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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 14 callersMethodsetNextBuildList
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:310
↓ 14 callersMethodsetNextBuildList
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:310
↓ 14 callersMethodsetNextOptimized
-----------------------------------------------------------------------------------
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:143
↓ 14 callersMethodsetPingString
Core/GameEngine/Source/GameNetwork/GameSpy/StagingRoomGameInfo.cpp:445
↓ 14 callersMethodsetViewFilterMode
GeneralsMD/Code/Tools/WorldBuilder/src/wbview3d.cpp:268
↓ 14 callersMethodsetViewFilterMode
Generals/Code/Tools/WorldBuilder/src/wbview3d.cpp:267
↓ 14 callersMethodtryInfiltrationEvent
------------------------------------------------------------------------------------------------ Try to create a radar event for "infiltration". Thi
Core/GameEngine/Source/Common/System/Radar.cpp:1128
↓ 14 callersFunctiontryLoadBigFiles
Core/GameEngineDevice/Source/Win32Device/Common/Win32BIGFileSystem.cpp:276
↓ 14 callersFunctiontryLoadBigFiles
Core/GameEngineDevice/Source/StdDevice/Common/StdBIGFileSystem.cpp:278
↓ 14 callersMethodunlock
The "unlock" function release the critical section.
Core/Tools/matchbot/wlib/critsec.cpp:96
↓ 14 callersMethodunlock
The "unlock" function release the critical section.
Core/Tools/mangler/wlib/critsec.cpp:96
↓ 14 callersMethodupdatePlayerInfo
Core/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp:420
↓ 14 callersMethodvalidateSides
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:751
↓ 14 callersMethodwithdraw
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/RTS/Money.cpp:57
↓ 14 callersMethodwrite
Core/GameEngine/Source/Common/System/RAMFile.cpp:308
↓ 13 callersMethodClass_ID
* AABoxRenderObjClass::Class_ID -- returns the class-id for AABox's * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/boxrobj.cpp:685
↓ 13 callersMethodClass_ID
* AABoxRenderObjClass::Class_ID -- returns the class-id for AABox's * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/boxrobj.cpp:685
↓ 13 callersMethodClose
Core/Tools/WW3D/max2w3d/TARGA.cpp:311
↓ 13 callersFunctionConvertDurationFromMsecsToFrames
---------------------------------------------------------------------------------------------- note that this returns a REAL value, not an int... most
Core/GameEngine/Include/Common/GameCommon.h:79
↓ 13 callersMethodCreate_Render_Obj
* WW3DAssetManager::Create_Render_Obj -- Create a render object for the user * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp:788
↓ 13 callersFunctionGadgetButtonGetEnabledSelectedImage
Core/GameEngine/Include/GameClient/GadgetPushButton.h:93
↓ 13 callersFunctionGadgetComboBoxGetDropDownButton
Core/GameEngine/Include/GameClient/GadgetComboBox.h:164
↓ 13 callersFunctionGetCurrentThreadId
Dependencies/Utility/Utility/thread_compat.h:29
↓ 13 callersMethodGetNext
GeneralsMD/Code/Tools/WorldBuilder/include/CUndoable.h:53
↓ 13 callersMethodGetSB
Core/Tools/Babylon/olestring.h:43
↓ 13 callersMethodGetVertex
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp:190
↓ 13 callersMethodGetVertex
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp:420
↓ 13 callersMethodGet_Bounding_Sphere
Core/Tools/W3DView/ViewerScene.cpp:223
↓ 13 callersMethodGet_Bounding_Sphere
* MeshGeometryClass::Get_Bounding_Sphere -- get the bounding sphere * *
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.cpp:429
↓ 13 callersMethodGet_Bounding_Sphere
* MeshGeometryClass::Get_Bounding_Sphere -- get the bounding sphere * *
Generals/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.cpp:417
↓ 13 callersMethodGet_Culling_System
Core/Libraries/Source/WWVegas/WWMath/cullsys.cpp:86
↓ 13 callersMethodGet_Diffuse
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2544
↓ 13 callersMethodGet_Diffuse_Offset
Core/Libraries/Source/WWVegas/WW3D2/dx8fvf.h:273
↓ 13 callersMethodGet_FVF
Core/Libraries/Source/WWVegas/WW3D2/dx8fvf.h:275
↓ 13 callersMethodGet_Value
Core/Libraries/Source/WWVegas/WW3D2/streak.cpp:585
↓ 13 callersMethodGet_Width
Core/Libraries/Source/WWVegas/WW3D2/streak.cpp:336
↓ 13 callersMethodGet_X_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:207
↓ 13 callersMethodGet_Y_Translation
Core/Tools/WW3D/pluglib/matrix3d.h:208
↓ 13 callersFunctionGlobalAlloc
Generals/Code/CompatLib/Include/memory_compat.h:14
↓ 13 callersMethodHead
Core/Libraries/Source/WWVegas/WW3D2/dllist.h:59
↓ 13 callersMethodIn_Place_Pre_Rotate_Y
* M3DC::In_Place_Pre_Rotate_Y -- Pre-multiplies rotation part of matrix by a rotation about Y * *
Core/Tools/WW3D/pluglib/matrix3d.h:1168
↓ 13 callersMethodIs_In_List
Core/Libraries/Source/WWVegas/WWLib/multilist.h:143
↓ 13 callersMethodIs_Win9x
Core/Tools/Autorun/WinFix.h:66
↓ 13 callersFunctionOriented_Box_Intersects_Tri_On_Axis
* Oriented_Box_Intersects_Tri_On_Axis -- tests if the box and tri intersect on the axis * *
Core/Libraries/Source/WWVegas/WWMath/obbox.cpp:694
↓ 13 callersMethodPeek_Scene
* LayerClass::Peek_Scene -- get the scene being rendered by this layer * *
Core/Libraries/Source/WWVegas/WW3D2/layer.cpp:201
↓ 13 callersMethodReferencedObject
These are public mostly because I can't seem to declare rc_ptr<Other> as a friend
Core/Tools/Launcher/Toolkit/Support/RefPtr.h:217
↓ 13 callersMethodRemove_Head
Core/Libraries/Source/WWVegas/WWLib/SLIST.h:279
↓ 13 callersMethodSet
Core/Libraries/Source/WWVegas/WWMath/matrix3.h:313
↓ 13 callersMethodSet
Core/Tools/WW3D/pluglib/WWmatrix3.h:307
↓ 13 callersFunctionSetCurrentDirectory
GeneralsX @TheSuperHackers @build BenderAI 11/02/2026 Win32 file system APIs → std::filesystem (C++17) SetCurrentDirectory - change working directory
GeneralsMD/Code/CompatLib/Include/file_compat.h:43
↓ 13 callersMethodSetName
Core/Tools/Babylon/excel8.cpp:3100
↓ 13 callersMethodSet_Ambient_Light
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/scene.h:112
↓ 13 callersMethodSet_Depth_Compare
Core/Tools/WW3D/max2w3d/GameMtl.cpp:2905
↓ 13 callersMethodSet_Int
Core/Libraries/Source/WWVegas/WWLib/registry.cpp:118
↓ 13 callersMethodSet_Mag_Filter
Core/Libraries/Source/WWVegas/WW3D2/texturefilter.h:122
↓ 13 callersMethodSet_Min_Filter
Core/Libraries/Source/WWVegas/WW3D2/texturefilter.h:121
↓ 13 callersMethodSet_State
Core/Tools/Autorun/DrawButton.h:80
↓ 13 callersMethodSet_Texturing
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/shader.h:314
↓ 13 callersMethodSet_Translation
Core/Libraries/Source/WWVegas/WWMath/matrix3d.h:214
↓ 13 callersMethodStatus
Core/Tools/Babylon/BabylonDlg.cpp:665
↓ 13 callersMethodSucc
Core/Libraries/Source/WWVegas/WW3D2/dllist.h:139
↓ 13 callersMethodSuperClassID
* W3dClassDesc::SuperClassID -- returns the SuperClassID of the plug-in. * *
Core/Tools/WW3D/max2w3d/w3ddesc.cpp:114
↓ 13 callersFunctionTearDownGameSpy
Core/GameEngine/Source/GameNetwork/GameSpy/PeerDefs.cpp:644
↓ 13 callersMethodTranspose
* Matrix4x4::Transpose -- Returns transpose of the matrix * *
Core/Libraries/Source/WWVegas/WWMath/matrix4.h:513
↓ 13 callersFunction_rdtsc
ARM64: Use timer register via inline asm
Dependencies/Utility/intrin_compat.h:43
↓ 13 callersFunction_strlwr
Also defined in GameSpy gsplatformutil
GeneralsMD/Code/CompatLib/Source/string_compat.cpp:44
↓ 13 callersMethodaiAttackObject
Generals/Code/GameEngine/Include/GameLogic/AI.h:565
↓ 13 callersMethodallocateNewWeapon
this dynamically allocates a new Weapon, which is owned (and must be freed!) by the caller.
GeneralsMD/Code/GameEngine/Include/GameLogic/Weapon.h:847
↓ 13 callersMethodallocateNewWeapon
this dynamically allocates a new Weapon, which is owned (and must be freed!) by the caller.
Generals/Code/GameEngine/Include/GameLogic/Weapon.h:822
↓ 13 callersMethodfindFXList
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/GameClient/FXList.cpp:852
↓ 13 callersMethodfindSideInfo
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:396
↓ 13 callersMethodfindSideInfo
Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:396
↓ 13 callersMethodfindSpecialAbilityUpdate
------------------------------------------------------------------------------------------------ Search our special ability updates for a specific one
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:6108
↓ 13 callersMethodgetAbleToAttackSpecificObject
============================================================================= NOTE: getAbleToAttackSpecificObject NO LONGER internally calls isAbleToA
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1350
↓ 13 callersMethodgetAngle
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:331
↓ 13 callersMethodgetCenter
* Compute the centroid of the group */
Generals/Code/GameEngine/Source/GameLogic/AI/AIGroup.cpp:325
↓ 13 callersMethodgetConstructionPercent
Generals/Code/GameEngine/Include/GameLogic/Object.h:378
↓ 13 callersMethodgetCurrentVictim
* Who is our current victim? */
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp:4232
↓ 13 callersMethodgetExtent
Generals/Code/GameEngine/Include/GameLogic/TerrainLogic.h:232
↓ 13 callersMethodgetFieldParse
< the parse table for INI definition
GeneralsMD/Code/GameEngine/Source/Common/INI/INIMapCache.cpp:81
↓ 13 callersMethodgetFieldParse
< the parse table for INI definition
Generals/Code/GameEngine/Source/Common/INI/INIMapCache.cpp:81
↓ 13 callersMethodgetFinalOverride
recursively ask if there is a next override, and if not, return this.
GeneralsMD/Code/GameEngine/Include/Common/Overridable.h:60
↓ 13 callersMethodgetGUICommand
------------------------------------------------------------------------------------------------- Get the pending gui command */ ---------------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:3135
↓ 13 callersMethodgetGoalPosition
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:303
↓ 13 callersMethodgetInputEnabled
< Set the input enabled or disabled
GeneralsMD/Code/GameEngine/Include/GameClient/InGameUI.h:468
↓ 13 callersMethodgetInputEnabled
< Set the input enabled or disabled
Generals/Code/GameEngine/Include/GameClient/InGameUI.h:453
↓ 13 callersFunctiongetObservedOrLocalPlayerIndex_Safe
Core/GameEngine/Source/Common/GameUtility.cpp:94
↓ 13 callersMethodgetOrCondition
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:676
↓ 13 callersMethodgetPlayerNameKey
GeneralsMD/Code/GameEngine/Include/Common/Player.h:225
↓ 13 callersMethodgetSciencePurchasePoints
GeneralsMD/Code/GameEngine/Include/Common/Player.h:689
↓ 13 callersMethodgetSciencePurchasePoints
Generals/Code/GameEngine/Include/Common/Player.h:675
↓ 13 callersMethodgetShroudStatusForPlayer
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/PartitionManager.cpp:1384
↓ 13 callersMethodgetSpecialPower
GeneralsMD/Code/GameEngine/Include/GameLogic/Module/BehaviorModule.h:163
↓ 13 callersMethodgetValue
Core/Tools/Launcher/dictionary.h:473
↓ 13 callersMethodgetWallHeight
Removes a wall piece.
Core/GameEngine/Include/GameLogic/AIPathfind.h:777
↓ 13 callersFunctionget_game_path
(game: Game)
scripts/cpp/unify_move_files.py:29
↓ 13 callersFunctionget_game_path
(game: Game)
scripts/tooling/cpp/maintenance/unify_move_files.py:29
↓ 13 callersMethodisAccepted
< Unaccept (options changed, etc)
Core/GameEngine/Include/GameNetwork/GameInfo.h:65
↓ 13 callersMethodisPlayer
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:266
↓ 13 callersMethodisPointOnWall
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:3949
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