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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 115 callersMethodisDisabledByType
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:593
↓ 115 callersMethodnextToken
-----------------------------------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:508
↓ 114 callersMethodgetTeam
Generals/Code/GameEngine/Include/GameLogic/Object.h:228
↓ 114 callersMethodsetObjectID
used by the solo AI
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:348
↓ 113 callersMethodgetID
------------------------------------------------------------------------------------------------ Return drawable ID, this ID is only good on the clien
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:3619
↓ 113 callersMethodwinSetEnabledTextColors
GameWindow::winSetEnabledTextColors ======================================== Set the text colors for the enabled state */ ============================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:920
↓ 112 callersMethodRotate_Z
* Vector3::Rotate_Z -- Rotates this vector around the Z axis * *
Core/Tools/WW3D/pluglib/vector3.h:788
↓ 112 callersMethodgetSlot
Searches through previously allocated vertex buffer slots and returns a matching type. If none found, creates a new slot and adds it to the pool.
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DBufferManager.cpp:216
↓ 112 callersMethodgetStatusBits
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:338
↓ 112 callersMethodgetType
----------------------------------------------------------------------------
Core/GameEngine/Include/GameNetwork/GameMessageParser.h:62
↓ 111 callersFunctionDX8_ErrorCode
Core/Libraries/Source/WWVegas/WW3D2/dx8wrapper.h:150
↓ 111 callersFunctioninit
Patches/SagePatch/src/common/Init.cpp:26
↓ 110 callersMethodPeek_Obj
Core/Libraries/Source/WWVegas/WWMath/gridcull.h:276
↓ 110 callersMethodgetCommandType
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:455
↓ 110 callersMethodgetIP
Core/GameEngine/Include/GameNetwork/GameInfo.h:95
↓ 109 callersMethodtestStatus
Generals/Code/GameEngine/Include/GameLogic/Object.h:318
↓ 108 callersFunctionGadgetCheckBoxSetChecked
GadgetCheckBoxSetChecked ============================================ ============================================================================= Se
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetCheckBox.cpp:330
↓ 108 callersMethodamIHost
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:503
↓ 108 callersMethodclear
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:986
↓ 108 callersMethodgetName
GeneralsMD/Code/Tools/WorldBuilder/include/BaseBuildProps.h:65
↓ 108 callersMethodwinGetParent
GameWindow::winGetParent =================================================== Gets the window's parent */ =============================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1188
↓ 107 callersFunctionSin
Generals/Code/GameEngine/Source/Common/System/Trig.cpp:54
↓ 107 callersMethodgetName
Generals/Code/Tools/WorldBuilder/include/BaseBuildProps.h:65
↓ 106 callersMethodappendIntegerArgument
* Append an integer argument */
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:121
↓ 106 callersMethodgetAudioEventInfo
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:523
↓ 106 callersMethodwinSetStatus
GameWindow::winSetStatus =================================================== Allows the user to directly set a window's status flags. */ =============
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:756
↓ 105 callersMethodgetConstSlot
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:458
↓ 105 callersMethodgetSlot
Searches through previously allocated vertex buffer slots and returns a matching type. If none found, creates a new slot and adds it to the pool.
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DBufferManager.cpp:216
↓ 105 callersMethodgetTeamNamed
------------------------------------------------------------------------------------------------- getTeamNamed */ ------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5951
↓ 105 callersMethodgetUnitNamed
------------------------------------------------------------------------------------------------- getUnitNamed */ ------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5993
↓ 105 callersMethodsetAsciiString
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:495
↓ 104 callersFunctionGetProcAddress
GeneralsMD/Code/CompatLib/Source/module_compat.cpp:52
↓ 104 callersMethodLength2
* Vector3::Length2 -- Returns the square of the length of the vector * * *
Core/Libraries/Source/WWVegas/WWMath/vector3.h:469
↓ 103 callersFunctionGSMessageBoxOk
* GSMessageBoxOk puts up an OK dialog box and saves the * pointers to it and its callbacks. */
Core/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp:109
↓ 103 callersMethodGetMyGame
< What's my name?
Core/GameEngine/Include/GameNetwork/LANAPI.h:347
↓ 103 callersMethodSet
Core/Tools/Babylon/TransDB.cpp:1237
↓ 102 callersMethodgetFrame
* return the frame number this frame data is associated with. */
Core/GameEngine/Source/GameNetwork/FrameData.cpp:88
↓ 102 callersMethodgetPlayerTemplate
GeneralsMD/Code/GameEngine/Include/Common/Player.h:232
↓ 102 callersMethodgetTeamNamed
------------------------------------------------------------------------------------------------- getTeamNamed */ ------------------------------------
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5255
↓ 102 callersMethodgetTextLength
Core/GameEngine/Include/GameClient/DisplayString.h:121
↓ 101 callersMethodCur_Chunk_ID
* ChunkLoadClass::Cur_Chunk_ID -- Returns the ID of the current chunk * *
Core/Tools/WW3D/pluglib/chunkio.cpp:484
↓ 100 callersMethodclear
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:1017
↓ 100 callersMethodgetCommandType
Generals/Code/GameEngine/Include/GameClient/ControlBar.h:339
↓ 100 callersMethodgetPhysics
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:306
↓ 100 callersMethodgetRelationship
============================================================================= Object::getRelationship ================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1626
↓ 100 callersMethodwinIsHidden
GameWindow::winIsHidden ==================================================== Am I hidden? */ =========================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:746
↓ 99 callersMethodgetUnitNamed
------------------------------------------------------------------------------------------------- getUnitNamed */ ------------------------------------
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:5292
↓ 98 callersMethodNormalize
Core/Libraries/Source/WWVegas/WWMath/vp.cpp:487
↓ 98 callersMethodisWaypoint
Core/GameEngine/Include/Common/MapObject.h:145
↓ 98 callersMethodsetAsciiString
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:495
↓ 96 callersMethodPeek
only specify whichFD if this is a server Peek at data in system buffer
Core/Tools/mangler/wnet/tcp.cpp:576
↓ 96 callersMethodgetPlayerID
Core/GameEngine/Include/GameNetwork/NetCommandMsg.h:54
↓ 96 callersMethodgetPlayerTemplate
Generals/Code/GameEngine/Include/Common/Player.h:230
↓ 96 callersMethodwinGetNext
GameWindow::winGetNext ===================================================== Gets the next window */ =================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1264
↓ 95 callersMethodAddAndDoUndoable
GeneralsMD/Code/Tools/WorldBuilder/src/WorldBuilderDoc.cpp:940
↓ 95 callersMethodgetImageHeight
Core/GameEngine/Include/GameClient/Image.h:165
↓ 95 callersMethodgetMajorRadius
GeneralsMD/Code/GameEngine/Include/Common/Geometry.h:137
↓ 95 callersMethodgetMajorRadius
Generals/Code/GameEngine/Include/Common/Geometry.h:137
↓ 95 callersMethodhide
------------------------------------------------------------------------------------------------- Hide or unhide all window layouts loaded */ --------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:304
↓ 95 callersMethodwinSetUserData
GameWindow::winSetUserData ================================================= Set the user data stored */ =============================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1109
↓ 94 callersMethodhide
------------------------------------------------------------------------------------------------- Hide or unhide all window layouts loaded */ --------
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:304
↓ 94 callersMethodsetState
----------------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:1042
↓ 93 callersMethodAdd_Ref
Core/Libraries/Source/WWVegas/WWLib/refcount.cpp:170
↓ 93 callersMethodgetStatusBits
Generals/Code/GameEngine/Include/GameLogic/Object.h:317
↓ 93 callersMethodwinGetOwner
GameWindow::winGetOwner ==================================================== Gets the window's owner */ ==============================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1244
↓ 92 callersMethodClose_Chunk
* ChunkLoadClass::Close_Chunk -- Close a chunk, seeks to the end if needed * *
Core/Tools/WW3D/pluglib/chunkio.cpp:448
↓ 92 callersMethodOpen_Chunk
* ChunkLoadClass::Open_Chunk -- Open a chunk in the file, reads in the chunk header * *
Core/Tools/WW3D/pluglib/chunkio.cpp:412
↓ 92 callersMethodgetCharAt
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:435
↓ 92 callersMethodsetState
----------------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:1037
↓ 92 callersMethodwinSetDrawFunc
GameWindow::winSetDrawFunc ================================================= Sets the window's redraw callback functions. */ =========================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1371
↓ 91 callersMethodgetReal
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:298
↓ 91 callersMethodgetTemplate
=============================================================================
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:94
↓ 90 callersFunctionGetCurrentDocument
/////////////////////////////////////////////////////////////////////// GetCurrentDocument /////////////////////////////////////////////////////////
Core/Tools/W3DView/Utils.cpp:45
↓ 90 callersMethodSet
* LC::Set -- Kinda like an assignment operator. * *
Core/Libraries/Source/WWVegas/WW3D2/layer.cpp:282
↓ 90 callersMethodgetStyle
////////////////////////////////////////////////////////////////////////// INLINING //////////////////////////////////////////////////////////////////
Core/GameEngine/Include/GameClient/WinInstanceData.h:182
↓ 90 callersMethodsize
Core/GameEngine/Source/Common/System/File.cpp:217
↓ 89 callersFunctionCos
Generals/Code/GameEngine/Source/Common/System/Trig.cpp:59
↓ 89 callersFunctionGadgetButtonSetEnabledImage
Core/GameEngine/Include/GameClient/GadgetPushButton.h:84
↓ 89 callersFunctionGadgetComboBoxGetSelectedPos
GadgetComboBoxGetSelectedPos =============================================== Convenience wrapper function for getting the selected Position */ =======
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp:1049
↓ 89 callersFunctionGet_String
* Get_String -- Gets a string out of the resources * *
Core/Tools/WW3D/max2w3d/dllmain.cpp:198
↓ 89 callersMethodSetValue
Core/Tools/WW3D/max2w3d/InputDlg.cpp:100
↓ 89 callersMethodgetControllingPlayer
------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/Team.cpp:868
↓ 89 callersMethodgetPhysics
Generals/Code/GameEngine/Include/GameLogic/Object.h:288
↓ 88 callersMethodGet_Position
* RenderObjClass::Get_Position -- returns the position of this render object * *
Core/Libraries/Source/WWVegas/WW3D2/rendobj.cpp:502
↓ 88 callersMethoddrawImage
W3DDisplay::drawImage ====================================================== Draws an images at the screen coordinates and keeps it within the end *
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2878
↓ 88 callersMethoddrawImage
W3DDisplay::drawImage ====================================================== Draws an images at the screen coordinates and keeps it within the end *
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplay.cpp:2748
↓ 88 callersMethodnext
GeneralsMD/Code/GameEngine/Source/Common/System/List.cpp:361
↓ 87 callersMethodRead
* RawFileMClass::Read -- Reads the specified number of bytes into a memory buffer. * *
GeneralsMD/Code/Tools/wdump/rawfilem.cpp:408
↓ 87 callersMethodgetTemplate
=============================================================================
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:94
↓ 87 callersMethodsetText
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:351
↓ 87 callersMethodsetText
------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:343
↓ 86 callersFunctionGadgetTextEntryGetText
GadgetTextEntryGetText ======================================================= Get the text for a Text entry */ ======================================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetTextEntry.cpp:569
↓ 86 callersMethodRead
------------------------------------------------------------------------------------------------- Read. */ -------------------------------------------
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DFileSystem.cpp:348
↓ 86 callersMethodappendObjectIDArgument
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:142
↓ 86 callersMethoddestroyWindows
------------------------------------------------------------------------------------------------- Destroy all the windows in a layout */ -------------
Core/GameEngine/Source/GameClient/GUI/WindowLayout.cpp:168
↓ 85 callersMethodadd
GeneralsMD/Code/GameEngine/Source/Common/System/List.cpp:115
↓ 85 callersMethodgetAiData
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:287
↓ 85 callersMethodgetGroundHeight
------------------------------------------------------------------------------------------------- default get height for terrain logic */ ------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1430
↓ 85 callersMethodgetTeamNumber
Core/GameEngine/Include/GameNetwork/GameInfo.h:89
↓ 84 callersMethodGet_Index_Array
Core/Libraries/Source/WWVegas/WW3D2/dx8indexbuffer.h:79
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