MCPcopy Create free account

hub / github.com/ammaarreshi/Generals-Mac-iOS-iPad / functions

Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 84 callersMethodgetMaximumValue
Core/GameEngine/Include/GameLogic/LogicRandomValue.h:83
↓ 84 callersMethodgetMinimumValue
< return a value from the random distribution
Core/GameEngine/Include/GameLogic/LogicRandomValue.h:82
↓ 84 callersMethodgetSpecialPowerTemplate
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp:249
↓ 84 callersMethodreadInt
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:876
↓ 84 callersFunctionstrlcpy
Core/Libraries/Source/WWVegas/WWLib/stringex.h:141
↓ 83 callersMethodAppendDebugMessage
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:7794
↓ 83 callersMethodappendIntegerArgument
* Append an integer argument */
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:121
↓ 83 callersMethodgetDefaultTeam
return this player's "default" team. */
GeneralsMD/Code/GameEngine/Include/Common/Player.h:537
↓ 83 callersMethodgetFilename
Core/GameEngine/Include/Common/INI.h:249
↓ 83 callersMethodgetName
convert integer identifier to name
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:477
↓ 83 callersMethodreleaseInfo
* Releases an info record for a cell. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:1411
↓ 83 callersFunctionstrlcpy
GeneralsMD/Code/CompatLib/Include/socket_compat.h:219
↓ 82 callersMethodAddAndDoUndoable
Generals/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:884
↓ 82 callersMethodNext
Core/Libraries/Source/WWVegas/WWLib/hash.cpp:139
↓ 82 callersFunctionScreenToClient
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:82
↓ 82 callersMethodgetBorderSize
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:257
↓ 82 callersMethodgetDefaultTeam
return this player's "default" team. */
Generals/Code/GameEngine/Include/Common/Player.h:529
↓ 82 callersMethodgetName
convert integer identifier to name
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:477
↓ 82 callersMethodmessage
------------------------------------------------------------------------------------------------- Same as the unicode message method, but this takes a
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:2231
↓ 81 callersMethodBegin_Chunk
* ChunkSaveClass::Begin_Chunk -- Begin a new chunk in the file * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:107
↓ 81 callersMethodEnd_Chunk
* ChunkSaveClass::End_Chunk -- Close a chunk, computes the size and adds to the header * * * * INPUT:
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:147
↓ 81 callersMethodMake_Identity
* Matrix4::Make_Identity -- Initializes the matrix to Identity * *
Core/Tools/WW3D/pluglib/matrix4.h:254
↓ 81 callersMethodgetThingTemplate
GeneralsMD/Code/GameEngine/Include/GameClient/ControlBar.h:341
↓ 81 callersMethodmessageNoFormat
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:2338
↓ 80 callersMethodfindUpdateModule
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:310
↓ 80 callersMethodgetBehaviorModules
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:290
↓ 80 callersMethodgetOrientation
Generals/Code/GameEngine/Include/Common/Thing.h:120
↓ 80 callersMethodisHuman
Various tests
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:251
↓ 80 callersMethodnext
Generals/Code/GameEngine/Source/Common/System/List.cpp:361
↓ 80 callersMethodtrim
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:303
↓ 79 callersMethodclear
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:80
↓ 79 callersMethodgetAiData
Generals/Code/GameEngine/Include/GameLogic/AI.h:281
↓ 79 callersMethodgetCurrentStagingRoom
Core/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp:151
↓ 79 callersMethodgetMiscAudio
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:904
↓ 78 callersMethodAppendDebugMessage
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:8497
↓ 78 callersMethodclear
------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp:204
↓ 78 callersMethodclear
------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Team.cpp:204
↓ 78 callersFunctiongetObservedOrLocalPlayer
Core/GameEngine/Source/Common/GameUtility.cpp:68
↓ 78 callersFunctionstrlcpy
Generals/Code/CompatLib/Include/socket_compat.h:219
↓ 77 callersMethodGetItem
Core/Tools/Babylon/excel8.cpp:80
↓ 77 callersMethodTranslate
* M3DC::Translate -- Post-Multiplies by a Translation Matrix * *
Core/Tools/WW3D/pluglib/matrix3d.h:614
↓ 77 callersMethodWidth
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/camera.h:72
↓ 77 callersMethodgetRelationship
============================================================================= Object::getRelationship ================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1466
↓ 76 callersMethodaddText
Core/GameEngine/Source/GameClient/Credits.cpp:426
↓ 76 callersMethodappendObjectIDArgument
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:142
↓ 76 callersMethoddestroyObject
------------------------------------------------------------------------------------------------ Mark the object as destroyed, and place on list for d
GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:4130
↓ 76 callersMethodgetArgument
* Return the given argument union. */
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:81
↓ 76 callersMethodgetBool
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:268
↓ 76 callersMethodgetLocalProfileID
Core/GameEngine/Source/GameNetwork/GameSpy/Thread/BuddyThread.cpp:251
↓ 76 callersMethodgetNextOptimized
Core/GameEngine/Include/GameLogic/AIPathfind.h:85
↓ 76 callersMethodgetOrientation
GeneralsMD/Code/GameEngine/Include/Common/Thing.h:120
↓ 76 callersMethodgetTeamAsAIGroup
------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp:1440
↓ 76 callersMethodgetTeamAsAIGroup
------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Team.cpp:1435
↓ 76 callersMethodwinClearStatus
GameWindow::winClearStatus ================================================= Allows the user to directly clear a window's status flags. */ ===========
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:771
↓ 76 callersMethodwinGetEnabledImage
Core/GameEngine/Include/GameClient/GameWindow.h:278
↓ 75 callersMethodWidth
Generals/Code/Libraries/Source/WWVegas/WW3D2/camera.h:72
↓ 75 callersMethodclear
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:80
↓ 75 callersMethodcreateParticleSystem
------------------------------------------------------------------------------------------------ Given a file containing particle system properties, c
Core/GameEngine/Source/GameClient/System/ParticleSys.cpp:3069
↓ 75 callersMethodgetBorderSizeInline
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:258
↓ 74 callersFunctionGetDlgItemFloat
/////////////////////////////////////////////////////////////////////// GetDlgItemFloat
Core/Tools/W3DView/Utils.cpp:186
↓ 74 callersMethodHeight
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/camera.h:73
↓ 74 callersMethodget
Core/Tools/matchbot/wlib/wstring.cpp:295
↓ 74 callersMethodgetMaxHealth
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1357
↓ 74 callersMethodgetSpecialPowerTemplate
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp:238
↓ 74 callersMethodloadFileDirectory
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/INI/INI.cpp:193
↓ 73 callersMethodClose_Chunk
* ChunkLoadClass::Close_Chunk -- Close a chunk, seeks to the end if needed * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:447
↓ 73 callersMethodCur_Chunk_ID
* ChunkLoadClass::Cur_Chunk_ID -- Returns the ID of the current chunk * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:483
↓ 73 callersMethodHeight
Generals/Code/Libraries/Source/WWVegas/WW3D2/camera.h:73
↓ 73 callersMethodRead
Core/Libraries/Source/WWVegas/WWLib/rcfile.cpp:82
↓ 73 callersFunctionSin
GeneralsMD/Code/GameEngine/Source/Common/System/Trig.cpp:54
↓ 73 callersMethodclearModelConditionState
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1362
↓ 73 callersMethodgetNthPlayer
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/PlayerList.cpp:90
↓ 73 callersMethodgetOptions
GeneralsMD/Code/GameEngine/Include/GameClient/ControlBar.h:340
↓ 73 callersMethodisDisabledByType
Generals/Code/GameEngine/Include/GameLogic/Object.h:558
↓ 73 callersMethodpop
------------------------------------------------------------------------------------------------- Pop top layout of the stack. Note that we don't act
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:386
↓ 72 callersMethodDelete_All
Core/Libraries/Source/WWVegas/WWLib/Vector.h:894
↓ 72 callersFunctionGadgetListBoxGetItemData
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2695
↓ 72 callersMethodLock
Core/Tools/Babylon/olestring.h:46
↓ 72 callersMethodgetBehaviorModules
Generals/Code/GameEngine/Include/GameLogic/Object.h:273
↓ 72 callersMethodgetColor
Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp:131
↓ 72 callersMethodgetNthPlayer
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/PlayerList.cpp:90
↓ 72 callersMethodgetNumSides
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:150
↓ 72 callersMethodsetModelConditionState
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1353
↓ 72 callersMethodsetOrientation
=============================================================================
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:204
↓ 72 callersMethodsub
Core/Libraries/Include/Lib/BaseType.h:469
↓ 72 callersMethodtoLower
This function converts all alphabetical characters in the string to lower case.
Core/Tools/Launcher/wstring.cpp:506
↓ 71 callersFunctionGetClientRect
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:45
↓ 71 callersMethodOpen_Chunk
* ChunkLoadClass::Open_Chunk -- Open a chunk in the file, reads in the chunk header * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:411
↓ 71 callersMethodWrite
* ChunkSaveClass::Write -- Write data into the current chunk * *
Core/Tools/WW3D/pluglib/chunkio.cpp:264
↓ 71 callersMethodfindUpdateModule
Generals/Code/GameEngine/Include/GameLogic/Object.h:292
↓ 71 callersMethodgetMaxHealth
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:1021
↓ 71 callersMethodgetPath_UserData
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/GlobalData.cpp:1055
↓ 71 callersMethodwriteInt
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:334
↓ 70 callersMethodGet_Value
Core/Tools/WW3D/pluglib/hsv.h:69
↓ 70 callersFunctionSelectObject
GDI object operations
Generals/Code/CompatLib/Include/gdi_compat.h:191
↓ 70 callersFunctionSetCursor
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:73
↓ 70 callersMethodgetColor
GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp:131
↓ 70 callersMethodisAI
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:261
↓ 70 callersMethodsetPlayingHandle
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:537
↓ 70 callersMethodwriteInt
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:334
← previousnext →301–400 of 50,065, ranked by callers