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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 14 callersFunctionGadgetTextEntrySetEnabledBorderColor
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:88
↓ 14 callersFunctionGadgetTextEntrySetEnabledColor
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:87
↓ 14 callersFunctionGadgetTextEntrySetHiliteBorderColor
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:116
↓ 14 callersFunctionGadgetTextEntrySetHiliteColor
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:115
↓ 14 callersFunctionGameSpyToggleOverlay
Core/GameEngine/Source/GameNetwork/GameSpyOverlay.cpp:280
↓ 14 callersMethodGet_Class_ID
Type identification
Core/Libraries/Source/WWVegas/WWSaveLoad/twiddler.h:70
↓ 14 callersMethodGet_Container
* RenderObjClass::Get_Container -- returns the container pointer * *
Core/Libraries/Source/WWVegas/WW3D2/rendobj.cpp:399
↓ 14 callersMethodGet_Diffuse
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/vertmaterial.cpp:254
↓ 14 callersMethodGet_Element
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshmatdesc.cpp:78
↓ 14 callersMethodGet_Flag
* PointGroupClass::Get_Flag -- Get current value (on/off) of given flag. * * *
Core/Libraries/Source/WWVegas/WW3D2/pointgr.cpp:556
↓ 14 callersMethodGet_Polygon_Array
Core/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp:985
↓ 14 callersMethodGet_Texture
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DAssetManager.cpp:158
↓ 14 callersMethodGet_Texture
---------------------------------------------------------------------
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DAssetManager.cpp:157
↓ 14 callersMethodGet_Vertex_Count
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshbuild.h:331
↓ 14 callersMethodIs_Empty
////////////////////////////////////////////////////////////////////// Is_Empty ////////////////////////////////////////////////////////////////////
Core/Tools/WW3D/max2w3d/MeshDeformSet.cpp:1165
↓ 14 callersMethodIs_Type
Core/Libraries/Source/WWVegas/WWSaveLoad/parameter.h:122
↓ 14 callersFunctionPoint_In_Triangle_2D
This function does a pure 2D point-in-triangle test. We pass in 3D points both for the triangle and test points, but we also pass in the two axes to u
Core/Libraries/Source/WWVegas/WWMath/tri.h:101
↓ 14 callersFunctionQueryPerformanceFrequency
GeneralsMD/Code/CompatLib/Include/time_compat.h:69
↓ 14 callersFunctionRGB_To_HSV
Core/Libraries/Source/WWVegas/WW3D2/colorspace.h:52
↓ 14 callersMethodRemove
Core/Tools/Babylon/TransDB.cpp:575
↓ 14 callersMethodRemove_Head
Core/Libraries/Source/WWVegas/WW3D2/dllist.h:181
↓ 14 callersMethodRevision
Core/Tools/Babylon/TransDB.h:182
↓ 14 callersMethodSet
* Matrix3D::Set -- init a Matrix3D from an arrray of 12 floats * *
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:502
↓ 14 callersMethodSet
Core/Tools/Babylon/TransDB.h:173
↓ 14 callersMethodSetItem
Core/Tools/Babylon/list.cpp:134
↓ 14 callersMethodSet_Emissive
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2854
↓ 14 callersFunctionSignalUIInteraction
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/Scripts.cpp:121
↓ 14 callersFunctionSleep
GeneralsMD/Code/CompatLib/Source/time_compat.cpp:43
↓ 14 callersFunctionUnicodeStringToQuotedPrintable
Convert unicode strings into ascii quoted-printable strings
Generals/Code/GameEngine/Source/Common/System/QuotedPrintable.cpp:120
↓ 14 callersFunctionWSACleanup
Generals/Code/CompatLib/Include/socket_compat.h:90
↓ 14 callersMethodappendChar
DisplayString::appendChar ================================================== Append character to the end of the string */ ============================
Core/GameEngine/Source/GameClient/DisplayString.cpp:164
↓ 14 callersMethodattachToObject
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:2295
↓ 14 callersMethodclear
Generals/Code/GameEngine/Include/GameLogic/Module/RailroadGuideAIUpdate.h:114
↓ 14 callersMethodclearAndSetModelConditionState
=============================================================================
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1219
↓ 14 callersMethodcount
Generals/Code/GameEngine/Include/Common/BitFlags.h:170
↓ 14 callersMethodcreateAndFireTempWeapon
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:1598
↓ 14 callersMethoddetach
Core/GameEngine/Source/GameClient/GUI/IMEManager.cpp:656
↓ 14 callersMethoddisconnected
Core/GameEngine/Include/GameNetwork/GameInfo.h:125
↓ 14 callersMethoddraw
============================================================================= RTS3DScene::draw =======================================================
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DScene.cpp:1757
↓ 14 callersMethoddraw
============================================================================= RTS3DScene::draw =======================================================
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DScene.cpp:1686
↓ 14 callersMethodenterGame
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:391
↓ 14 callersMethodfriend_getPartitionData
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:420
↓ 14 callersMethodfriend_getPartitionData
Generals/Code/GameEngine/Include/GameLogic/Object.h:395
↓ 14 callersMethodfriend_setIndexInLogic
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/UpdateModule.h:213
↓ 14 callersMethodfriend_setIndexInLogic
Generals/Code/GameEngine/Include/GameLogic/Module/UpdateModule.h:215
↓ 14 callersMethodfriend_setLandingInProgress
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/JetAIUpdate.h:115
↓ 14 callersMethodfriend_setLandingInProgress
Generals/Code/GameEngine/Include/GameLogic/Module/JetAIUpdate.h:109
↓ 14 callersMethodfriend_setTakeoffInProgress
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/JetAIUpdate.h:114
↓ 14 callersMethodfriend_setTakeoffInProgress
Generals/Code/GameEngine/Include/GameLogic/Module/JetAIUpdate.h:108
↓ 14 callersFunctiongalloc
Core/Tools/Autorun/EZGIMEX.cpp:66
↓ 14 callersMethodgetBufferForRead
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:262
↓ 14 callersMethodgetCell
return the Cell for this COI (null if the COI is not in use) */
GeneralsMD/Code/GameEngine/Include/GameLogic/PartitionManager.h:217
↓ 14 callersMethodgetCenter
* Compute the centroid of the group */
GeneralsMD/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:325
↓ 14 callersMethodgetConstructionPercent
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:403
↓ 14 callersMethodgetCurrentGroupRoomID
Generals/Code/GameEngine/Include/GameNetwork/GameSpy.h:81
↓ 14 callersMethodgetDamageType
GeneralsMD/Code/GameEngine/Include/GameLogic/Weapon.h:711
↓ 14 callersMethodgetDrawModules
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:3452
↓ 14 callersMethodgetEnergy
Generals/Code/GameEngine/Include/Common/Player.h:241
↓ 14 callersMethodgetExtent
GeneralsMD/Code/GameEngine/Include/GameLogic/TerrainLogic.h:232
↓ 14 callersMethodgetFirstMessage
* Return the first message in this list. */
Core/GameEngine/Source/GameNetwork/NetCommandList.cpp:72
↓ 14 callersMethodgetGameMode
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:488
↓ 14 callersMethodgetGroupRoomList
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:42
↓ 14 callersMethodgetIndicatorColor
============================================================================= Object::getIndicatorColor ==============================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1699
↓ 14 callersMethodgetLocalPassword
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:60
↓ 14 callersMethodgetMaxMessagesPerUpdate
Core/GameEngine/Source/Common/UserPreferences.cpp:813
↓ 14 callersMethodgetNext
* Return the next command ref in the list. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:96
↓ 14 callersMethodgetOrCondition
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:684
↓ 14 callersMethodgetRequiredScience
------------------------------------------------------------------------------------------------- ----------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp:241
↓ 14 callersMethodgetRequiredScience
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/SpecialPower/SpecialPowerModule.cpp:230
↓ 14 callersMethodgetShroudStatusForPlayer
-----------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:1380
↓ 14 callersMethodgetSpawnBehaviorInterface
------------------------------------------------------------------------------------------------ Get spawn behavior interface from object */ ---------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:6039
↓ 14 callersMethodgetTexture
Get texture from cache and increment its reference count */
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp:2358
↓ 14 callersMethodgetTexture
Get texture from cache and increment its reference count */
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp:2353
↓ 14 callersFunctiongfree
Core/Tools/Autorun/EZGIMEX.cpp:72
↓ 14 callersMethodhasSpecialPower
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:2849
↓ 14 callersMethodisConnected
Generals/Code/GameEngine/Source/GameNetwork/GameSpy.cpp:327
↓ 14 callersMethodisDockOpen
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/DockUpdate.h:120
↓ 14 callersMethodisDockOpen
Generals/Code/GameEngine/Include/GameLogic/Module/DockUpdate.h:120
↓ 14 callersMethodisIdle
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate/JetAIUpdate.cpp:1683
↓ 14 callersMethodisInShellGame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:507
↓ 14 callersFunctionisObjectShroudedForAction
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/Common/RTS/ActionManager.cpp:95
↓ 14 callersMethodisObstaclePresent
* Return true if the given object ID is registered as an obstacle in this cell */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:2008
↓ 14 callersMethodisPassengerAllowedToFire
-------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp:1202
↓ 14 callersFunctionlocoSetMatches
------------------------------------------------------------------------ ------------------------------------------------------------------------ ----
GeneralsMD/Code/GameEngine/Source/Common/RTS/Team.cpp:161
↓ 14 callersFunctionlocoSetMatches
------------------------------------------------------------------------ ------------------------------------------------------------------------ ----
Generals/Code/GameEngine/Source/Common/RTS/Team.cpp:161
↓ 14 callersMethodmarkUIDirty
mark the UI as dirty so the context of everything is re-evaluated
Generals/Code/GameEngine/Source/GameClient/GUI/ControlBar/ControlBar.cpp:135
↓ 14 callersFunctionmax
Core/Libraries/Source/WWVegas/WWLib/always.h:220
↓ 14 callersFunctionmin
Core/Libraries/Source/WWVegas/WWLib/always.h:211
↓ 14 callersMethodpostMul
does "this = this * that"
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:1524
↓ 14 callersFunctionpreMainInitMemoryManager
----------------------------------------------------------------------------- Initialize the memory manager, and create TheMemoryPoolFactory and TheDy
Core/GameEngine/Source/Common/System/GameMemory.cpp:3547
↓ 14 callersMethodremoveFromOpenList
remove self from "open" list
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:1873
↓ 14 callersMethodreverseAnimatewindow
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:840
↓ 14 callersMethodreverseAnimatewindow
Generals/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:802
↓ 14 callersMethodseek
Core/Tools/Autorun/WSYS_StdFile.cpp:233
↓ 14 callersMethodsetAnimationLoopDuration
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameClient/Drawable.cpp:628
↓ 14 callersMethodsetDrawOrg
Core/GameEngineDevice/Source/W3DDevice/GameClient/WorldHeightMap.cpp:2244
↓ 14 callersMethodsetExecutionFrame
Core/GameEngine/Include/GameNetwork/NetCommandMsg.h:50
↓ 14 callersMethodsetHonors
GeneralsMD/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp:182
↓ 14 callersMethodsetHonors
Generals/Code/GameEngine/Source/Common/SkirmishBattleHonors.cpp:182
↓ 14 callersMethodsetLastHeard
Core/GameEngine/Include/GameNetwork/LANPlayer.h:50
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