MCPcopy Create free account

hub / github.com/ammaarreshi/Generals-Mac-iOS-iPad / functions

Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 22 callersMethodgetQualifiedTriggerAreaByName
------------------------------------------------------------------------------------------------- Given a name, return the associated trigger area, or
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5906
↓ 22 callersMethodgetQualifiedTriggerAreaByName
------------------------------------------------------------------------------------------------- Given a name, return the associated trigger area, or
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5210
↓ 22 callersMethodgetSupplyTruckAIInterface
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:309
↓ 22 callersMethodgetText
////////////////////////////////////////////////////////////////////////// INLINING //////////////////////////////////////////////////////////////////
Core/GameEngine/Include/GameClient/DisplayString.h:120
↓ 22 callersMethodgetTriggerName
GeneralsMD/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:140
↓ 22 callersMethodisAnimFinished
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:785
↓ 22 callersMethodisEquivalentTo
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/Thing/ThingTemplate.cpp:1319
↓ 22 callersMethodleaveGroup
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5613
↓ 22 callersFunctionoperator==
Core/Libraries/Source/WWVegas/WWLib/FastAllocator.h:606
↓ 22 callersMethodregisterParser
register a user parsing function for a given DataChunk label
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:618
↓ 22 callersMethodremove
* Remove object from group */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:210
↓ 22 callersMethodsetClipRegion
Core/GameEngine/Include/GameClient/DisplayString.h:124
↓ 22 callersMethodsetDrawableHidden
------------------------------------------------------------------------------------------------- Hide or un-hide drawable */ ------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:4722
↓ 22 callersMethodsetIndicatorColor
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:4136
↓ 22 callersMethodsetIndicatorColor
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:3573
↓ 22 callersMethodsetMapAvailability
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:193
↓ 22 callersMethodsetMapCRC
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:616
↓ 22 callersMethodsetMapSize
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:656
↓ 22 callersMethodsetTransformMatrix
============================================================================= Set the world transformation matrix */ =================================
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:256
↓ 22 callersMethodsetWarnings
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:645
↓ 22 callersFunctionxpSign
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DRoadBuffer.cpp:115
↓ 22 callersFunctionxpSign
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DRoadBuffer.cpp:115
↓ 21 callersMethodClassID
* W3dClassDesc::ClassID -- Returns the class ID * *
Core/Tools/WW3D/max2w3d/w3ddesc.cpp:135
↓ 21 callersMethodClear
Core/Tools/Babylon/bin.cpp:48
↓ 21 callersMethodFailed
Returns true if the lock failed
Core/Libraries/Source/WWVegas/WWLib/mutex.h:68
↓ 21 callersFunctionFetch_String
* Fetch_String -- Fetches a string resource. * *
Core/Tools/PATCHGET/CHATAPI.cpp:811
↓ 21 callersFunctionGadgetSliderSetHiliteBorderColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:166
↓ 21 callersFunctionGadgetSliderSetHiliteColor
Core/GameEngine/Include/GameClient/GadgetSlider.h:165
↓ 21 callersMethodGet_Name
* MeshClass::Get_Name -- returns the name of the mesh * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/mesh.cpp:315
↓ 21 callersMethodGet_Vector
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/motchan.h:115
↓ 21 callersMethodGet_Vector
Generals/Code/Libraries/Source/WWVegas/WW3D2/motchan.h:110
↓ 21 callersMethodGet_Vertex_Count
Core/Tools/WW3D/max2w3d/meshbuild.h:324
↓ 21 callersMethodGet_Z_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:209
↓ 21 callersFunctionHUFF_writebits
Core/Libraries/Source/Compression/EAC/huffencode.cpp:95
↓ 21 callersMethodNext
Core/Tools/Babylon/list.cpp:70
↓ 21 callersMethodNum_Pivots
Core/Libraries/Source/WWVegas/WW3D2/htree.h:88
↓ 21 callersMethodOpen
Core/Libraries/Source/WWVegas/WWLib/TARGA.cpp:178
↓ 21 callersMethodPeek_Model
Generals/Code/Libraries/Source/WWVegas/WW3D2/mesh.h:194
↓ 21 callersFunctionProfileAllocMemory
Core/Libraries/Source/profile/profile.cpp:53
↓ 21 callersMethodPut
* Pipe::Put -- Feed some data through the pipe. * *
Core/Libraries/Source/WWVegas/WWLib/pipe.cpp:130
↓ 21 callersMethodResize
Core/Libraries/Source/WWVegas/WWMath/ode.h:57
↓ 21 callersMethodSet_Ambient_Light
Generals/Code/Libraries/Source/WWVegas/WW3D2/scene.h:112
↓ 21 callersFunctionSleep
Dependencies/Utility/Utility/thread_compat.h:34
↓ 21 callersMethodapplyMotiveForce
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp:347
↓ 21 callersFunctionclosesocket
Win32 closesocket → POSIX close
Generals/Code/CompatLib/Include/socket_compat.h:109
↓ 21 callersMethoddestroyDrawable
----------------------------------------------------------------------------------------------- * Destroy the drawable immediately. */
GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp:891
↓ 21 callersMethodfindCommandSet
------------------------------------------------------------------------------------------------- Find existing command set by name */ ---------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:2075
↓ 21 callersMethodfindPlayerTemplate
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp:275
↓ 21 callersMethodfindPlayerWithNameKey
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp:101
↓ 21 callersFunctionfindWindow
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/PopupPlayerInfo.cpp:801
↓ 21 callersMethodfriend_getNext
Core/GameEngine/Include/Common/Radar.h:105
↓ 21 callersMethodgetActionType
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:567
↓ 21 callersMethodgetAngle
< Rotate the view around the up axis to the given angle
GeneralsMD/Code/Tools/WorldBuilder/src/wbview3d.cpp:231
↓ 21 callersMethodgetEditorSorting
get the editor sorting
Generals/Code/GameEngine/Include/Common/ThingTemplate.h:398
↓ 21 callersMethodgetFirstSelectedDrawable
------------------------------------------------------------------------------------------------- Return pointer to the first selected drawable, if an
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:3498
↓ 21 callersMethodgetLastCommandSource
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:510
↓ 21 callersMethodgetMachineOwner
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:381
↓ 21 callersMethodgetNextAsciiString
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Core/GameEngine/Source/Common/INI/INI.cpp:839
↓ 21 callersMethodgetObjectExitInterface
------------------------------------------------------------------------------------------------ Get production exit interface in object is present */
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2354
↓ 21 callersFunctiongetPP
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp:104
↓ 21 callersMethodgetPlayerInfoMap
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:52
↓ 21 callersMethodgetResponse
Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp:195
↓ 21 callersMethodgetShroudedStatus
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1889
↓ 21 callersMethodgetStealth
Generals/Code/GameEngine/Include/GameLogic/Object.h:277
↓ 21 callersMethodgetSupplyTruckAIInterface
Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:301
↓ 21 callersMethodgetVel
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:209
↓ 21 callersMethodisKindOfMulti
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:281
↓ 21 callersMethodisSignificantlyAboveTerrain
============================================================================= If we treat this as airborne, then they slide down slopes. This checks
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:338
↓ 21 callersMethodleaveGroup
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:6456
↓ 21 callersMethodmul
does "this = A * B"
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:1568
↓ 21 callersMethodmulVector3
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:1646
↓ 21 callersMethodopen
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:50
↓ 21 callersMethodremove
* Remove object from group */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:210
↓ 21 callersMethodsetFinished
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:224
↓ 21 callersMethodsetIP
Core/GameEngine/Include/GameNetwork/GameInfo.h:94
↓ 21 callersMethodsetPlayerIndex
Generals/Code/GameEngine/Include/Common/Money.h:87
↓ 21 callersMethodsetTeam
============================================================================= ========================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:809
↓ 21 callersMethodsetVel
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:220
↓ 21 callersMethodsetVolume
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:701
↓ 21 callersMethodsetWeaponBonusCondition
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:4776
↓ 20 callersFunctionClipLine2D
------------------------------------------------------------------------------------------------- Clip a line to the region provided. The source line
Core/GameEngine/Source/GameClient/Line2D.cpp:57
↓ 20 callersMethodCompute_Normal
Core/Libraries/Source/WWVegas/WWMath/tri.h:61
↓ 20 callersMethodCreate
///////////////////////////////////////////////////////// Create
Core/Tools/W3DView/Toolbar.cpp:125
↓ 20 callersMethodDelete
Core/Libraries/Source/WWVegas/WWLib/Vector.h:822
↓ 20 callersMethodFirstText
Core/Tools/Babylon/TransDB.cpp:661
↓ 20 callersFunctionGadgetButtonDrawOverlayImage
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetPushButton.cpp:705
↓ 20 callersMethodGetDialogWindow
Core/Tools/ParticleEditor/ParticleEditor.cpp:80
↓ 20 callersFunctionGetWindowsWideCharAsWchar
Core/GameEngine/Source/GameNetwork/LANAPIhandlers.cpp:56
↓ 20 callersMethodGet_Orthogonal_Inverse
* Matrix3D::Get_Orthogonal_Inverse -- Returns the inverse of the matrix * *
Core/Tools/WW3D/pluglib/matrix3d.cpp:512
↓ 20 callersMethodGet_Type
Core/Libraries/Source/WWVegas/WWSaveLoad/simpleparameter.h:134
↓ 20 callersMethodGet_Vertex_Count
Core/Libraries/Source/WWVegas/WW3D2/shattersystem.cpp:142
↓ 20 callersMethodInsert
Core/Tools/Babylon/excel8.cpp:4361
↓ 20 callersFunctionPutCell
Core/Tools/Babylon/XLStuff.cpp:86
↓ 20 callersMethodRemove_All
Core/Libraries/Source/WWVegas/WWLib/SLIST.h:213
↓ 20 callersMethodSet_Flag
Accessors...
Core/Tools/WW3D/max2w3d/gamemtl.h:194
↓ 20 callersMethodSet_Z_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:213
↓ 20 callersMethodappendPixelArgument
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:170
↓ 20 callersMethodcanSelectedObjectsDoAction
------------------------------------------------------------------------------ Wrapper function that checks a specific action. -----------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:4625
↓ 20 callersMethodclearModelConditionFlags
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1228
↓ 20 callersMethodcrossProduct
Core/Libraries/Include/Lib/BaseType.h:443
← previousnext →1,301–1,400 of 50,065, ranked by callers