MCPcopy Create free account

hub / github.com/alexbatalov/fallout1-ce / functions

Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 4 callersFunctionintface_redraw_items
0x455470
src/game/intface.cc:1715
↓ 4 callersMethodisDeXMode
This method is called by SDL using JNI.
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:1182
↓ 4 callersMethodisEmpty
src/int/intrpret.cc:3255
↓ 4 callersFunctionitem_caps_total
0x46C804
src/game/item.cc:2594
↓ 4 callersFunctionitem_grey
0x46A7C4
src/game/item.cc:796
↓ 4 callersFunctionitem_m_dec_charges
0x46B94C
src/game/item.cc:1856
↓ 4 callersFunctionitem_total_cost
0x46A634
src/game/item.cc:701
↓ 4 callersFunctionitem_w_damage_min_max
0x46AC28
src/game/item.cc:1030
↓ 4 callersFunctionitem_w_is_2handed
0x46AD6C
src/game/item.cc:1097
↓ 4 callersFunctionitem_w_perk
0x46B34C
src/game/item.cc:1460
↓ 4 callersFunctionitem_w_reload
0x46B020
src/game/item.cc:1300
↓ 4 callersFunctionlight_reset_tiles
0x46CBEC
src/game/light.cc:157
↓ 4 callersFunctionlips_stop_speech
0x46CE9C
src/game/lip_sync.cc:186
↓ 4 callersFunctionlzss_fill_decode_buffer
src/plib/db/lzss.cc:218
↓ 4 callersFunctionmain_unload_new
0x472A40
src/game/main.cc:304
↓ 4 callersFunctionmap_free_global_vars
0x475DA4
src/game/map.cc:1662
↓ 4 callersFunctionmap_free_local_vars
0x475E40
src/game/map.cc:1703
↓ 4 callersFunctionmap_get_elev_idx
0x474104
src/game/map.cc:626
↓ 4 callersFunctionmap_leave_map
0x475160
src/game/map.cc:1224
↓ 4 callersFunctionmap_load
0x474614
src/game/map.cc:855
↓ 4 callersFunctionmap_malloc_local_var
Make a room to store more local variables. 0x473EA8
src/game/map.cc:561
↓ 4 callersFunctionmap_new_map
0x4744E4
src/game/map.cc:829
↓ 4 callersFunctionmap_save_in_game
0x4758A8
src/game/map.cc:1449
↓ 4 callersFunctionmovieLockSurfaces
0x4F5E60
src/movie_lib.cc:1530
↓ 4 callersFunctionmovieSetVolume
0x4799D4
src/int/movie.cc:968
↓ 4 callersFunctionmovieUnlockSurfaces
0x4F5EF0
src/movie_lib.cc:1550
↓ 4 callersFunctionmoviefx_remove_all
0x47A120
src/game/moviefx.cc:297
↓ 4 callersFunctionmycalloc
0x476448
src/int/memdbg.cc:134
↓ 4 callersFunctionnevs_find
0x47A27C
src/int/nevs.cc:108
↓ 4 callersFunctionnevs_free
0x47A1A4
src/int/nevs.cc:61
↓ 4 callersFunctionobj_create_object
0x47EE5C
src/game/object.cc:3460
↓ 4 callersFunctionobj_examine
0x48A338
src/game/protinst.cc:212
↓ 4 callersFunctionobj_fix_violence_settings
Updates fid according to current violence level. 0x4810EC
src/game/object.cc:4838
↓ 4 callersFunctionobj_render_post_roof
0x47B5EC
src/game/object.cc:879
↓ 4 callersFunctionobj_render_pre_roof
0x47B350
src/game/object.cc:764
↓ 4 callersFunctionop_pop_exit
0x45F1A0
src/int/intrpret.cc:2022
↓ 4 callersFunctionop_pop_return
pop stack 2 -> set program address 0x45F17C
src/int/intrpret.cc:2016
↓ 4 callersFunctionpartyMemberRemove
0x485358
src/game/party.cc:118
↓ 4 callersFunctionpid_to_gvar
0x46C6B4
src/game/item.cc:2527
↓ 4 callersFunctionprotinst_default_use_item
0x48B21C
src/game/protinst.cc:904
↓ 4 callersFunctionproto_dude_update_gender
0x48DEC8
src/game/proto.cc:718
↓ 4 callersFunctionproto_make_path
0x48C87C
src/game/proto.cc:178
↓ 4 callersFunctionproto_remove_all
Clear all proto cache. 0x490438
src/game/proto.cc:1713
↓ 4 callersFunctionrefresh_all
0x4C38CC
src/plib/gnw/gnw.cc:1067
↓ 4 callersFunctionregionDelete
0x491318
src/int/region.cc:192
↓ 4 callersFunctionregister_object_funset
The [flag] parameter should be one of OBJECT_* flags. The way it's handled down the road implies it should not be a group of flags (joined with bitwis
src/game/anim.cc:1184
↓ 4 callersFunctionregister_object_move_to_tile
0x413CDC
src/game/anim.cc:668
↓ 4 callersFunctionscr_clear_dude_script
0x4931CC
src/game/scripts.cc:1310
↓ 4 callersFunctionscr_disable
0x493538
src/game/scripts.cc:1509
↓ 4 callersFunctionscr_message_free
0x49345C
src/game/scripts.cc:1452
↓ 4 callersFunctionscr_set_dude_script
0x493118
src/game/scripts.cc:1277
↓ 4 callersFunctionsetup_inventory
0x462818
src/game/inventry.cc:530
↓ 4 callersFunctionsfxl_exit
0x497A44
src/game/sfxlist.cc:106
↓ 4 callersFunctionsfxl_index
0x497C48
src/game/sfxlist.cc:197
↓ 4 callersFunctionshow_damage
0x410FD8
src/game/actions.cc:484
↓ 4 callersFunctionsoundAllocate
0x49A688
src/int/sound.cc:481
↓ 4 callersFunctionsoundPause
0x49B664
src/int/sound.cc:1162
↓ 4 callersFunctionsoundSetCallback
0x49B570
src/int/sound.cc:1102
↓ 4 callersFunctionsoundSetReadLimit
0x49B630
src/int/sound.cc:1143
↓ 4 callersFunctionsquare_render_floor
0x49F3EC
src/game/tile.cc:1384
↓ 4 callersFunctionsquare_render_roof
0x49EBDC
src/game/tile.cc:1150
↓ 4 callersFunctionstat_pc_set_defaults
0x49CB3C
src/game/stat.cc:483
↓ 4 callersFunctiontalk_to_destroy_dialogue_win
0x441430
src/game/gdialog.cc:3112
↓ 4 callersFunctiontile_disable_refresh
0x49DE8C
src/game/tile.cc:466
↓ 4 callersFunctiontile_inside_bound
src/game/tile.cc:2092
↓ 4 callersFunctiontown_map
NOTE: Very rare case - this function accepts structure and returns structure. The structure itself passed via stack. Address of return structure is pa
src/game/worldmap.cc:3086
↓ 4 callersFunctiontrait_adjust_stat
Returns stat modifier depending on selected traits. 0x4A071C
src/game/trait.cc:189
↓ 4 callersFunctionvcr_clear_buffer
0x4D2CD0
src/plib/gnw/vcr.cc:325
↓ 4 callersFunctionvcr_status
0x4D2918
src/plib/gnw/vcr.cc:170
↓ 4 callersFunctionvcr_stop
0x4D28F4
src/plib/gnw/vcr.cc:160
↓ 4 callersFunctionwin_get_top_win
0x4C3984
src/plib/gnw/gnw.cc:1120
↓ 4 callersFunctionwindowGetBuffer
0x4A4DF0
src/int/window.cc:1001
↓ 4 callersFunctionwindowGetGNWID
0x4A4384
src/int/window.cc:764
↓ 4 callersFunctionwindowPrintBuf
0x4A4F28
src/int/window.cc:1064
↓ 4 callersFunctionwindowSetTextColor
0x4A2CFC
src/int/window.cc:224
↓ 4 callersFunctionwindowWrapLine
Renders multiline string in the specified bounding box. 0x4A5410
src/int/window.cc:1242
↓ 4 callersFunctionworld_map
NOTE: It's the biggest function in Fallout 1 and Fallout 2 containing more than 9000 instructions. 0x4AA360
src/game/worldmap.cc:939
↓ 4 callersMethodwriteCharacteristic
(UUID uuid, byte[] value)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:404
↓ 3 callersFunctionAM_ReadMainHeader
Loads automap.db header. 0x41BAA4
src/game/automap.cc:928
↓ 3 callersFunctionDrawAlarmText
0x489028
src/game/pipboy.cc:1883
↓ 3 callersFunctionGNW95_process_message
0x4B4538
src/plib/gnw/input.cc:1082
↓ 3 callersFunctionGetSlotList
0x4705C4
src/game/loadsave.cc:1876
↓ 3 callersFunctionListArchive
0x488D5C
src/game/pipboy.cc:1765
↓ 3 callersFunctionListHoloDiskTitles
0x4885E0
src/game/pipboy.cc:1469
↓ 3 callersFunctionListStatLines
[a1] is likely selected location, or -1 if nothing is selected 0x4880FC
src/game/pipboy.cc:1294
↓ 3 callersFunctionLoadHeader
0x470350
src/game/loadsave.cc:1790
↓ 3 callersFunctionPerkCount
0x437B18
src/game/editor.cc:6178
↓ 3 callersFunctionPrintBigname
0x42F1C0
src/game/editor.cc:2126
↓ 3 callersFunctionPrintGender
0x42EFC0
src/game/editor.cc:2066
↓ 3 callersFunctionPrintLevelWin
0x42E9C8
src/game/editor.cc:1931
↓ 3 callersFunctionRestoreSave
0x47200C
src/game/loadsave.cc:2692
↓ 3 callersFunctionSaveGame
0x46D9C4
src/game/loadsave.cc:339
↓ 3 callersFunctionSavePrefs
0x484360
src/game/options.cc:1770
↓ 3 callersFunctionShowHoloDisk
0x488254
src/game/pipboy.cc:1337
↓ 3 callersFunctionWriteAM_Header
Saves automap.db header. 0x41BA2C
src/game/automap.cc:898
↓ 3 callersFunction_MVE_MemFree
0x4F48C0
src/movie_lib.cc:542
↓ 3 callersFunction_MVE_rmFrameCounts
0x4F4BD0
src/movie_lib.cc:635
↓ 3 callersFunction_syncWait
0x4F4E40
src/movie_lib.cc:789
↓ 3 callersFunctionaction_blood
0x410548
src/game/actions.cc:145
↓ 3 callersFunctionaction_knockback
0x410468
src/game/actions.cc:108
← previousnext →701–800 of 3,700, ranked by callers