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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 5,255 callersMethodstr
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Core/GameEngine/Include/Common/AsciiString.h:443
↓ 1,796 callersMethodformat
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Core/GameEngine/Source/Common/System/AsciiString.cpp:433
↓ 1,299 callersMethodwinHide
GameWindow::winHide ======================================================== Hide or show a window based on the hide parameter. * A hidden window can
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:712
↓ 1,168 callersMethodconcat
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Core/GameEngine/Include/Common/AsciiString.h:469
↓ 1,122 callersMethodfetch
Core/Tools/Autorun/GameText.cpp:1048
↓ 1,035 callersMethodgetString
Core/Tools/CRCDiff/KVPair.cpp:163
↓ 979 callersMethodgetPosition
GeneralsMD/Code/GameEngine/Include/Common/Thing.h:119
↓ 892 callersMethodgetPosition
Generals/Code/GameEngine/Include/Common/Thing.h:119
↓ 874 callersMethodgetParameter
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1006
↓ 820 callersMethodwinGetWindowFromId
------------------------------------------------------------------------------------------------- Gets the window pointer from its id */ -------------
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:654
↓ 819 callersMethodgetParameter
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:993
↓ 817 callersMethodfindImageByName
------------------------------------------------------------------------------------------------- Find an image given the image name */ --------------
Core/GameEngine/Source/GameClient/System/Image.cpp:229
↓ 812 callersMethodxferVersion
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Core/GameEngine/Source/Common/System/Xfer.cpp:79
↓ 802 callersMethodnameToKey
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Generals/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:148
↓ 785 callersMethodCount
Core/Libraries/Source/WWVegas/WWLib/INDEX.h:343
↓ 782 callersMethodwinGetWindowFromId
------------------------------------------------------------------------------------------------- Gets the window pointer from its id */ -------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:656
↓ 778 callersMethodnameToKey
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GeneralsMD/Code/GameEngine/Source/Common/NameKeyGenerator.cpp:148
↓ 766 callersMethodisKindOf
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GeneralsMD/Code/GameEngine/Source/Common/Thing/Thing.cpp:275
↓ 689 callersMethodxferBool
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Core/GameEngine/Source/Common/System/Xfer.cpp:107
↓ 673 callersMethodc_str
Core/GameEngine/Include/Common/STLTypedefs.h:278
↓ 651 callersMethodisKindOf
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Generals/Code/GameEngine/Source/Common/Thing/Thing.cpp:275
↓ 601 callersMethodxferUnsignedInt
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Core/GameEngine/Source/Common/System/Xfer.cpp:134
↓ 566 callersMethodgetFrame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:497
↓ 554 callersFunctionGameMakeColor
Core/GameEngine/Include/GameClient/Color.h:66
↓ 548 callersMethodgetID
* Return this group's unique ID */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:123
↓ 522 callersMethodappend
GeneralsMD/Code/GameEngine/Source/Common/System/List.cpp:338
↓ 522 callersMethodappend
Generals/Code/GameEngine/Source/Common/System/List.cpp:338
↓ 517 callersMethodwinEnable
GameWindow::winEnable ====================================================== Enable or disable a window based on the enable parameter. * A disabled w
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:677
↓ 511 callersFunctionGetStateInfo
GetStateInfo =============================================================== Get a image and color state entry */ ====================================
GeneralsMD/Code/Tools/GUIEdit/Source/Properties.cpp:1318
↓ 511 callersFunctionGetStateInfo
GetStateInfo =============================================================== Get a image and color state entry */ ====================================
Generals/Code/Tools/GUIEdit/Source/Properties.cpp:1318
↓ 502 callersMethodgetFrame
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:485
↓ 500 callersMethodxferInt
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Core/GameEngine/Source/Common/System/Xfer.cpp:116
↓ 486 callersMethodxferReal
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Core/GameEngine/Source/Common/System/Xfer.cpp:161
↓ 478 callersMethodgetID
* Return this group's unique ID */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:123
↓ 470 callersMethodgetNext
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:683
↓ 453 callersMethodgetNext
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:675
↓ 448 callersMethodgetName
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Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:3472
↓ 445 callersMethodcur
Core/GameEngine/Include/Common/GameCommon.h:462
↓ 445 callersMethodxferUser
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Core/GameEngine/Source/Common/System/Xfer.cpp:836
↓ 444 callersMethodgetName
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GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:3567
↓ 442 callersMethodempty
Core/GameEngine/Include/GameLogic/AIPathfind.h:267
↓ 431 callersMethodfind
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Core/GameEngine/Include/Common/AsciiString.h:515
↓ 428 callersFunctionsqr
Core/Libraries/Include/Lib/BaseType.h:40
↓ 425 callersMethodgetControllingPlayer
============================================================================= Object::getControllingPlayer ===========================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1653
↓ 415 callersMethodset
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/System/Geometry.cpp:80
↓ 408 callersMethodzero
Core/Libraries/Include/Lib/BaseType.h:274
↓ 394 callersMethodgetAIUpdateInterface
special case for the AIUpdateInterface, since it will be referred to a great deal
Generals/Code/GameEngine/Include/GameLogic/Object.h:282
↓ 375 callersMethodgetXferMode
Core/GameEngine/Include/Common/Xfer.h:122
↓ 374 callersMethodgetAIUpdateInterface
special case for the AIUpdateInterface, since it will be referred to a great deal
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:300
↓ 360 callersMethodset
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/Common/System/Geometry.cpp:80
↓ 357 callersFunctionNAMEKEY
typing "TheNameKeyGenerator->nameToKey()" is awfully wordy. Here are shorter synonyms:
Generals/Code/GameEngine/Include/Common/NameKeyGenerator.h:141
↓ 350 callersFunctiondeleteInstance
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:472
↓ 347 callersMethodgetNextToken
------------------------------------------------------------------------------------------------- static*/
Core/GameEngine/Source/Common/INI/INI.cpp:1631
↓ 345 callersMethodfindObjectByID
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:510
↓ 341 callersMethodtranslate
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Core/GameEngine/Source/Common/System/AsciiString.cpp:272
↓ 339 callersMethodadvance
Core/GameEngine/Include/Common/GameCommon.h:451
↓ 338 callersMethodgetControllingPlayer
============================================================================= Object::getControllingPlayer ===========================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1493
↓ 333 callersFunctionNAMEKEY
typing "TheNameKeyGenerator->nameToKey()" is awfully wordy. Here are shorter synonyms:
GeneralsMD/Code/GameEngine/Include/Common/NameKeyGenerator.h:139
↓ 333 callersFunctiondeleteInstance
Generals/Code/GameEngine/Include/Common/StateMachine.h:470
↓ 330 callersMethodaddAudioEvent
* Add an audio event to the playback queue * TODO: Phase 2 - Implement full audio event system */
GeneralsMD/Code/GameEngineDevice/Source/OpenALAudioManager.cpp:403
↓ 324 callersFunctionGadgetStaticTextSetText
GadgetStaticTextSetText ==================================================== Set the text for a static text control */ ===============================
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetStaticText.cpp:180
↓ 324 callersMethodgetInt
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GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:283
↓ 324 callersMethodsize
GeneralsMD/Code/GameEngine/Include/Common/BitFlags.h:165
↓ 313 callersMethodfindObjectByID
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:497
↓ 311 callersMethodgetAI
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:303
↓ 304 callersMethodgetInt
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Generals/Code/GameEngine/Source/Common/Dict.cpp:283
↓ 300 callersMethodisNotEmpty
Core/GameEngine/Include/Common/AsciiString.h:364
↓ 299 callersMethodisEmpty
* Returns true if the group has no members */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:505
↓ 298 callersMethodisEmpty
* Returns true if the group has no members */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:505
↓ 293 callersMethodgetTemplate
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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1921
↓ 286 callersMethodFormat
Core/Libraries/Source/debug/debug_debug.cpp:254
↓ 284 callersMethodgetObject
Generals/Code/GameEngine/Include/Common/Module.h:254
↓ 283 callersMethodgetImageAndColor
LayoutScheme::getImageAndColor ============================================= Get the color and color info for the state */ ===========================
GeneralsMD/Code/Tools/GUIEdit/Source/LayoutScheme.cpp:2202
↓ 283 callersMethodgetImageAndColor
LayoutScheme::getImageAndColor ============================================= Get the color and color info for the state */ ===========================
Generals/Code/Tools/GUIEdit/Source/LayoutScheme.cpp:2202
↓ 283 callersMethodsize
Generals/Code/GameEngine/Include/Common/BitFlags.h:165
↓ 280 callersMethodxferAsciiString
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Core/GameEngine/Source/Common/System/Xfer.cpp:186
↓ 280 callersMethodxferObjectID
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Core/GameEngine/Source/Common/System/Xfer.cpp:346
↓ 271 callersMethodgetTemplate
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Generals/Code/GameEngine/Source/GameLogic/Object/Update/SpecialAbilityUpdate.cpp:1746
↓ 268 callersMethodxferSnapshot
------------------------------------------------------------------------------------------------ Entry point for xfering a snapshot */ ---------------
Core/GameEngine/Source/Common/System/XferCRC.cpp:105
↓ 264 callersMethodgetAI
Generals/Code/GameEngine/Include/GameLogic/Object.h:285
↓ 260 callersFunctionsnprintf
Dependencies/Utility/Utility/stdio_adapter.h:58
↓ 251 callersMethodappend
----------------------------------------------------------------------------------- given a node, append new node to this.
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:201
↓ 250 callersMethodgetDrawable
< set drawable association. for use ONLY by GameLogic!
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:185
↓ 246 callersMethodgetDrawable
< set drawable association. for use ONLY by GameLogic!
Generals/Code/GameEngine/Include/GameLogic/Object.h:179
↓ 244 callersMethodgetAsciiString
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GeneralsMD/Code/GameEngine/Source/Common/Dict.cpp:313
↓ 244 callersMethodwinGetSize
GameWindow::winGetSize ===================================================== Get the window's size */ ================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:659
↓ 243 callersMethodgetContain
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:293
↓ 243 callersMethodgetProperties
Core/GameEngine/Include/Common/MapObject.h:120
↓ 239 callersMethodNormalize
* Vector3::Normalize -- Normalizes the vector. * * *
Core/Tools/WW3D/pluglib/vector3.h:396
↓ 237 callersMethodgetObject
GeneralsMD/Code/GameEngine/Include/Common/Module.h:255
↓ 234 callersFunctionStoreImageAndColor
StoreImageAndColor ========================================================= Store the image and colors in the table */ ==============================
GeneralsMD/Code/Tools/GUIEdit/Source/Properties.cpp:1378
↓ 234 callersFunctionStoreImageAndColor
StoreImageAndColor ========================================================= Store the image and colors in the table */ ==============================
Generals/Code/Tools/GUIEdit/Source/Properties.cpp:1378
↓ 234 callersMethodwinGetScreenPosition
GameWindow::winGetScreenPosition =========================================== Get the window's position in screen coordinates */ ======================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:584
↓ 232 callersMethodGet_Array
Get the internal pointer to the array CAUTION! This pointer is not refcounted so only use it in a context where you are keeping a reference to the enc
Core/Libraries/Source/WWVegas/WWLib/sharebuf.h:60
↓ 230 callersMethodwinGetUserData
GameWindow::winGetUserData ================================================= Return the user data stored */ ==========================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1099
↓ 229 callersMethodSet
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/w3d_file.h:579
↓ 229 callersMethodgetAsciiString
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Generals/Code/GameEngine/Source/Common/Dict.cpp:313
↓ 229 callersMethodgetContain
Generals/Code/GameEngine/Include/GameLogic/Object.h:276
↓ 228 callersMethodwinGetWindowId
GameWindow::winGetWindowId ================================================= Gets the window's id */ =================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1141
↓ 225 callersMethodisEffectivelyDead
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:381
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