Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/ammaarreshi/Generals-Mac-iOS-iPad
/ functions
Functions
50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad
⨍
Functions
50,065
◇
Types & classes
9,161
↓ 5,255 callers
Method
str
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:443
↓ 1,796 callers
Method
format
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:433
↓ 1,299 callers
Method
winHide
GameWindow::winHide ======================================================== Hide or show a window based on the hide parameter. * A hidden window can
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:712
↓ 1,168 callers
Method
concat
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:469
↓ 1,122 callers
Method
fetch
Core/Tools/Autorun/GameText.cpp:1048
↓ 1,035 callers
Method
getString
Core/Tools/CRCDiff/KVPair.cpp:163
↓ 979 callers
Method
getPosition
GeneralsMD/Code/GameEngine/Include/Common/Thing.h:119
↓ 892 callers
Method
getPosition
Generals/Code/GameEngine/Include/Common/Thing.h:119
↓ 874 callers
Method
getParameter
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1006
↓ 820 callers
Method
winGetWindowFromId
------------------------------------------------------------------------------------------------- Gets the window pointer from its id */ -------------
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:654
↓ 819 callers
Method
getParameter
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:993
↓ 817 callers
Method
findImageByName
------------------------------------------------------------------------------------------------- Find an image given the image name */ --------------
Core/GameEngine/Source/GameClient/System/Image.cpp:229
↓ 812 callers
Method
xferVersion
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:79
↓ 802 callers
Method
nameToKey
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:148
↓ 785 callers
Method
Count
Core/Libraries/Source/WWVegas/WWLib/INDEX.h:343
↓ 782 callers
Method
winGetWindowFromId
------------------------------------------------------------------------------------------------- Gets the window pointer from its id */ -------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:656
↓ 778 callers
Method
nameToKey
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:148
↓ 766 callers
Method
isKindOf
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:275
↓ 689 callers
Method
xferBool
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:107
↓ 673 callers
Method
c_str
Core/GameEngine/Include/Common/STLTypedefs.h:278
↓ 651 callers
Method
isKindOf
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:275
↓ 601 callers
Method
xferUnsignedInt
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:134
↓ 566 callers
Method
getFrame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:497
↓ 554 callers
Function
GameMakeColor
Core/GameEngine/Include/GameClient/Color.h:66
↓ 548 callers
Method
getID
* Return this group's unique ID */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:123
↓ 522 callers
Method
append
GeneralsMD/Code/GameEngine/Source/Common/System/List.cpp:338
↓ 522 callers
Method
append
Generals/Code/GameEngine/Source/Common/System/List.cpp:338
↓ 517 callers
Method
winEnable
GameWindow::winEnable ====================================================== Enable or disable a window based on the enable parameter. * A disabled w
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:677
↓ 511 callers
Function
GetStateInfo
GetStateInfo =============================================================== Get a image and color state entry */ ====================================
GeneralsMD/Code/Tools/GUIEdit/Source/Properties.cpp:1318
↓ 511 callers
Function
GetStateInfo
GetStateInfo =============================================================== Get a image and color state entry */ ====================================
Generals/Code/Tools/GUIEdit/Source/Properties.cpp:1318
↓ 502 callers
Method
getFrame
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:485
↓ 500 callers
Method
xferInt
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:116
↓ 486 callers
Method
xferReal
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:161
↓ 478 callers
Method
getID
* Return this group's unique ID */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:123
↓ 470 callers
Method
getNext
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:683
↓ 453 callers
Method
getNext
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:675
↓ 448 callers
Method
getName
----------------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:3472
↓ 445 callers
Method
cur
Core/GameEngine/Include/Common/GameCommon.h:462
↓ 445 callers
Method
xferUser
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:836
↓ 444 callers
Method
getName
----------------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:3567
↓ 442 callers
Method
empty
Core/GameEngine/Include/GameLogic/AIPathfind.h:267
↓ 431 callers
Method
find
-----------------------------------------------------
Core/GameEngine/Include/Common/AsciiString.h:515
↓ 428 callers
Function
sqr
Core/Libraries/Include/Lib/BaseType.h:40
↓ 425 callers
Method
getControllingPlayer
============================================================================= Object::getControllingPlayer ===========================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1653
↓ 415 callers
Method
set
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp:80
↓ 408 callers
Method
zero
Core/Libraries/Include/Lib/BaseType.h:274
↓ 394 callers
Method
getAIUpdateInterface
special case for the AIUpdateInterface, since it will be referred to a great deal
Generals/Code/GameEngine/Include/GameLogic/Object.h:282
↓ 375 callers
Method
getXferMode
Core/GameEngine/Include/Common/Xfer.h:122
↓ 374 callers
Method
getAIUpdateInterface
special case for the AIUpdateInterface, since it will be referred to a great deal
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:300
↓ 360 callers
Method
set
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/System/Geometry.cpp:80
↓ 357 callers
Function
NAMEKEY
typing "TheNameKeyGenerator->nameToKey()" is awfully wordy. Here are shorter synonyms:
Generals/Code/GameEngine/Include/Common/NameKeyGenerator.h:141
↓ 350 callers
Function
deleteInstance
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:472
↓ 347 callers
Method
getNextToken
------------------------------------------------------------------------------------------------- static*/
Core/GameEngine/Source/Common/INI/INI.cpp:1631
↓ 345 callers
Method
findObjectByID
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:510
↓ 341 callers
Method
translate
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:272
↓ 339 callers
Method
advance
Core/GameEngine/Include/Common/GameCommon.h:451
↓ 338 callers
Method
getControllingPlayer
============================================================================= Object::getControllingPlayer ===========================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1493
↓ 333 callers
Function
NAMEKEY
typing "TheNameKeyGenerator->nameToKey()" is awfully wordy. Here are shorter synonyms:
GeneralsMD/Code/GameEngine/Include/Common/NameKeyGenerator.h:139
↓ 333 callers
Function
deleteInstance
Generals/Code/GameEngine/Include/Common/StateMachine.h:470
↓ 330 callers
Method
addAudioEvent
* Add an audio event to the playback queue * TODO: Phase 2 - Implement full audio event system */
GeneralsMD/Code/GameEngineDevice/Source/OpenALAudioManager.cpp:403
↓ 324 callers
Function
GadgetStaticTextSetText
GadgetStaticTextSetText ==================================================== Set the text for a static text control */ ===============================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp:180
↓ 324 callers
Method
getInt
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:283
↓ 324 callers
Method
size
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:165
↓ 313 callers
Method
findObjectByID
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:497
↓ 311 callers
Method
getAI
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:303
↓ 304 callers
Method
getInt
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:283
↓ 300 callers
Method
isNotEmpty
Core/GameEngine/Include/Common/AsciiString.h:364
↓ 299 callers
Method
isEmpty
* Returns true if the group has no members */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:505
↓ 298 callers
Method
isEmpty
* Returns true if the group has no members */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:505
↓ 293 callers
Method
getTemplate
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1921
↓ 286 callers
Method
Format
Core/Libraries/Source/debug/debug_debug.cpp:254
↓ 284 callers
Method
getObject
Generals/Code/GameEngine/Include/Common/Module.h:254
↓ 283 callers
Method
getImageAndColor
LayoutScheme::getImageAndColor ============================================= Get the color and color info for the state */ ===========================
GeneralsMD/Code/Tools/GUIEdit/Source/LayoutScheme.cpp:2202
↓ 283 callers
Method
getImageAndColor
LayoutScheme::getImageAndColor ============================================= Get the color and color info for the state */ ===========================
Generals/Code/Tools/GUIEdit/Source/LayoutScheme.cpp:2202
↓ 283 callers
Method
size
Generals/Code/GameEngine/Include/Common/BitFlags.h:165
↓ 280 callers
Method
xferAsciiString
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:186
↓ 280 callers
Method
xferObjectID
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngine/Source/Common/System/Xfer.cpp:346
↓ 271 callers
Method
getTemplate
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1746
↓ 268 callers
Method
xferSnapshot
------------------------------------------------------------------------------------------------ Entry point for xfering a snapshot */ ---------------
Core/GameEngine/Source/Common/System/XferCRC.cpp:105
↓ 264 callers
Method
getAI
Generals/Code/GameEngine/Include/GameLogic/Object.h:285
↓ 260 callers
Function
snprintf
Dependencies/Utility/Utility/stdio_adapter.h:58
↓ 251 callers
Method
append
----------------------------------------------------------------------------------- given a node, append new node to this.
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:201
↓ 250 callers
Method
getDrawable
< set drawable association. for use ONLY by GameLogic!
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:185
↓ 246 callers
Method
getDrawable
< set drawable association. for use ONLY by GameLogic!
Generals/Code/GameEngine/Include/GameLogic/Object.h:179
↓ 244 callers
Method
getAsciiString
-----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:313
↓ 244 callers
Method
winGetSize
GameWindow::winGetSize ===================================================== Get the window's size */ ================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:659
↓ 243 callers
Method
getContain
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:293
↓ 243 callers
Method
getProperties
Core/GameEngine/Include/Common/MapObject.h:120
↓ 239 callers
Method
Normalize
* Vector3::Normalize -- Normalizes the vector. * * *
Core/Tools/WW3D/pluglib/vector3.h:396
↓ 237 callers
Method
getObject
GeneralsMD/Code/GameEngine/Include/Common/Module.h:255
↓ 234 callers
Function
StoreImageAndColor
StoreImageAndColor ========================================================= Store the image and colors in the table */ ==============================
GeneralsMD/Code/Tools/GUIEdit/Source/Properties.cpp:1378
↓ 234 callers
Function
StoreImageAndColor
StoreImageAndColor ========================================================= Store the image and colors in the table */ ==============================
Generals/Code/Tools/GUIEdit/Source/Properties.cpp:1378
↓ 234 callers
Method
winGetScreenPosition
GameWindow::winGetScreenPosition =========================================== Get the window's position in screen coordinates */ ======================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:584
↓ 232 callers
Method
Get_Array
Get the internal pointer to the array CAUTION! This pointer is not refcounted so only use it in a context where you are keeping a reference to the enc
Core/Libraries/Source/WWVegas/WWLib/sharebuf.h:60
↓ 230 callers
Method
winGetUserData
GameWindow::winGetUserData ================================================= Return the user data stored */ ==========================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1099
↓ 229 callers
Method
Set
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/w3d_file.h:579
↓ 229 callers
Method
getAsciiString
-----------------------------------------------------
Generals/Code/GameEngine/Source/Common/Dict.cpp:313
↓ 229 callers
Method
getContain
Generals/Code/GameEngine/Include/GameLogic/Object.h:276
↓ 228 callers
Method
winGetWindowId
GameWindow::winGetWindowId ================================================= Gets the window's id */ =================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1141
↓ 225 callers
Method
isEffectivelyDead
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:381
next →
1–100 of 50,065, ranked by callers