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Functions50,065 in github.com/ammaarreshi/Generals-Mac-iOS-iPad

↓ 18 callersMethodreadAsciiString
* Read an ascii string from the current file position. The string is assumed to be 0-terminated. */
Generals/Code/GameEngine/Source/Common/Recorder.cpp:1276
↓ 18 callersFunctionscanBool
scanBool =================================================================== =========================================================================
Generals/Code/GameEngine/Source/GameClient/GUI/GameWindowManagerScript.cpp:297
↓ 18 callersMethodsetColor
Generals/Code/GameEngine/Source/Common/MultiplayerSettings.cpp:197
↓ 18 callersFunctionsetFPMode
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/System/GameLogic.cpp:192
↓ 18 callersMethodsetNextOrCondition
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:172
↓ 18 callersMethodsetNextOrCondition
Generals/Code/GameEngine/Include/GameLogic/Scripts.h:179
↓ 18 callersMethodsetWeaponBonusCondition
Generals/Code/GameEngine/Include/GameLogic/Object.h:531
↓ 18 callersMethodstartsWithNoCase
-----------------------------------------------------
Core/GameEngine/Source/Common/System/AsciiString.cpp:484
↓ 18 callersMethodtruncateTo
DisplayString::truncateTo ================================================== Remove the last characters from the string text so it's at the most * ma
Core/GameEngine/Source/GameClient/DisplayString.cpp:152
↓ 18 callersMethodupdateStateMachine
----------------------------------------------------------------------------- * Run one step of the machine */
Generals/Code/GameEngine/Source/GameLogic/AI/AIStates.cpp:845
↓ 18 callersMethodvalidMovementTerrain
Return true if we can move onto this position
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:4972
↓ 18 callersMethodwinDestroy
------------------------------------------------------------------------------------------------- Destroy a game window */ ---------------------------
Generals/Code/Tools/GUIEdit/Source/GUIEditWindowManager.cpp:259
↓ 18 callersMethodwinFindFont
GameWindowManager::winFindFont ============================================= Get a font */ ===========================================================
Core/GameEngine/Source/GameClient/GUI/GameWindowGlobal.cpp:228
↓ 18 callersMethodwinGetEditData
GameWindow::winGetEditData ================================================= =========================================================================
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:1829
↓ 18 callersMethodwinGetEnabled
GameWindow::winGetEnabled ====================================================== Enable or disable a window based on the enable parameter. * A disabl
Core/GameEngine/Source/GameClient/GUI/GameWindow.cpp:702
↓ 18 callersMethodwriteAsciiString
Generals/Code/GameEngine/Source/Common/System/DataChunk.cpp:349
↓ 17 callersMethodClass_ID
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DInGameUI.cpp:150
↓ 17 callersMethodClose_Micro_Chunk
* ChunkLoadClass::Close_Micro_Chunk -- closes a micro-chunk (seeks to end) * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:584
↓ 17 callersMethodCur_Micro_Chunk_ID
* ChunkLoadClass::Cur_Micro_Chunk_ID -- returns the ID of the current micro-chunk (asserts if * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:621
↓ 17 callersMethodDEBUG_addFloatingText
GeneralsMD/Code/GameEngine/Source/GameClient/InGameUI.cpp:5350
↓ 17 callersMethodExists
Core/Libraries/Source/WWVegas/WWLib/registry.cpp:59
↓ 17 callersFunctionFast_Slerp
Core/Libraries/Source/WWVegas/WWMath/quat.cpp:259
↓ 17 callersMethodGet_Flag
Generals/Code/Libraries/Source/WWVegas/WW3D2/matrixmapper.h:122
↓ 17 callersMethodGet_Name
Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DAssetManager.cpp:102
↓ 17 callersFunctionGet_Valid_Texture_Format
Core/Libraries/Source/WWVegas/WW3D2/ww3dformat.cpp:305
↓ 17 callersMethodGet_Vector
Core/Libraries/Source/WWVegas/WWMath/v3_rnd.cpp:51
↓ 17 callersMethodLook_At
* M3DC::Look_At -- Creates a "look at" transformation. * *
Core/Tools/WW3D/pluglib/matrix3d.cpp:349
↓ 17 callersMethodOpen_Micro_Chunk
* ChunkLoadClass::Open_Micro_Chunk -- reads in a micro-chunk header * *
Core/Libraries/Source/WWVegas/WWLib/chunkio.cpp:556
↓ 17 callersMethodRotate_X
* Vector3::Rotate_X -- rotates this vector around the X axis * *
Core/Tools/WW3D/pluglib/vector3.h:708
↓ 17 callersMethodSet_Ambient
GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/vertmaterial.cpp:236
↓ 17 callersMethodSet_Name
///////////////////////////////////////////////////////////////////////////// Set_Name ///////////////////////////////////////////////////////////////
Core/Libraries/Source/WWVegas/WWSaveLoad/parameter.h:210
↓ 17 callersMethodUpdate_Max
* Vector3::Update_Max -- Sets each component of the vector to the max of this and a * *
Core/Libraries/Source/WWVegas/WWMath/vector3.h:627
↓ 17 callersMethodUpdate_Min
* Vector3::Update_Min -- sets each component of the vector to the min of this and a * *
Core/Libraries/Source/WWVegas/WWMath/vector3.h:607
↓ 17 callersFunctionUpdate_Spinner_Buddy
/////////////////////////////////////////////////////////////////////// Update_Spinner_Buddy
Core/Tools/W3DView/Utils.cpp:235
↓ 17 callersMethodaddTeam
GeneralsMD/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:635
↓ 17 callersMethodaddTeam
Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:603
↓ 17 callersMethodaddToContain
------------------------------------------------------------------------------------------------- Add 'rider' to the m_containList of objects in this
Generals/Code/GameEngine/Source/GameLogic/Object/Contain/OpenContain.cpp:276
↓ 17 callersMethodadjustToPossibleDestination
* Find a pathable spot near the destination. * Returns false if there are no spots available within a reasonable radius. */
Core/GameEngine/Source/GameLogic/AI/AIPathfind.cpp:5700
↓ 17 callersMethodattemptHealing
------------------------------------------------------------------------------------------------- ----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Body/ActiveBody.cpp:549
↓ 17 callersMethodcomputeCRC
Core/GameEngine/Source/Common/crc.cpp:56
↓ 17 callersMethodcreateEvent
------------------------------------------------------------------------------------------------- Create a new radar event */ ------------------------
Core/GameEngine/Source/Common/System/Radar.cpp:889
↓ 17 callersMethoddeselectAllDrawables
------------------------------------------------------------------------------------------------- Clear all drawables' "select" status */ ------------
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:3434
↓ 17 callersMethoddestroyParticleSystemByID
------------------------------------------------------------------------------------------------ destroy the particle system with the given id (if it
Core/GameEngine/Source/GameClient/System/ParticleSys.cpp:3114
↓ 17 callersMethodfindAudioEventInfo
-------------------------------------------------------------------------------------------------
Core/GameEngine/Source/Common/Audio/GameAudio.cpp:858
↓ 17 callersMethodfindTeamInfo
Generals/Code/GameEngine/Source/GameLogic/Map/SidesList.cpp:391
↓ 17 callersMethodfindTemplate
------------------------------------------------------------------------------------------------ Search the template list for a template with a matchi
Core/GameEngine/Source/GameClient/System/Anim2D.cpp:772
↓ 17 callersMethodfindUpgrade
================================================================================================= Find an upgrade in our list of upgrades with matchin
Generals/Code/GameEngine/Source/Common/RTS/Player.cpp:2842
↓ 17 callersMethodgetArgumentCount
* Return the given argument union. */
Generals/Code/GameEngine/Include/Common/MessageStream.h:631
↓ 17 callersMethodgetDisplayName
Generals/Code/GameEngine/Include/Common/PlayerTemplate.h:82
↓ 17 callersFunctiongetID
Generals/Code/GameEngine/Include/Common/Team.h:528
↓ 17 callersMethodgetInt
Core/GameEngine/Source/Common/UserPreferences.cpp:196
↓ 17 callersMethodgetMouseStatus
access methods for the mouse data
Core/GameEngine/Include/GameClient/Mouse.h:297
↓ 17 callersMethodgetName
GeneralsMD/Code/GameEngine/Include/Common/File.h:228
↓ 17 callersMethodgetPinched
Core/GameEngine/Include/GameLogic/AIPathfind.h:390
↓ 17 callersMethodgetSingleLogicalBonePosition
------------------------------------------------------------------------------------------------ -----------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Object.cpp:5294
↓ 17 callersMethodgetSlot
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:448
↓ 17 callersMethodgetText
* Get the chat text for this message. */
Core/GameEngine/Source/GameNetwork/NetCommandMsg.cpp:735
↓ 17 callersMethodgetVelocityMagnitude
-------------------------------------------------------------------------------------------------
Generals/Code/GameEngine/Source/GameLogic/Object/Update/PhysicsUpdate.cpp:817
↓ 17 callersMethodhasUpgradeComplete
================================================================================================= Does the player have this completed upgrade */ =====
GeneralsMD/Code/GameEngine/Source/Common/RTS/Player.cpp:3041
↓ 17 callersMethodisAbleToAttack
------------------------------------------------------------------------------------------------- * Returns true if object currently has some kind of
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:3260
↓ 17 callersMethodisContained
GeneralsMD/Code/GameEngine/Include/GameLogic/Object.h:448
↓ 17 callersMethodisContained
Generals/Code/GameEngine/Include/GameLogic/Object.h:423
↓ 17 callersMethodisInReplayGame
Generals/Code/GameEngine/Include/GameLogic/GameLogic.h:493
↓ 17 callersMethodisLocallyViewed
============================================================================= Object::isLocallyViewed ================================================
GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Object.cpp:1780
↓ 17 callersMethodisMultiplayer
< is this a multiplayer game (record OR playback)?
Generals/Code/GameEngine/Source/Common/Recorder.cpp:1733
↓ 17 callersMethodisScorch
Core/GameEngine/Include/Common/MapObject.h:146
↓ 17 callersMethodisWaterArea
GeneralsMD/Code/GameEngine/Include/GameLogic/PolygonTrigger.h:144
↓ 17 callersFunctionlanUpdateSlotList
Generals/Code/GameEngine/Source/GameClient/GUI/GUICallbacks/Menus/LanGameOptionsMenu.cpp:595
↓ 17 callersMethodmarkAsOverride
used by ini-parsing functions to mark specific Overridables as overrides
Generals/Code/GameEngine/Include/Common/Overridable.h:97
↓ 17 callersMethodsetCustomData
GeneralsMD/Code/GameEngine/Include/GameLogic/Scripts.h:1018
↓ 17 callersMethodsetLocation
GeneralsMD/Code/GameEngine/Include/GameLogic/SidesList.h:311
↓ 17 callersMethodsetLocation
Generals/Code/GameEngine/Include/GameLogic/SidesList.h:311
↓ 17 callersMethodsetRange
define the range of random values, and the distribution of values */
Core/GameEngine/Source/Common/RandomValue.cpp:392
↓ 17 callersMethodsetRelay
* Set the send relay for this reference of the command. */
Core/GameEngine/Include/GameNetwork/NetCommandRef.h:144
↓ 17 callersMethodsetSlot
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:420
↓ 17 callersMethodsetState
Core/GameEngine/Source/GameNetwork/GameInfo.cpp:201
↓ 17 callersMethodsetTooltipText
WinInstanceData::setTooltipText ============================================ =========================================================================
Core/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp:169
↓ 17 callersMethodsetVideoBuffer
WinInstanceData:setText ==================================================== Set the text for this window instance data */ ===========================
Core/GameEngine/Source/GameClient/GUI/WinInstanceData.cpp:201
↓ 17 callersMethodsignalUIInteract
------------------------------------------------------------------------------------------------- Notify that a UI button was pressed and some flag sh
Generals/Code/GameEngine/Source/GameLogic/ScriptEngine/ScriptEngine.cpp:6559
↓ 17 callersFunctionstrtrim
* strtrim -- Trim leading and trailing white space off of string. * *
Core/Libraries/Source/WWVegas/WWLib/trim.cpp:59
↓ 17 callersMethodtruncateBy
DisplayString::truncateBy ================================================== Remove the last charCount characters from the string text */ ============
Core/GameEngine/Source/GameClient/DisplayString.cpp:139
↓ 16 callersMethodAdd
* Vector3::Add -- Add two vector3's without return-by-value * *
Core/Libraries/Source/WWVegas/WWMath/vector3.h:565
↓ 16 callersMethodAdd_Tail
Core/Libraries/Source/WWVegas/WW3D2/dllist.h:165
↓ 16 callersFunctionBound
Core/Libraries/Source/WWVegas/WWLib/bound.h:39
↓ 16 callersMethodCompute_Intersection
Core/Libraries/Source/WWVegas/WWMath/plane.h:151
↓ 16 callersFunctionD3DFormat_To_WW3DFormat
Core/Libraries/Source/WWVegas/WW3D2/formconv.cpp:129
↓ 16 callersMethodDEBUG_addFloatingText
Generals/Code/GameEngine/Source/GameClient/InGameUI.cpp:5154
↓ 16 callersMethodFind_Intersection
* LineSegClass::Find_Intersection -- Finds the closest points on the two lines.. * *
Core/Libraries/Source/WWVegas/WWMath/lineseg.cpp:165
↓ 16 callersFunctionGadgetComboBoxGetLength
GadgetComboBoxGetLength ================================================= Get the list length data contained in the listboxData * parameter. */ =====
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetComboBox.cpp:1099
↓ 16 callersFunctionGadgetListBoxGetNumEntries
GadgetListBoxGetNumEntries ================================================= Get the list length data contained in the listboxData * parameter. */ ==
Core/GameEngine/Source/GameClient/GUI/Gadget/GadgetListBox.cpp:2606
↓ 16 callersFunctionGadgetTextEntrySetDisabledImageCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:99
↓ 16 callersFunctionGadgetTextEntrySetDisabledImageLeft
disabled
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:97
↓ 16 callersFunctionGadgetTextEntrySetDisabledImageRight
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:98
↓ 16 callersFunctionGadgetTextEntrySetDisabledImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:100
↓ 16 callersFunctionGadgetTextEntrySetEnabledImageCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:85
↓ 16 callersFunctionGadgetTextEntrySetEnabledImageLeft
enabled
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:83
↓ 16 callersFunctionGadgetTextEntrySetEnabledImageRight
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:84
↓ 16 callersFunctionGadgetTextEntrySetEnabledImageSmallCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:86
↓ 16 callersFunctionGadgetTextEntrySetHiliteImageCenter
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:113
↓ 16 callersFunctionGadgetTextEntrySetHiliteImageLeft
hilite
Core/GameEngine/Include/GameClient/GadgetTextEntry.h:111
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