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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 20 callersMethodfindPlayerTemplate
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerTemplate.cpp:302
↓ 20 callersMethodgetAllocationSize
Core/GameEngine/Include/Common/GameMemory.h:786
↓ 20 callersMethodgetArgCount
----------------------------------------------------------------------------
Core/GameEngine/Include/GameNetwork/GameMessageParser.h:68
↓ 20 callersMethodgetCount
* Return the number of objects in the group */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:497
↓ 20 callersMethodgetDozerAIInterface
Some very specific, complex behaviors are used by more than one AIUpdate. Here are their interfaces.
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:308
↓ 20 callersMethodgetDrawHeight
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:254
↓ 20 callersMethodgetDrawWidth
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:253
↓ 20 callersMethodgetEditorSorting
get the editor sorting
GeneralsMD/Code/GameEngine/Include/Common/ThingTemplate.h:398
↓ 20 callersMethodgetEndPos
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:204
↓ 20 callersMethodgetLadderIP
Core/GameEngine/Include/GameNetwork/GameSpy/StagingRoomGameInfo.h:127
↓ 20 callersMethodgetNumColors
Generals/Code/GameEngine/Include/Common/MultiplayerSettings.h:102
↓ 20 callersMethodgetPath
< Called if we no longer need the path.
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:471
↓ 20 callersMethodgetPath
< Called if we no longer need the path.
Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:458
↓ 20 callersMethodgetPort
* Returns the port that this packet is to be sent to. Only valid if the packet is locally constructed. */
Core/GameEngine/Source/GameNetwork/NetPacket.cpp:1449
↓ 20 callersMethodgetScript
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1113
↓ 20 callersMethodgetScript
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:1085
↓ 20 callersMethodgetSeed
Core/GameEngine/Include/GameNetwork/GameInfo.h:266
↓ 20 callersMethodgetStartPos
Core/GameEngine/Include/GameNetwork/GameInfo.h:79
↓ 20 callersMethodgetString
Core/Tools/matchbot/matcher.cpp:40
↓ 20 callersMethodgetUiText
Script::getUiText - Creates the string to display in the scripts dialog box. */
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp:1143
↓ 20 callersMethodgetVisionRange
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5236
↓ 20 callersMethodignoreObstacle
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:4280
↓ 20 callersMethodignoreObstacle
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:4051
↓ 20 callersMethodinvalObject
GeneralsMD/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:1326
↓ 20 callersMethodinvalObject
Generals/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:1269
↓ 20 callersMethodisAirborneTarget
< Returns TRUE if object has been destroyed
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:212
↓ 20 callersMethodisGarrisonable
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OverlordContain.cpp:255
↓ 20 callersMethodisInMultiplayerGame
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:491
↓ 20 callersMethodisPositionalAudio
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:666
↓ 20 callersMethodopen
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:50
↓ 20 callersMethodresetAccepted
GeneralsMD/Code/GameEngine/Source/GameNetwork/GameSpyGameInfo.cpp:583
↓ 20 callersMethodscanString
================================================================= RAMFile::scanString ================================================================
Core/GameEngine/Source/Common/System/RAMFile.cpp:465
↓ 20 callersMethodsetPlayerIndex
GeneralsMD/Code/GameEngine/Include/Common/Money.h:87
↓ 20 callersMethodsetPosition
------------------------------------------------------------------------------------------------
Core/GameEngine/Source/GameClient/RadiusDecal.cpp:223
↓ 20 callersMethodsetStartPos
GeneralsMD/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:213
↓ 20 callersMethodsetUltraAccurate
when off (the default), units do their normal stuff. when on, we cheat and make very precise motion, regardless of loco settings. this is acc
Generals/Code/GameEngine/Include/GameLogic/Locomotor.h:344
↓ 20 callersMethodwinCreateFromScript
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:4052
↓ 20 callersMethodwinDestroy
------------------------------------------------------------------------------------------------- Take a window and its children off the top level lis
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:1417
↓ 20 callersMethodwinDestroy
------------------------------------------------------------------------------------------------- Take a window and its children off the top level lis
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:1399
↓ 20 callersMethodwinFontHeight
GameWindowManager::winFontHeight =========================================== Return the font height in pixels */ =====================================
Core/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp:185
↓ 20 callersMethodwinSetIMECompositeTextColors
GameWindow::winSetIMECompositeTextColors ========================================= Set the text colors for the IME Composite state */ ================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:962
↓ 20 callersMethodwinSetOwner
GameWindow::winSetOwner ==================================================== Sets the window's owner */ ==============================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1229
↓ 19 callersMethodAdd_Increment
Core/Tools/WW3D/pluglib/PROGRESS.h:78
↓ 19 callersFunctionBuild_Quaternion
* Build_Quaternion -- Creates a quaternion from a Matrix * *
Core/Tools/WW3D/pluglib/w3dquat.cpp:454
↓ 19 callersFunctionFind_POT
* Find_POT -- finds closest inclusive power of 2 to a value * * *
Core/Libraries/Source/WWVegas/WWMath/pot.cpp:53
↓ 19 callersMethodGetColor
Core/Tools/Babylon/excel8.cpp:5142
↓ 19 callersFunctionGetCursorPos
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:78
↓ 19 callersFunctionGetLangInfo
Core/Tools/Babylon/TransDB.cpp:50
↓ 19 callersMethodGetLength
Core/Tools/Launcher/Toolkit/Storage/File.cpp:767
↓ 19 callersMethodGet_Alpha_Test
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2619
↓ 19 callersMethodGet_Key_Count
Core/Tools/W3DView/SphereUtils.h:65
↓ 19 callersMethodGet_Name
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DAssetManager.cpp:103
↓ 19 callersMethodGet_Num_Frames
Core/Libraries/Source/WWVegas/WW3D2/hcanim.h:84
↓ 19 callersMethodGet_Polygon_Count
Core/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp:922
↓ 19 callersMethodInsert
Core/Libraries/Source/WWVegas/WWLib/Vector.h:768
↓ 19 callersFunctionIs_Geometry
* Is_Geometry -- Check if an INode is marked for "geometry" export * *
Core/Tools/WW3D/max2w3d/w3dappdata.cpp:372
↓ 19 callersMethodNextText
Core/Tools/Babylon/TransDB.cpp:673
↓ 19 callersFunctionQueryPerformanceFrequency
Generals/Code/CompatLib/Include/time_compat.h:69
↓ 19 callersFunctionRefreshGameListBoxes
Core/GameEngine/Source/GameNetwork/GameSpy/LobbyUtils.cpp:856
↓ 19 callersMethodReturn_File
Core/Libraries/Source/WWVegas/WWLib/ffactory.cpp:83
↓ 19 callersMethodSet_Cull_Mode
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:303
↓ 19 callersMethodSet_Diffuse
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/vertmaterial.cpp:260
↓ 19 callersMethodSet_Dst_Blend_Func
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:304
↓ 19 callersMethodSet_Primary_Gradient
Generals/Code/Libraries/Source/WWVegas/WW3D2/shader.h:306
↓ 19 callersMethodSet_Specular
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2848
↓ 19 callersFunctionWOLDisplaySlotList
----------------------------------------------------------------------------------------- The Bad munkee slot list displaying function ---------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/WOLGameSetupMenu.cpp:1041
↓ 19 callersMethodaddExpansion
Core/Tools/CRCDiff/expander.cpp:34
↓ 19 callersMethodaiAttackObject
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:576
↓ 19 callersMethodatEndOfChunk
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:840
↓ 19 callersMethodclearDisabled
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2316
↓ 19 callersMethoddrawOpenRect
W3DDisplay::drawOpenRect =================================================== =========================================================================
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2470
↓ 19 callersMethoddrawOpenRect
W3DDisplay::drawOpenRect =================================================== =========================================================================
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2340
↓ 19 callersMethodfindBridge
------------------------------------------------------------------------------------------------- Find bridge with matching name */ ------------------
Core/GameEngine/Source/GameClient/Terrain/TerrainRoads.cpp:308
↓ 19 callersMethodfindCommandSet
------------------------------------------------------------------------------------------------- Find existing command set by name */ ---------------
Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:2072
↓ 19 callersMethodfindPositionAround
------------------------------------------------------------------------------------------------- This method will attempt to find a legal position fr
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:3964
↓ 19 callersMethodfindTeamInfo
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:391
↓ 19 callersMethodgetAbleToAttackSpecificObject
============================================================================= NOTE: getAbleToAttackSpecificObject NO LONGER internally calls isAbleToA
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1502
↓ 19 callersMethodgetAddresses
Core/GameEngine/Source/GameNetwork/IPEnumeration.cpp:60
↓ 19 callersMethodgetBoundingSphereRadius
GeneralsMD/Code/GameEngine/Include/Common/Geometry.h:145
↓ 19 callersMethodgetBoundingSphereRadius
Generals/Code/GameEngine/Include/Common/Geometry.h:145
↓ 19 callersMethodgetCostSoFar
Core/GameEngine/Include/GameLogic/AIPathfind.h:376
↓ 19 callersMethodgetCurrentStateName
---------------------------------------------------------------------------------------------------------- * Get the current state name. */
Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:829
↓ 19 callersMethodgetDozerAIInterface
Some very specific, complex behaviors are used by more than one AIUpdate. Here are their interfaces.
Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:300
↓ 19 callersMethodgetFileListInDirectory
============================================================================ FileSystem::getFileListInDirectory ======================================
Core/GameEngine/Source/Common/System/FileSystem.cpp:286
↓ 19 callersMethodgetFont
Core/GameEngine/Include/GameClient/DisplayString.h:123
↓ 19 callersMethodgetFrame
------------------------------------------------------------------------------------------------ Return the Image* for the frame number requested */ -
Core/GameEngine/Source/GameClient/System/Anim2D.cpp:263
↓ 19 callersMethodgetHighestLayerForDestination
------------------------------------------------------------------------------------------------- this is just like getLayerForDestination, but always
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1717
↓ 19 callersMethodgetLastCommandSource
Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:497
↓ 19 callersMethodgetMachineOwner
Generals/Code/GameEngine/Include/Common/StateMachine.h:379
↓ 19 callersMethodgetNumPlayers
Core/GameEngine/Source/GameNetwork/Network.cpp:1035
↓ 19 callersMethodgetObjectID
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:349
↓ 19 callersMethodgetObjectID
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:349
↓ 19 callersMethodgetTransformMatrix
< set the world transformation matrix
Generals/Code/GameEngine/Include/Common/Thing.h:142
↓ 19 callersMethodgetVisionRange
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:4627
↓ 19 callersMethodinitDefaultState
----------------------------------------------------------------------------- * Define the default state of the machine, and * set the machine's stat
GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp:666
↓ 19 callersMethodisFinished
Core/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp:194
↓ 19 callersMethodisIdle
----------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:3120
↓ 19 callersMethodisSelected
Return true if drawable has been marked as "selected"
Generals/Code/GameEngine/Include/GameClient/Drawable.h:391
↓ 19 callersMethodisUnderwater
------------------------------------------------------------------------------------------------- See if a location is underwater, and what the water
Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:2135
↓ 19 callersMethodisWaterArea
Generals/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:132
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