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Functions44,104 in github.com/alliedmodders/hl2sdk

↓ 15 callersFunctionIsInCommentaryMode
game/server/CommentarySystem.cpp:57
↓ 15 callersMethodIsInRestInterval
----------------------------------------------------------------------------- Am I in the middle of a burst? -----------------------------------------
game/server/ai_utils.cpp:154
↓ 15 callersMethodIsValid
utils/vrad/vrad.h:125
↓ 15 callersFunctionLineDrawHelper
game/client/clientshadowmgr.cpp:2564
↓ 15 callersMethodLoadFromFile
game/shared/GameStats.cpp:579
↓ 15 callersMethodLoadFromFile
----------------------------------------------------------------------------- Purpose: Load keyValues from disk --------------------------------------
tier1/KeyValues.cpp:686
↓ 15 callersFunctionLog
public/tier0/dbg.h:446
↓ 15 callersMethodNumEntities
public/saverestoretypes.h:212
↓ 15 callersFunctionPlayLockSounds
----------------------------------------------------------------------------- Purpose: play door or button locked or unlocked sounds. NOTE: this routi
game/server/doors.cpp:122
↓ 15 callersMethodPointEntInit
game/shared/beam_shared.cpp:628
↓ 15 callersMethodRemoveEffects
game/shared/baseentity_shared.h:199
↓ 15 callersMethodSetFlags
public/dt_send.h:416
↓ 15 callersMethodSetIdealActivity
----------------------------------------------------------------------------- Purpose: Sets the activity that we would like to transition toward. Inpu
game/server/ai_basenpc.cpp:6219
↓ 15 callersMethodSetNext
game/server/ai_waypoint.h:175
↓ 15 callersMethodSetSuitUpdate
game/server/player.cpp:4260
↓ 15 callersMethodSetTall
vgui2/vgui_controls/Panel.cpp:3768
↓ 15 callersMethodSpeakSentence
========================================================= Speak Sentence - say your cued up sentence. Some grunt sentences (take cover and charge) re
game/server/hl2/npc_combine.cpp:2547
↓ 15 callersFunctionSplatWSIMD
public/mathlib/ssemath.h:268
↓ 15 callersFunctionString
public/tier1/fmtstr.h:141
↓ 15 callersFunctionTerminateWaveform
--------------------------------------------------------- ---------------------------------------------------------
game/client/c_rumble.cpp:73
↓ 15 callersFunctionUTIL_ValidateSoundName
game/server/util.cpp:2045
↓ 15 callersFunctionUpdateScreenEffectTexture
game/client/view_scene.h:76
↓ 15 callersMethodUpdateYaw
----------------------------------------------------------------------------- Purpose: Turns a npc towards its ideal yaw. Input : yawSpeed - Yaw spee
game/server/ai_motor.cpp:744
↓ 15 callersMethodUsesClipsForAmmo1
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:400
↓ 15 callersFunctionV_memcpy
public/tier1/strtools.h:118
↓ 15 callersFunctionV_strncat
----------------------------------------------------------------------------- Purpose: If COPY_ALL_CHARACTERS == max_chars_to_copy then we try to add
tier1/strtools.cpp:915
↓ 15 callersFunctionVector2DSubtract
public/mathlib/vector2d.h:402
↓ 15 callersMethodWriteString
game/shared/saverestore.cpp:420
↓ 15 callersMethodpIKChain
public/studio.h:2430
↓ 15 callersMethodpModel
public/studio.h:1441
↓ 15 callersFunctionrealloc
public/tier0/memoverride.cpp:132
↓ 15 callersFunctionunzlocal_getLong
public/XUnzip.cpp:3001
↓ 15 callersFunctionvprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
utils/motionmapper/motionmapper.cpp:40
↓ 15 callersFunctionvprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
utils/captioncompiler/captioncompiler.cpp:69
↓ 14 callersMethodActivateByteSwapping
tier1/utlbuffer.cpp:1574
↓ 14 callersMethodAddImage
----------------------------------------------------------------------------- Purpose: Add an image to the list returns the index the image was placed
vgui2/vgui_controls/Label.cpp:825
↓ 14 callersMethodAddSymbol
game/server/ai_namespaces.cpp:43
↓ 14 callersFunctionAllocWinding
============= AllocWinding ============= */
utils/common/polylib.cpp:41
↓ 14 callersFunctionAndNotSIMD
public/mathlib/ssemath.h:464
↓ 14 callersFunctionAnim_StatePrintf
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/Multiplayer/multiplayer_animstate.cpp:1845
↓ 14 callersMethodBloodColor
game/server/hl2/npc_turret.cpp:75
↓ 14 callersMethodCapabilitiesGet
game/server/ai_basenpc.h:3011
↓ 14 callersMethodCheckStandPosition
game/server/ai_moveprobe.cpp:1139
↓ 14 callersFunctionCmpLeSIMD
public/mathlib/ssemath.h:588
↓ 14 callersFunctionColor32Init
game/client/fx_sparks.h:62
↓ 14 callersMethodCount
public/datamodel/dmattributevar.h:1234
↓ 14 callersFunctionCrcCalc
utils/lzma/C/7zCrc.c:36
↓ 14 callersFunctionEntityFactoryDictionary
----------------------------------------------------------------------------- Singleton accessor -----------------------------------------------------
game/server/util.cpp:90
↓ 14 callersMethodFPrintf
public/filesystem_passthru.h:108
↓ 14 callersMethodFireNoEarlierThan
----------------------------------------------------------------------------- Causes us to potentially delay our shooting time -----------------------
game/server/ai_utils.cpp:172
↓ 14 callersMethodGameLumpSize
utils/common/bsplib.cpp:973
↓ 14 callersFunctionGetClientWorldEntity
game/client/c_world.cpp:189
↓ 14 callersMethodGetConnectedUniverse
game/client/clientsteamcontext.h:33
↓ 14 callersMethodGetDamage
game/shared/takedamageinfo.h:217
↓ 14 callersMethodGetIdealYaw
game/server/ai_motor.h:100
↓ 14 callersMethodGetMaxSpeed
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/hl2/npc_scanner.cpp:959
↓ 14 callersMethodGetParentNode
vgui2/vgui_controls/TreeView.cpp:739
↓ 14 callersMethodGetPrev
game/server/ai_waypoint.h:102
↓ 14 callersMethodGetRenderHdr
public/studio.h:2366
↓ 14 callersMethodGetTarget
game/server/ai_basenpc.h:2843
↓ 14 callersMethodGetTranslation
public/mathlib/vmatrix.h:581
↓ 14 callersMethodHasFlag
game/server/ai_hint.h:130
↓ 14 callersMethodHintActivityName
game/server/ai_hint.h:287
↓ 14 callersMethodHolster
game/server/h_cycler.cpp:286
↓ 14 callersMethodIdentity
----------------------------------------------------------------------------- Other random stuff -----------------------------------------------------
public/mathlib/vmatrix.h:795
↓ 14 callersMethodInit
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hud_controlpointicons.cpp:710
↓ 14 callersMethodInit
----------------------------------------------------------------------------- Shared initialization code ---------------------------------------------
game/shared/hl2mp/weapon_rpg.cpp:907
↓ 14 callersMethodInit
public/datamodel/dmattributevar.h:761
↓ 14 callersMethodIsAlive
game/shared/baseentity_shared.h:107
↓ 14 callersMethodIsCurSchedule
game/server/ai_default.cpp:415
↓ 14 callersFunctionIsErrorMaterial
public/materialsystem/imaterial.h:607
↓ 14 callersFunctionIsErrorTexture
public/materialsystem/itexture.h:137
↓ 14 callersMethodIsPaused
game/client/vgui_video_player.h:45
↓ 14 callersMethodIsTeamplay
========================================================= IsTeamplay =========================================================
game/shared/teamplay_gamerules.cpp:350
↓ 14 callersMethodIsValidIterator
public/tier1/utlmemory.h:72
↓ 14 callersMethodKeyValue
----------------------------------------------------------------------------- ------------------------------------------------------------------------
game/server/ai_basenpc.cpp:11236
↓ 14 callersMethodLiveForTime
game/shared/beam_shared.h:436
↓ 14 callersMethodLocalToWorld
game/server/util.h:560
↓ 14 callersMethodLook
game/server/ai_senses.cpp:339
↓ 14 callersFunctionMatrixSetColumn
mathlib/mathlib_base.cpp:425
↓ 14 callersMethodNextToken
----------------------------------------------------------------------------- Purpose: Returns the next token. Input : pszStore - Pointer to a string
tier1/tokenreader.cpp:214
↓ 14 callersFunctionNoiseHashIndex
mathlib/sparse_convolution_noise.cpp:153
↓ 14 callersMethodParticleProp
----------------------------------------------------------------------------- An inline version the game code can use --------------------------------
game/client/c_baseentity.h:1748
↓ 14 callersFunctionPhysDisableEntityCollisions
disables collisions between entities (each entity may contain multiple objects)
game/shared/physics_shared.cpp:767
↓ 14 callersFunctionPixelVisibility_FractionVisible
game/client/c_pixel_visibility.cpp:825
↓ 14 callersFunctionReadAndAllocStringValue
game/shared/util_shared.cpp:1068
↓ 14 callersMethodRemoveEffect
game/client/particlemgr.cpp:1315
↓ 14 callersMethodRemoveListenerEntity
game/server/entitylist.cpp:353
↓ 14 callersFunctionRestore
game/shared/physics_saverestore.cpp:228
↓ 14 callersMethodSetCurveType
game/shared/expressionsample.h:45
↓ 14 callersMethodSetFlag
game/client/fx_sparks.h:87
↓ 14 callersMethodSetRenderColorA
game/server/baseentity.h:2340
↓ 14 callersMethodSetSequence
========================================================= =========================================================
game/server/baseanimating.cpp:930
↓ 14 callersFunctionSetupBones
public/iclientrenderable.h:215
↓ 14 callersMethodShouldAlwaysUseShaderModel2bShaders
public/materialsystem/imaterialsystemhardwareconfig.h:208
↓ 14 callersFunctionSpawnBlood
----------------------------------------------------------------------------- Purpose: Spawn some blood particles ------------------------------------
game/shared/baseentity_shared.cpp:104
↓ 14 callersFunctionSys_GetFactory
----------------------------------------------------------------------------- Purpose: returns a pointer to a function, given a module Input : module
tier1/interface.cpp:423
↓ 14 callersFunctionTrace
public/XZip.cpp:667
↓ 14 callersFunctionUTIL_HudHintText
game/server/util.cpp:1093
↓ 14 callersMethodUpdateShadow
----------------------------------------------------------------------------- Update a shadow --------------------------------------------------------
game/client/clientshadowmgr.cpp:3075
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