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github.com/alliedmodders/hl2sdk
/ functions
Functions
44,104 in github.com/alliedmodders/hl2sdk
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Functions
44,104
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Types & classes
8,513
↓ 15 callers
Function
IsInCommentaryMode
game/server/CommentarySystem.cpp:57
↓ 15 callers
Method
IsInRestInterval
----------------------------------------------------------------------------- Am I in the middle of a burst? -----------------------------------------
game/server/ai_utils.cpp:154
↓ 15 callers
Method
IsValid
utils/vrad/vrad.h:125
↓ 15 callers
Function
LineDrawHelper
game/client/clientshadowmgr.cpp:2564
↓ 15 callers
Method
LoadFromFile
game/shared/GameStats.cpp:579
↓ 15 callers
Method
LoadFromFile
----------------------------------------------------------------------------- Purpose: Load keyValues from disk --------------------------------------
tier1/KeyValues.cpp:686
↓ 15 callers
Function
Log
public/tier0/dbg.h:446
↓ 15 callers
Method
NumEntities
public/saverestoretypes.h:212
↓ 15 callers
Function
PlayLockSounds
----------------------------------------------------------------------------- Purpose: play door or button locked or unlocked sounds. NOTE: this routi
game/server/doors.cpp:122
↓ 15 callers
Method
PointEntInit
game/shared/beam_shared.cpp:628
↓ 15 callers
Method
RemoveEffects
game/shared/baseentity_shared.h:199
↓ 15 callers
Method
SetFlags
public/dt_send.h:416
↓ 15 callers
Method
SetIdealActivity
----------------------------------------------------------------------------- Purpose: Sets the activity that we would like to transition toward. Inpu
game/server/ai_basenpc.cpp:6219
↓ 15 callers
Method
SetNext
game/server/ai_waypoint.h:175
↓ 15 callers
Method
SetSuitUpdate
game/server/player.cpp:4260
↓ 15 callers
Method
SetTall
vgui2/vgui_controls/Panel.cpp:3768
↓ 15 callers
Method
SpeakSentence
========================================================= Speak Sentence - say your cued up sentence. Some grunt sentences (take cover and charge) re
game/server/hl2/npc_combine.cpp:2547
↓ 15 callers
Function
SplatWSIMD
public/mathlib/ssemath.h:268
↓ 15 callers
Function
String
public/tier1/fmtstr.h:141
↓ 15 callers
Function
TerminateWaveform
--------------------------------------------------------- ---------------------------------------------------------
game/client/c_rumble.cpp:73
↓ 15 callers
Function
UTIL_ValidateSoundName
game/server/util.cpp:2045
↓ 15 callers
Function
UpdateScreenEffectTexture
game/client/view_scene.h:76
↓ 15 callers
Method
UpdateYaw
----------------------------------------------------------------------------- Purpose: Turns a npc towards its ideal yaw. Input : yawSpeed - Yaw spee
game/server/ai_motor.cpp:744
↓ 15 callers
Method
UsesClipsForAmmo1
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/basecombatweapon_shared.cpp:400
↓ 15 callers
Function
V_memcpy
public/tier1/strtools.h:118
↓ 15 callers
Function
V_strncat
----------------------------------------------------------------------------- Purpose: If COPY_ALL_CHARACTERS == max_chars_to_copy then we try to add
tier1/strtools.cpp:915
↓ 15 callers
Function
Vector2DSubtract
public/mathlib/vector2d.h:402
↓ 15 callers
Method
WriteString
game/shared/saverestore.cpp:420
↓ 15 callers
Method
pIKChain
public/studio.h:2430
↓ 15 callers
Method
pModel
public/studio.h:1441
↓ 15 callers
Function
realloc
public/tier0/memoverride.cpp:132
↓ 15 callers
Function
unzlocal_getLong
public/XUnzip.cpp:3001
↓ 15 callers
Function
vprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
utils/motionmapper/motionmapper.cpp:40
↓ 15 callers
Function
vprint
----------------------------------------------------------------------------- Purpose: Input : depth - *fmt - ... - ---------------------------------
utils/captioncompiler/captioncompiler.cpp:69
↓ 14 callers
Method
ActivateByteSwapping
tier1/utlbuffer.cpp:1574
↓ 14 callers
Method
AddImage
----------------------------------------------------------------------------- Purpose: Add an image to the list returns the index the image was placed
vgui2/vgui_controls/Label.cpp:825
↓ 14 callers
Method
AddSymbol
game/server/ai_namespaces.cpp:43
↓ 14 callers
Function
AllocWinding
============= AllocWinding ============= */
utils/common/polylib.cpp:41
↓ 14 callers
Function
AndNotSIMD
public/mathlib/ssemath.h:464
↓ 14 callers
Function
Anim_StatePrintf
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/shared/Multiplayer/multiplayer_animstate.cpp:1845
↓ 14 callers
Method
BloodColor
game/server/hl2/npc_turret.cpp:75
↓ 14 callers
Method
CapabilitiesGet
game/server/ai_basenpc.h:3011
↓ 14 callers
Method
CheckStandPosition
game/server/ai_moveprobe.cpp:1139
↓ 14 callers
Function
CmpLeSIMD
public/mathlib/ssemath.h:588
↓ 14 callers
Function
Color32Init
game/client/fx_sparks.h:62
↓ 14 callers
Method
Count
public/datamodel/dmattributevar.h:1234
↓ 14 callers
Function
CrcCalc
utils/lzma/C/7zCrc.c:36
↓ 14 callers
Function
EntityFactoryDictionary
----------------------------------------------------------------------------- Singleton accessor -----------------------------------------------------
game/server/util.cpp:90
↓ 14 callers
Method
FPrintf
public/filesystem_passthru.h:108
↓ 14 callers
Method
FireNoEarlierThan
----------------------------------------------------------------------------- Causes us to potentially delay our shooting time -----------------------
game/server/ai_utils.cpp:172
↓ 14 callers
Method
GameLumpSize
utils/common/bsplib.cpp:973
↓ 14 callers
Function
GetClientWorldEntity
game/client/c_world.cpp:189
↓ 14 callers
Method
GetConnectedUniverse
game/client/clientsteamcontext.h:33
↓ 14 callers
Method
GetDamage
game/shared/takedamageinfo.h:217
↓ 14 callers
Method
GetIdealYaw
game/server/ai_motor.h:100
↓ 14 callers
Method
GetMaxSpeed
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/server/hl2/npc_scanner.cpp:959
↓ 14 callers
Method
GetParentNode
vgui2/vgui_controls/TreeView.cpp:739
↓ 14 callers
Method
GetPrev
game/server/ai_waypoint.h:102
↓ 14 callers
Method
GetRenderHdr
public/studio.h:2366
↓ 14 callers
Method
GetTarget
game/server/ai_basenpc.h:2843
↓ 14 callers
Method
GetTranslation
public/mathlib/vmatrix.h:581
↓ 14 callers
Method
HasFlag
game/server/ai_hint.h:130
↓ 14 callers
Method
HintActivityName
game/server/ai_hint.h:287
↓ 14 callers
Method
Holster
game/server/h_cycler.cpp:286
↓ 14 callers
Method
Identity
----------------------------------------------------------------------------- Other random stuff -----------------------------------------------------
public/mathlib/vmatrix.h:795
↓ 14 callers
Method
Init
----------------------------------------------------------------------------- Purpose: ---------------------------------------------------------------
game/client/hud_controlpointicons.cpp:710
↓ 14 callers
Method
Init
----------------------------------------------------------------------------- Shared initialization code ---------------------------------------------
game/shared/hl2mp/weapon_rpg.cpp:907
↓ 14 callers
Method
Init
public/datamodel/dmattributevar.h:761
↓ 14 callers
Method
IsAlive
game/shared/baseentity_shared.h:107
↓ 14 callers
Method
IsCurSchedule
game/server/ai_default.cpp:415
↓ 14 callers
Function
IsErrorMaterial
public/materialsystem/imaterial.h:607
↓ 14 callers
Function
IsErrorTexture
public/materialsystem/itexture.h:137
↓ 14 callers
Method
IsPaused
game/client/vgui_video_player.h:45
↓ 14 callers
Method
IsTeamplay
========================================================= IsTeamplay =========================================================
game/shared/teamplay_gamerules.cpp:350
↓ 14 callers
Method
IsValidIterator
public/tier1/utlmemory.h:72
↓ 14 callers
Method
KeyValue
----------------------------------------------------------------------------- ------------------------------------------------------------------------
game/server/ai_basenpc.cpp:11236
↓ 14 callers
Method
LiveForTime
game/shared/beam_shared.h:436
↓ 14 callers
Method
LocalToWorld
game/server/util.h:560
↓ 14 callers
Method
Look
game/server/ai_senses.cpp:339
↓ 14 callers
Function
MatrixSetColumn
mathlib/mathlib_base.cpp:425
↓ 14 callers
Method
NextToken
----------------------------------------------------------------------------- Purpose: Returns the next token. Input : pszStore - Pointer to a string
tier1/tokenreader.cpp:214
↓ 14 callers
Function
NoiseHashIndex
mathlib/sparse_convolution_noise.cpp:153
↓ 14 callers
Method
ParticleProp
----------------------------------------------------------------------------- An inline version the game code can use --------------------------------
game/client/c_baseentity.h:1748
↓ 14 callers
Function
PhysDisableEntityCollisions
disables collisions between entities (each entity may contain multiple objects)
game/shared/physics_shared.cpp:767
↓ 14 callers
Function
PixelVisibility_FractionVisible
game/client/c_pixel_visibility.cpp:825
↓ 14 callers
Function
ReadAndAllocStringValue
game/shared/util_shared.cpp:1068
↓ 14 callers
Method
RemoveEffect
game/client/particlemgr.cpp:1315
↓ 14 callers
Method
RemoveListenerEntity
game/server/entitylist.cpp:353
↓ 14 callers
Function
Restore
game/shared/physics_saverestore.cpp:228
↓ 14 callers
Method
SetCurveType
game/shared/expressionsample.h:45
↓ 14 callers
Method
SetFlag
game/client/fx_sparks.h:87
↓ 14 callers
Method
SetRenderColorA
game/server/baseentity.h:2340
↓ 14 callers
Method
SetSequence
========================================================= =========================================================
game/server/baseanimating.cpp:930
↓ 14 callers
Function
SetupBones
public/iclientrenderable.h:215
↓ 14 callers
Method
ShouldAlwaysUseShaderModel2bShaders
public/materialsystem/imaterialsystemhardwareconfig.h:208
↓ 14 callers
Function
SpawnBlood
----------------------------------------------------------------------------- Purpose: Spawn some blood particles ------------------------------------
game/shared/baseentity_shared.cpp:104
↓ 14 callers
Function
Sys_GetFactory
----------------------------------------------------------------------------- Purpose: returns a pointer to a function, given a module Input : module
tier1/interface.cpp:423
↓ 14 callers
Function
Trace
public/XZip.cpp:667
↓ 14 callers
Function
UTIL_HudHintText
game/server/util.cpp:1093
↓ 14 callers
Method
UpdateShadow
----------------------------------------------------------------------------- Update a shadow --------------------------------------------------------
game/client/clientshadowmgr.cpp:3075
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