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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 16 callersFunctionGadgetTextEntrySetHiliteImageRight
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:112
↓ 16 callersFunctionGadgetTextEntrySetHiliteImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:114
↓ 16 callersMethodGet
* Straw::Get -- Fetch some data from the straw chain. * *
Core/Libraries/Source/WWVegas/WWLib/straw.cpp:131
↓ 16 callersMethodGetLocalIP
< What's my Game?
Core/GameEngine/Include/GameNetwork/LANAPI.h:348
↓ 16 callersMethodGet_Current_Subdivision_Level
Core/Libraries/Source/WWVegas/WW3D2/streakRender.h:89
↓ 16 callersMethodGet_ID
///////////////////////////////////////////////////////////////////////////// Get_ID /////////////////////////////////////////////////////////////////
Core/Libraries/Source/WWVegas/WWSaveLoad/definition.h:170
↓ 16 callersMethodGet_Size
Core/Libraries/Source/WWVegas/WWLib/BUFF.h:67
↓ 16 callersMethodGet_State
Core/Tools/Autorun/DrawButton.h:66
↓ 16 callersMethodGet_String
* INIClass::Get_String -- Fetch the value of a particular entry in a specified section. * *
Core/Libraries/Source/WWVegas/WWLib/ini.cpp:1707
↓ 16 callersMethodGet_Texture_Memory_Usage
Get texture memory usage ! */
Core/Libraries/Source/WWVegas/WW3D2/texture.cpp:1024
↓ 16 callersMethodGet_Z_Vector
Core/Tools/WW3D/pluglib/WWmatrix3.h:635
↓ 16 callersMethodID
Core/Tools/Babylon/TransDB.h:399
↓ 16 callersMethodIn_Place_Pre_Rotate_Z
* M3DC::In_Place_Pre_Rotate_Z -- Pre-multiplies rotation part of matrix by a rotation about Z * *
Core/Tools/WW3D/pluglib/matrix3d.h:1202
↓ 16 callersMethodIs_Available
* RAMFileClass::Is_Available -- Determines if the "file" is available. * *
Core/Libraries/Source/WWVegas/WWLib/ramfile.cpp:184
↓ 16 callersMethodIs_Data_Valid
Core/Tools/W3DView/RingSizePropPage.h:86
↓ 16 callersMethodIs_Not_Hidden_At_All
Core/Libraries/Source/WWVegas/WW3D2/rendobj.h:444
↓ 16 callersMethodIs_Running
Core/Libraries/Source/WWVegas/WWLib/thread.cpp:169
↓ 16 callersFunctionLerp
* Lerp -- linearly interpolate two Vector4's by an interpolation factor. * *
Core/Libraries/Source/WWVegas/WWMath/vector4.h:357
↓ 16 callersMethodPeek_Texture
Core/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp:932
↓ 16 callersMethodReset
------------------------------------------------------------------------------------------------- Delete all vertices in polygon */ ------------------
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DPoly.cpp:31
↓ 16 callersMethodReset
------------------------------------------------------------------------------------------------- Delete all vertices in polygon */ ------------------
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DPoly.cpp:31
↓ 16 callersMethodResize
Core/Tools/WW3D/pluglib/Vector.h:388
↓ 16 callersMethodRotate_Vector
Core/Tools/WW3D/pluglib/w3dquat.h:217
↓ 16 callersFunctionSelectObject
GDI object operations
GeneralsMD/Code/CompatLib/Include/gdi_compat.h:191
↓ 16 callersFunctionSetDlgItemFloat
/////////////////////////////////////////////////////////////////////// SetDlgItemFloat
Core/Tools/W3DView/Utils.cpp:165
↓ 16 callersMethodSet_Ambient
Generals/Code/Libraries/Source/WWVegas/WW3D2/vertmaterial.cpp:236
↓ 16 callersFunctionWW3DFormat_To_D3DFormat
Core/Libraries/Source/WWVegas/WW3D2/formconv.cpp:121
↓ 16 callersMethodany
Generals/Code/GameEngine/Include/Common/BitFlags.h:175
↓ 16 callersFunctionclamp
Core/GameEngine/Source/GameClient/ParabolicEase.cpp:33
↓ 16 callersMethodclear
GeneralsMD/Code/GameEngine/Source/Common/System/List.cpp:205
↓ 16 callersMethodclear
Generals/Code/GameEngine/Source/Common/System/List.cpp:205
↓ 16 callersMethoddeselectAllDrawables
------------------------------------------------------------------------------------------------- Clear all drawables' "select" status */ ------------
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:3555
↓ 16 callersMethoddrawImage
EditWindow::drawImage ====================================================== draw an image fit within the screen coordinates */ ======================
Generals/Code/Tools/GUIEdit/Source/EditWindow.cpp:1615
↓ 16 callersMethodfirstTemplate
get the first template in our list
GeneralsMD/Code/GameEngine/Include/Common/ThingFactory.h:70
↓ 16 callersMethodfirstTemplate
get the first template in our list
Generals/Code/GameEngine/Include/Common/ThingFactory.h:70
↓ 16 callersMethodgetCRC
GeneralsMD/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:4183
↓ 16 callersMethodgetCRC
Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:3598
↓ 16 callersMethodgetCrusherLevel
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1100
↓ 16 callersMethodgetCurPos
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:203
↓ 16 callersMethodgetEnergy
GeneralsMD/Code/GameEngine/Include/Common/Player.h:243
↓ 16 callersMethodgetFirstAndCondition
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:176
↓ 16 callersMethodgetHead
Core/GameEngine/Include/GameLogic/AIPathfind.h:265
↓ 16 callersMethodgetLayerForDestination
------------------------------------------------------------------------------------------------- Returns the layer id for the bridge, if any, at this
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/TerrainLogic.cpp:1684
↓ 16 callersMethodgetLink
Get the n'th directed link. (May be nullptr).
GeneralsMD/Code/GameEngine/Include/GameLogic/TerrainLogic.h:107
↓ 16 callersMethodgetLink
Get the n'th directed link. (May be nullptr).
Generals/Code/GameEngine/Include/GameLogic/TerrainLogic.h:107
↓ 16 callersMethodgetLocalEmail
Core/GameEngine/Include/GameNetwork/GameSpy/PeerDefsImplementation.h:58
↓ 16 callersMethodgetLocalSlotNum
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:468
↓ 16 callersMethodgetMachine
GeneralsMD/Code/GameEngine/Include/Common/StateMachine.h:156
↓ 16 callersMethodgetName
Core/GameEngineDevice/Source/Win32Device/Common/Win32BIGFile.cpp:116
↓ 16 callersMethodgetNemesisID
GeneralsMD/Code/GameEngine/Include/GameLogic/AIGuard.h:124
↓ 16 callersMethodgetNeutralPlayer
return the "neutral" Player. there is always a player that is "neutral" wrt all other players (this is so that everything can be associated with a n
Generals/Code/GameEngine/Include/Common/PlayerList.h:109
↓ 16 callersMethodgetOwner
Core/GameEngine/Include/GameClient/WinInstanceData.h:185
↓ 16 callersMethodgetPlayerTemplateCount
GeneralsMD/Code/GameEngine/Include/Common/PlayerTemplate.h:218
↓ 16 callersMethodgetSize
Core/GameEngine/Source/GameNetwork/NetPacketStructs.cpp:27
↓ 16 callersMethodgetSize
W3DDisplayString::getSize ================================================== Get the render size width and height of the string in this instance * wi
GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DDisplayString.cpp:248
↓ 16 callersMethodgetSlotNum
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:486
↓ 16 callersMethodgetTotalObjectsBuilt
GeneralsMD/Code/GameEngine/Source/Common/RTS/ScoreKeeper.cpp:168
↓ 16 callersMethodgetTriggerName
Generals/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:128
↓ 16 callersMethodgetUpgradeType
GeneralsMD/Code/GameEngine/Include/Common/Upgrade.h:179
↓ 16 callersMethodgetUpgradeType
Generals/Code/GameEngine/Include/Common/Upgrade.h:178
↓ 16 callersMethodgetValidSurfaces
GeneralsMD/Code/GameEngine/Include/GameLogic/LocomotorSet.h:106
↓ 16 callersMethodisAttackViewBlockedByObstacle
-----------------------------------------------------------------------------
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:9526
↓ 16 callersMethodisInReplayGame
GeneralsMD/Code/GameEngine/Include/GameLogic/GameLogic.h:505
↓ 16 callersMethodisSubroutine
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:682
↓ 16 callersMethodisSubroutine
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:674
↓ 16 callersMethodpeek
GeneralsMD/Code/GameEngine/Include/Common/Dict.h:317
↓ 16 callersMethodpeek
Generals/Code/GameEngine/Include/Common/Dict.h:317
↓ 16 callersMethodreadByte
GeneralsMD/Code/GameEngine/Source/Common/System/DataChunk.cpp:885
↓ 16 callersMethodremoveAllBibs
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DTerrainVisual.cpp:1035
↓ 16 callersMethodremoveGoal
* Removes the goal cell for an ai unit. * Used for a unit that is going to be moving several times, like following a waypoint path, * or intentional
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:10023
↓ 16 callersMethodreset
------------------------------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp:339
↓ 16 callersFunctionscanBool
scanBool =================================================================== =========================================================================
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:298
↓ 16 callersMethodscanInt
------------------------------------------------------------------------------------------------- static*/
Core/GameEngine/Source/Common/INI/INI.cpp:1708
↓ 16 callersFunctionscanUnsignedInt
scanUnsignedInt ============================================================ =========================================================================
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:329
↓ 16 callersMethodsetAllowInvalidPosition
GeneralsMD/Code/GameEngine/Include/GameLogic/Locomotor.h:317
↓ 16 callersMethodsetColor
GeneralsMD/Code/GameEngine/Source/Common/MultiplayerSettings.cpp:197
↓ 16 callersMethodsetCurPos
Generals/Code/GameEngine/Include/GameClient/AnimateWindowManager.h:214
↓ 16 callersMethodsetCustomData
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:1005
↓ 16 callersMethodsetDebugDisplayCallback
Core/GameEngine/Source/GameClient/Display.cpp:377
↓ 16 callersMethodsetFadeParameters
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp:1749
↓ 16 callersMethodsetFlag
GeneralsMD/Code/GameEngine/Include/GameLogic/Locomotor.h:441
↓ 16 callersMethodsetFlag
Generals/Code/GameEngine/Include/GameLogic/Locomotor.h:423
↓ 16 callersMethodsetGoalPosition
-----------------------------------------------------------------------------
GeneralsMD/Code/GameEngine/Source/Common/StateMachine.cpp:792
↓ 16 callersMethodsetLastLadder
Core/GameEngine/Source/Common/UserPreferences.cpp:273
↓ 16 callersMethodsetNextScript
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:655
↓ 16 callersMethodsetNextScript
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:647
↓ 16 callersMethodsetObjTracking
GeneralsMD/Code/Tools/WorldBuilder/src/wbview3d.cpp:339
↓ 16 callersMethodsetObjTracking
Generals/Code/Tools/WorldBuilder/src/wbview3d.cpp:338
↓ 16 callersMethodsetPrev
* Set the previous command ref in the list. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:120
↓ 16 callersMethodsetStatus
=============================================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1032
↓ 16 callersMethodsetViewFilter
<stub
GeneralsMD/Code/Tools/WorldBuilder/src/wbview3d.cpp:272
↓ 16 callersMethodsetViewFilter
<stub
Generals/Code/Tools/WorldBuilder/src/wbview3d.cpp:271
↓ 16 callersMethodshowShellMap
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/Shell/Shell.cpp:535
↓ 16 callersMethodtestWeaponBonusCondition
note, the !=0 at the end is important, to convert this into a boolean type! (srj)
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:569
↓ 16 callersMethodwinGetWindowList
------------------------------------------------------------------------------------------------- Gets the Window List Pointer */ --------------------
GeneralsMD/Code/GameEngine/Source/GameClient/GUI/GameWindowManager.cpp:685
↓ 16 callersMethodwinSetTooltip
GameWindow::winSetTooltip ================================================== Sets the window's tooltip text */ =======================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1119
↓ 16 callersMethodwrite
Core/Tools/Autorun/WSYS_StdFile.cpp:217
↓ 16 callersMethodxferSTLObjectIDList
------------------------------------------------------------------------------------------------ STL Object ID list (cause it's a common data structur
Core/GameEngine/Source/Common/System/Xfer.cpp:430
↓ 15 callersFunctionAdd
Core/Tools/WW3D/pluglib/matrix4.h:624
↓ 15 callersMethodAddRef
//////////////////////////////////////////////////////////////////////////
Core/GameEngine/Source/Common/Audio/simpleplayer.cpp:113
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