer
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/GameLogic/System/GameLogicDispatch.cpp:210
↓ 23 callersMethodgetObjectDrawInterface
interface acquisition
Generals/Code/GameEngine/Include/Common/DrawModule.h:96
↓ 23 callersFunctiongetPP
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp:122
↓ 23 callersMethodgetScoreKeeper
Grab the scorekeeper so we can score up in here!
Generals/Code/GameEngine/Include/Common/Player.h:619
↓ 23 callersMethodgetShroudedStatus
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1729
↓ 23 callersMethodgetSingleLogicalBonePosition
------------------------------------------------------------------------------------------------ -----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:6141
↓ 23 callersMethodgetUiText
Script::getUiText - Creates the string to display in the scripts dialog box. */
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp:1151
↓ 23 callersMethodhasMap
< Set whether the slot has the map
Core/GameEngine/Include/GameNetwork/GameInfo.h:68
↓ 23 callersMethodisAnimFinished
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:823
↓ 23 callersMethodisDoingGroundMovement
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:2359
↓ 23 callersMethodisKindOfMulti
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:281
↓ 23 callersMethodisPlayerActive
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp:3995
↓ 23 callersMethodisSelected
Return true if drawable has been marked as "selected"
GeneralsMD/Code/GameEngine/Include/GameClient/Drawable.h:402
↓ 23 callersMethodpeek
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:385
↓ 23 callersMethodprependNode
* Create a new node at the head of the path */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:403
↓ 23 callersMethodread
================================================================= RAMFile::read ================================================================= if b
Core/GameEngine/Source/Common/System/RAMFile.cpp:262
↓ 23 callersMethodset
Generals/Code/GameEngine/Include/Common/BitFlags.h:137
↓ 23 callersMethodsetActive
Set the team as active. A team is considered created when set active. */
GeneralsMD/Code/GameEngine/Include/Common/Team.h:309
↓ 23 callersMethodsetActive
Set the team as active. A team is considered created when set active. */
Generals/Code/GameEngine/Include/Common/Team.h:309
↓ 23 callersMethodsetMode
GUIEdit::setMode =========================================================== Set a new mode for the editor */ ========================================
GeneralsMD/Code/Tools/GUIEdit/Source/GUIEdit.cpp:963
↓ 23 callersMethodsetMode
GUIEdit::setMode =========================================================== Set a new mode for the editor */ ========================================
Generals/Code/Tools/GUIEdit/Source/GUIEdit.cpp:963
↓ 23 callersMethodsetShouldPlay
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/Eva.cpp:300
↓ 23 callersMethodsetUsePreciseZPos
when off (the default), things get to adjust their z-pos as their loco says (in particular, airborne things tend to try to fly at a preferred height
Generals/Code/GameEngine/Include/GameLogic/Locomotor.h:322
↓ 23 callersMethodsnapPoint
Generals/Code/Tools/WorldBuilder/include/wbview.h:127
↓ 23 callersMethodwinPointInChild
GameWindow::winPointInChild ================================================ Given a window and the mouse coordinates, return the child * window whic
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1429
↓ 22 callersFunctionDebugAllocMemory
Core/Libraries/Source/debug/debug_internal.cpp:46
↓ 22 callersFunctionDebugPrint
Core/Tools/Launcher/Toolkit/Debug/DebugPrint.cpp:64
↓ 22 callersMethodFirst
Core/Tools/W3DView/ViewerScene.cpp:75
↓ 22 callersFunctionGadgetButtonGetData
GadgetButtonGetData ====================================================== Gets the random data the user had already set on the button */ ============
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp:740
↓ 22 callersFunctionGameSpyOpenOverlay
Core/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp:193
↓ 22 callersMethodGet_Flag
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/linegrp.cpp:188
↓ 22 callersMethodGet_Name
* MeshClass::Get_Name -- returns the name of the mesh * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/mesh.cpp:322
↓ 22 callersMethodGet_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:200
↓ 22 callersMethodIs_Really_Visible
Core/Libraries/Source/WWVegas/WW3D2/rendobj.h:443
↓ 22 callersMethodPeek_Model
USER BE WARNED: This hack is only here because DynamicMeshClass does not expose all of the features that DynamicMeshModel provides. It may be dangero
Core/Libraries/Source/WWVegas/WW3D2/dynamesh.h:403
↓ 22 callersMethodPeek_Model
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/mesh.h:189
↓ 22 callersFunctionRenderVBTile
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp:572
↓ 22 callersFunctionRenderVBTile
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp:571
↓ 22 callersFunctionWOLDisplaySlotList
----------------------------------------------------------------------------------------- The Bad munkee slot list displaying function ---------------
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp:927
↓ 22 callersMethodapplyMotiveForce
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp:415
↓ 22 callersMethodatEndOfChunk
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:840
↓ 22 callersMethodclearModelConditionFlags
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1380
↓ 22 callersMethoddestroyDrawable
----------------------------------------------------------------------------------------------- * Destroy the drawable immediately. */
Generals/Code/GameEngine/Source/GameClient/GameClient.cpp:848
↓ 22 callersMethodendsWithNoCase
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:496
↓ 22 callersMethodfirstDrawable
GeneralsMD/Code/GameEngine/Include/GameClient/GameClient.h:111
↓ 22 callersMethodfriend_getNextTemplate
GeneralsMD/Code/GameEngine/Include/Common/ThingTemplate.h:549
↓ 22 callersMethodfriend_getNextTemplate
Generals/Code/GameEngine/Include/Common/ThingTemplate.h:538
↓ 22 callersMethodgetActionType
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:572
↓ 22 callersMethodgetCurrentCampaign
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/System/CampaignManager.cpp:251
↓ 22 callersMethodgetGameName
Core/GameEngine/Include/GameNetwork/GameSpy/StagingRoomGameInfo.h:151
↓ 22 callersFunctiongetID
GeneralsMD/Code/GameEngine/Include/Common/Team.h:528
↓ 22 callersMethodgetLocalName
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:55
↓ 22 callersMethodgetMinHeightValue
height map info.
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:241
↓ 22 callersMethodgetObjectExitInterface
------------------------------------------------------------------------------------------------ Get production exit interface in object is present */
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2635
↓ 22 callersMethodgetPlayerIndex
* get the average CRC */
Core/GameEngine/Source/GameNetwork/NetCommandMsg.cpp:541
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