MCPcopy Create free account

hub / github.com/ammaarreshi/Generals-Mac-iOS-iPad / functions

Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 223 callersMethodxferCoord3D
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:210
↓ 211 callersFunctionMsg
Core/Tools/Autorun/Wnd_file.cpp:87
↓ 210 callersMethodlength
Core/Tools/Launcher/wstring.cpp:345
↓ 210 callersMethodpathfinder
Generals/Code/GameEngine/Include/GameLogic/AI.h:250
↓ 209 callersMethodwinGetInstanceData
GameWindow::winGetInstanceData ============================================= Return pointer to the instance data for this window */ ==================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1089
↓ 206 callersMethodpathfinder
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:256
↓ 204 callersFunctionGadgetListBoxAddEntryText
GadgetListBoxAddEntryText ================================================== Add a new string entry into the listbox at the insert position */ =======
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2204
↓ 203 callersMethodSet
Generals/Code/Libraries/Source/WWVegas/WW3D2/w3d_file.h:579
↓ 203 callersMethodgetLocation
Get the waypoint's position
GeneralsMD/Code/GameEngine/Include/GameLogic/TerrainLogic.h:113
↓ 203 callersMethodsetPosition
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp:199
↓ 200 callersMethodcompareNoCase
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:501
↓ 196 callersMethodfindTemplate
get a template given template database name. return null if not found. note, this is now substantially faster (does a hash-table lookup) */
GeneralsMD/Code/GameEngine/Include/Common/ThingFactory.h:76
↓ 196 callersMethodgetMap
Core/GameEngine/Include/GameNetwork/GameInfo.h:262
↓ 195 callersFunctionMessageBox
GeneralsMD/Code/CompatLib/Source/wnd_compat.cpp:68
↓ 191 callersMethodclear
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Armor.cpp:58
↓ 189 callersMethodgetLocation
Get the waypoint's position
Generals/Code/GameEngine/Include/GameLogic/TerrainLogic.h:113
↓ 184 callersMethodisEffectivelyDead
Generals/Code/GameEngine/Include/GameLogic/Object.h:360
↓ 183 callersMethodsetPosition
Generals/Code/GameEngine/Source/GameLogic/Object/Update/ProjectileStreamUpdate.cpp:159
↓ 182 callersFunctionmax
Core/Tools/WW3D/pluglib/always.h:121
↓ 180 callersFunctionCross_Product
Core/Tools/Autorun/POINT.h:150
↓ 180 callersMethodgetBodyModule
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:292
↓ 180 callersMethodgetYExtent
<number of vertices in x
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:248
↓ 177 callersMethodEnd_Chunk
* ChunkSaveClass::End_Chunk -- Close a chunk, computes the size and adds to the header * * * * INPUT:
Core/Tools/WW3D/pluglib/chunkio.cpp:148
↓ 177 callersMethodwinGetStyle
GameWindow::winGetStyle ==================================================== Returns a window's style flags. */ ======================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:795
↓ 176 callersMethodBegin_Chunk
* ChunkSaveClass::Begin_Chunk -- Begin a new chunk in the file * *
Core/Tools/WW3D/pluglib/chunkio.cpp:108
↓ 176 callersMethodwinSendSystemMsg
------------------------------------------------------------------------------------------------- Send a system message to the specified window */ ---
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:693
↓ 175 callersMethodgetImageWidth
Core/GameEngine/Include/GameClient/Image.h:164
↓ 174 callersMethodwinGetStatus
GameWindow::winGetStatus =================================================== Returns a window's status flags. */ =====================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:785
↓ 172 callersMethoddone
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Bezier/BezFwdIterator.cpp:112
↓ 170 callersMethodAdd
Core/Tools/Babylon/bin.cpp:89
↓ 170 callersMethodappendMessage
* Append message to end of message list */
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:678
↓ 170 callersMethodnormalize
If msec is > 1 days worth, adjust the day count & decrement the msec counter until OK.
Core/Tools/mangler/wlib/xtime.cpp:268
↓ 169 callersMethodLength
* Vector3::Length -- Returns the length of the vector * * *
Core/Tools/WW3D/pluglib/vector3.h:432
↓ 169 callersMethoddone
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/Bezier/BezFwdIterator.cpp:119
↓ 169 callersMethodsetCursorTooltip
------------------------------------------------------------------------------------------------- Set the string to display at the cursor for the tool
Core/GameEngine/Source/GameClient/Input/Mouse.cpp:840
↓ 169 callersMethodtestStatus
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:339
↓ 168 callersMethodgetBodyModule
Generals/Code/GameEngine/Include/GameLogic/Object.h:275
↓ 167 callersMethodgetCommand
* Return the const command message. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:80
↓ 167 callersMethodisEmpty
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:420
↓ 166 callersMethodgetXExtent
Core/GameEngineDevice/Include/W3DDevice/GameClient/WorldHeightMap.h:247
↓ 165 callersMethodgetDict
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:66
↓ 162 callersMethodappendMessage
* Append message to end of message list */
GeneralsMD/Code/GameEngine/Source/Common/MessageStream.cpp:709
↓ 161 callersMethodfindTemplate
get a template given template database name. return null if not found. note, this is now substantially faster (does a hash-table lookup) */
Generals/Code/GameEngine/Include/Common/ThingFactory.h:76
↓ 161 callersMethodgetArgument
* Return the given argument union. */
Generals/Code/GameEngine/Source/Common/MessageStream.cpp:81
↓ 158 callersMethodgetDict
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:66
↓ 158 callersMethodgetPosition
------------------------------------------------------------------------------------------------ Get the position of the particle system */ ----------
Core/GameEngine/Source/GameClient/System/ParticleSys.cpp:1334
↓ 155 callersMethodclear
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Armor.cpp:58
↓ 155 callersMethodinitFromINI
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/INI/INI.cpp:1531
↓ 154 callersMethodadd
* Add object to group. * Only allow AI agents into the group. */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:174
↓ 154 callersMethodxferUnsignedShort
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:152
↓ 152 callersMethodconcat
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:284
↓ 151 callersMethodcompare
Compare two times. The time better be normalized which it would be unless you've put bad stuff in it! 1 = *this > other -1 = *this < other 0 = *this
Core/Tools/mangler/wlib/xtime.cpp:870
↓ 150 callersFunctionGadgetTextEntrySetText
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:67
↓ 149 callersMethodgetPlayingHandle
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/AudioEventRTS.cpp:543
↓ 148 callersMethodwinSetEnabledImage
GameWindow::winSetEnabledImage ============================================= Set an enabled image into the draw data for the enabled state */ ========
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1596
↓ 146 callersFunctiontimeGetTime
Dependencies/Utility/Utility/time_compat.h:33
↓ 145 callersFunctionmin
Core/Tools/WW3D/pluglib/always.h:112
↓ 142 callersMethodRelease_Ref
** Release_Ref, call this function when you no longer need the pointer ** to this object. */
Core/Libraries/Source/WWVegas/WWLib/refcount.h:135
↓ 142 callersMethodgetNetCommandType
Core/GameEngine/Include/GameNetwork/NetCommandMsg.h:57
↓ 140 callersMethodCount
Core/Tools/WW3D/max2w3d/namedsel.h:58
↓ 139 callersMethodRelease_Ref
GeneralsMD/Code/GameEngine/Include/GameLogic/AI.h:900
↓ 139 callersMethodadd
* Add object to group. * Only allow AI agents into the group. */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:174
↓ 139 callersMethodclear
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/GameClient/FXList.cpp:795
↓ 139 callersMethodgetLength
GeneralsMD/Code/Tools/WorldBuilder/src/RulerTool.cpp:180
↓ 138 callersMethodtest
Generals/Code/GameEngine/Include/Common/BitFlags.h:142
↓ 137 callersMethodgetLocalPlayer
GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp:1024
↓ 137 callersMethodtest
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:142
↓ 135 callersMethodgetLocalPlayer
Generals/Code/GameEngine/Source/Common/Recorder.cpp:964
↓ 135 callersMethodgetTeam
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:244
↓ 133 callersMethodRelease_Ref
Generals/Code/GameEngine/Include/GameLogic/AI.h:863
↓ 133 callersMethodremoveAudioEvent
* Remove a previously added audio event */
GeneralsMD/Code/GameEngineDevice/Source/OpenALAudioManager.cpp:416
↓ 133 callersMethodwinGetChild
GameWindow::winGetChild ==================================================== Get the child window of this window */ ==================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1219
↓ 131 callersMethodgetPlayerIndex
GeneralsMD/Code/GameEngine/Include/Common/Player.h:259
↓ 129 callersMethodisEmpty
GeneralsMD/Code/GameEngine/Include/Common/List.h:172
↓ 128 callersMethodgetName
Core/GameEngine/Include/Common/file.h:224
↓ 127 callersFunctiondeleteInstance
Core/GameEngine/Include/Common/GameMemory.h:774
↓ 127 callersMethodgetCurLocomotor
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:425
↓ 124 callersMethodgetPlayerIndex
Generals/Code/GameEngine/Include/Common/Player.h:257
↓ 123 callersMethodgetGroundHeight
------------------------------------------------------------------------------------------------- default get height for terrain logic */ ------------
Generals/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1430
↓ 121 callersMethodInsertItem
GeneralsMD/Code/Tools/wdump/wdtview.cpp:117
↓ 121 callersMethodgetID
------------------------------------------------------------------------------------------------ Return drawable ID, this ID is only good on the clien
GeneralsMD/Code/GameEngine/Source/GameClient/Drawable.cpp:4182
↓ 120 callersFunctionGadgetComboBoxAddEntry
GadgetComboBoxAddEntry ======================================================= Convenience wrapper function for adding an entry */ ===================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp:923
↓ 120 callersMethodfetch
Core/GameEngine/Source/GameClient/GameText.cpp:1368
↓ 119 callersMethodDoModal
Core/Tools/WW3D/max2w3d/InputDlg.cpp:67
↓ 119 callersMethodGet_Float
* INIClass::Get_Float -- Fetch a floating point number from the database. * *
Core/Libraries/Source/WWVegas/WWLib/ini.cpp:1493
↓ 119 callersMethodSet
Core/Libraries/Source/WWVegas/WWMath/plane.h:112
↓ 119 callersMethodgetCurLocomotor
Generals/Code/GameEngine/Include/GameLogic/Module/AIUpdate.h:412
↓ 119 callersMethodgetLayer
Core/GameEngine/Include/GameLogic/AIPathfind.h:80
↓ 119 callersMethodgetSideInfo
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:216
↓ 118 callersMethodsetGroup
Core/GameEngine/Source/GameClient/GUI/GameWindowTransitions.cpp:452
↓ 118 callersMethodsetObjectID
used by the solo AI
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:348
↓ 117 callersMethodgetID
Core/GameEngine/Include/GameClient/View.h:110
↓ 117 callersMethodwinDrawImage
GameWindowManager::winDrawImage ============================================ draw image, coord are in screen and should be kepth within * that box sp
Core/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp:76
↓ 116 callersMethodaddRequest
Core/GameEngine/Source/GameNetwork/GameSpy/Thread/PingThread.cpp:159
↓ 116 callersFunctionfree
Core/GameEngine/Source/Common/System/GameMemory.cpp:3440
↓ 116 callersMethodgetState
Core/GameEngine/Include/GameClient/WinInstanceData.h:184
↓ 116 callersMethodisEmpty
Generals/Code/GameEngine/Include/Common/List.h:172
↓ 115 callersFunctionGadgetComboBoxSetSelectedPos
GadgetComboBoxSetSelectedPos =============================================== Convenience wrapper function for setting the selected Position, if don't
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp:1064
↓ 115 callersMethodgetNext
Core/GameEngine/Source/Common/System/GameMemory.cpp:520
↓ 115 callersMethodgetSideInfo
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:216
← previousnext →101–200 of 50,065, ranked by callers