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Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 5 callersFunctionsquare_xy
0x49EA88
src/game/tile.cc:1105
↓ 5 callersFunctionstat_result
Roll D10 against specified stat. This function is intended to be used with one of SPECIAL stats (which are capped at 10, hence d10), not with artitra
src/game/stat.cc:558
↓ 5 callersMethodstop
(int device_id)
os/android/app/src/main/java/org/libsdl/app/SDLControllerManager.java:460
↓ 5 callersFunctionsvga_exit
src/plib/gnw/svga.cc:151
↓ 5 callersFunctiontalk_to_destroy_barter_win
0x440CEC
src/game/gdialog.cc:2818
↓ 5 callersFunctiontalk_to_scroll_subwin
0x43FF34
src/game/gdialog.cc:2152
↓ 5 callersFunctiontile_scroll_to
0x4A03C4
src/game/tile.cc:1943
↓ 5 callersFunctiontrait_set
Sets selected traits. 0x4A05E8
src/game/trait.cc:128
↓ 5 callersFunctionvcr_destroy_buffer
NOTE: Inlined. 0x4D2C98
src/plib/gnw/vcr.cc:309
↓ 5 callersFunctionwin_border
0x4C2624
src/plib/gnw/gnw.cc:420
↓ 5 callersFunctionwindowHeight
0x4A427C
src/int/window.cc:716
↓ 5 callersFunctionwindowSetFont
0x4A2C68
src/int/window.cc:181
↓ 4 callersFunctionAudioDecoder_Read
0x4BF830
src/sound_decoder.cc:1112
↓ 4 callersFunctionClacTime
Returns [hours] and [minutes] needed to rest until [wakeUpHour]. 0x489958
src/game/pipboy.cc:2267
↓ 4 callersFunctionDrawAlrmHitPnts
0x489124
src/game/pipboy.cc:1926
↓ 4 callersFunctionDrawTownLabels
0x4AD7D4
src/game/worldmap.cc:3017
↓ 4 callersFunctionInputPDLoop
0x43671C
src/game/editor.cc:5493
↓ 4 callersFunctionInsertNode
0x446F6C
src/game/graphlib.cc:298
↓ 4 callersFunctionKillWorldWin
0x4AE4C4
src/game/worldmap.cc:3495
↓ 4 callersFunctionLoadGame
0x46E754
src/game/loadsave.cc:847
↓ 4 callersFunctionResetPlayer
0x490614
src/game/proto.cc:1783
↓ 4 callersFunctionRstrBckgProc
0x42DAF4
src/game/editor.cc:1419
↓ 4 callersFunctionSetDefaults
0x48460C
src/game/options.cc:1814
↓ 4 callersFunctionaction_use_an_item_on_object
0x411F2C
src/game/actions.cc:1077
↓ 4 callersFunctionaction_use_an_object
0x411F78
src/game/actions.cc:1083
↓ 4 callersFunctionai_magic_hands
0x424B40
src/game/combatai.cc:327
↓ 4 callersFunctionai_move_closer
0x425534
src/game/combatai.cc:883
↓ 4 callersFunctionai_sort_list
0x424E88
src/game/combatai.cc:480
↓ 4 callersFunctionai_switch_weapons
0x425590
src/game/combatai.cc:907
↓ 4 callersFunctionart_dir
0x4186C4
src/game/art.cc:277
↓ 4 callersFunctionart_get_name
0x418BFC
src/game/art.cc:559
↓ 4 callersFunctionassoc_read_long
NOTE: Unused. 0x4DA090
src/plib/assoc/assoc.cc:333
↓ 4 callersFunctionassoc_write_long
NOTE: Unused. 0x4DA2EC
src/plib/assoc/assoc.cc:482
↓ 4 callersFunctionaudioEngineSoundBufferStop
src/audio_engine.cc:295
↓ 4 callersFunctionaudioRead
0x419BB4
src/int/audio.cc:148
↓ 4 callersFunctionaudiofRead
0x41A148
src/int/audiof.cc:148
↓ 4 callersFunctionbeginTextInput
src/plib/gnw/input.cc:1229
↓ 4 callersFunctioncache_find
Finds index for given key. Returns 2 if entry already exists in cache, or 3 if entry does not exist. In this case indexPtr represents insertion point
src/game/cache.cc:484
↓ 4 callersFunctioncache_flush
0x41EE2C
src/game/cache.cc:204
↓ 4 callersFunctioncache_lock
0x41EAE8
src/game/cache.cc:103
↓ 4 callersFunctioncleanupMovie
0x478CA8
src/int/movie.cc:496
↓ 4 callersFunctionclearPrograms
0x461F74
src/int/intrpret.cc:2966
↓ 4 callersFunctioncolorSetFadeBkFunc
0x4BFF94
src/plib/color/color.cc:237
↓ 4 callersFunctioncombat_check_bad_shot
0x423C2C
src/game/combat.cc:4408
↓ 4 callersFunctioncombat_display_flags
0x4231D0
src/game/combat.cc:3994
↓ 4 callersFunctioncombat_get_loc_name
0x423740
src/game/combat.cc:4175
↓ 4 callersFunctioncombat_outline_on
0x424074
src/game/combat.cc:4575
↓ 4 callersFunctioncompute_explosion_on_extras
0x421800
src/game/combat.cc:2948
↓ 4 callersFunctionconfig_exit
0x42656C
src/game/config.cc:39
↓ 4 callersFunctionconfig_init
0x426540
src/game/config.cc:25
↓ 4 callersFunctionconfig_load
Reads .INI file into config. 0x426A00
src/game/config.cc:249
↓ 4 callersFunctioncontainer_exit
0x468FC0
src/game/inventry.cc:4932
↓ 4 callersFunctioncritter_adjust_poison
Adjust critter's current poison by specified amount. For unknown reason this function only works on dude. The [amount] can either be positive (adds
src/game/critter.cc:269
↓ 4 callersFunctioncritter_adjust_rads
0x427C18
src/game/critter.cc:334
↓ 4 callersFunctioncritter_kill_count
0x4280B8
src/game/critter.cc:619
↓ 4 callersFunctioncritter_read_data
0x4286DC
src/game/critter.cc:951
↓ 4 callersFunctioncritter_write_data
0x4288BC
src/game/critter.cc:1021
↓ 4 callersFunctiondb_add_fp_rec
0x4B2444
src/plib/db/db.cc:2387
↓ 4 callersFunctiondb_freadFloat
0x4B0820
src/plib/db/db.cc:1266
↓ 4 callersFunctiondb_freadLong
0x4B0820
src/plib/db/db.cc:1252
↓ 4 callersFunctiondb_freadShort
0x4B07C0
src/plib/db/db.cc:1212
↓ 4 callersFunctiondb_fwriteFloat
0x4B099C
src/plib/db/db.cc:1328
↓ 4 callersFunctiondb_read_long
0x4B0D94
src/plib/db/db.cc:1500
↓ 4 callersFunctiondb_write_long
0x4B0DF0
src/plib/db/db.cc:1530
↓ 4 callersFunctiondeath_checks
0x422348
src/game/combat.cc:3463
↓ 4 callersFunctiondemo_copy_title
0x43F910
src/game/gdialog.cc:1890
↓ 4 callersFunctiondestroyRenderer
src/plib/gnw/svga.cc:204
↓ 4 callersFunctiondetermine_to_hit_func
0x421E3C
src/game/combat.cc:3223
↓ 4 callersFunctiondisplay_inventory_info
Renders inventory item quantity. 0x463E00
src/game/inventry.cc:1619
↓ 4 callersFunctiondisplay_stats
Renders character's summary of SPECIAL stats, equipped armor bonuses, and weapon's damage/range. 0x465264
src/game/inventry.cc:2517
↓ 4 callersFunctiondoButtonProc
0x4A3A90
src/int/window.cc:506
↓ 4 callersFunctiondrawScaledBuf
0x4A80A4
src/int/window.cc:2848
↓ 4 callersFunctiondrop_into_container
0x469090
src/game/inventry.cc:4956
↓ 4 callersFunctionenable_box_bar_win
0x456C84
src/game/intface.cc:2592
↓ 4 callersFunctionendTextInput
src/plib/gnw/input.cc:1234
↓ 4 callersFunctionendgame_clear_subtitles
0x439820
src/game/endgame.cc:860
↓ 4 callersFunctionerror
0x476380
src/int/memdbg.cc:62
↓ 4 callersFunctionexit_inventory
0x46353C
src/game/inventry.cc:1240
↓ 4 callersFunctionfreeStatusBar
0x4A28B4
src/int/widget.cc:652
↓ 4 callersFunctiongDialogOption
NOTE: If you look at the scripts handlers, my best guess that their intention was to allow scripters to specify proc names instead of proc addresses.
src/game/gdialog.cc:1046
↓ 4 callersFunctiongame_handle_input
0x43B748
src/game/game.cc:428
↓ 4 callersFunctiongame_reset
0x43B5A8
src/game/game.cc:351
↓ 4 callersFunctiongetFileSize
It's a replacement for compat_filelength(fileno(stream)) on platforms without fileno defined.
src/platform_compat.cc:350
↓ 4 callersFunctiongetSystemPalette
0x4BFFE0
src/plib/color/color.cc:264
↓ 4 callersFunctiongmouse_3d_move_to
0x445A20
src/game/gmouse.cc:2159
↓ 4 callersFunctiongmouse_3d_reset_flat_fid
0x4459CC
src/game/gmouse.cc:2147
↓ 4 callersFunctiongmouse_disable_scrolling
0x4430C8
src/game/gmouse.cc:412
↓ 4 callersFunctiongmouse_enable_scrolling
0x4430BC
src/game/gmouse.cc:406
↓ 4 callersFunctiongsound_background_callback_set
0x447F80
src/game/gsound.cc:598
↓ 4 callersFunctiongsound_background_enable
0x447DB8
src/game/gsound.cc:495
↓ 4 callersFunctiongsound_compute_relative_volume
0x448E64
src/game/gsound.cc:1355
↓ 4 callersFunctiongsound_set_sfx_volume
0x447D48
src/game/gsound.cc:462
↓ 4 callersFunctiongtime_q_add
0x491900
src/game/scripts.cc:287
↓ 4 callersFunctionhashName
0x439A10
src/int/export.cc:40
↓ 4 callersFunctionheap_unlock
0x44A4C4
src/game/heap.cc:467
↓ 4 callersFunctioninc_game_time_in_seconds
0x4918E4
src/game/scripts.cc:280
↓ 4 callersFunctioninterpretOutput
0x45B464
src/int/intrpret.cc:210
↓ 4 callersFunctionintface_enable
0x4543F4
src/game/intface.cc:1008
↓ 4 callersFunctionintface_get_attack
0x454898
src/game/intface.cc:1228
↓ 4 callersFunctionintface_hide
0x454378
src/game/intface.cc:975
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