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Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 6 callersFunctionscripts_clear_state
0x492220
src/game/scripts.cc:748
↓ 6 callersFunctionsfxc_handle_is_legal
0x49779C
src/game/sfxcache.cc:447
↓ 6 callersFunctionskill_get_tags
0x498364
src/game/skill.cc:195
↓ 6 callersFunctionskill_set_tags
0x498340
src/game/skill.cc:185
↓ 6 callersFunctionsquare_xy_roof
0x49EB30
src/game/tile.cc:1127
↓ 6 callersFunctionstat_set_base
0x49C694
src/game/stat.cc:281
↓ 6 callersFunctionswapInt16
src/game/fontmgr.cc:428
↓ 6 callersFunctiontagskl_free
0x435618
src/game/editor.cc:4895
↓ 6 callersFunctiontalk_to_play_transition
0x441AAC
src/game/gdialog.cc:3393
↓ 6 callersFunctiontile_num_beyond
0x49E680
src/game/tile.cc:858
↓ 6 callersFunctiontrait_get
Returns selected traits. 0x4A05F4
src/game/trait.cc:137
↓ 6 callersFunctionwin_hide
0x4C2F20
src/plib/gnw/gnw.cc:720
↓ 6 callersFunctionwin_line
0x4C2BE0
src/plib/gnw/gnw.cc:574
↓ 6 callersFunctionwin_set_button_rest_state
0x4C560C
src/plib/gnw/button.cc:929
↓ 6 callersFunctionwindowAddRegionPoint
0x4A7644
src/int/window.cc:2484
↓ 6 callersFunctionwindowGetTextColor
0x4A2CB4
src/int/window.cc:212
↓ 6 callersFunctionwindowWidth
0x4A425C
src/int/window.cc:710
↓ 5 callersFunctionEraseSave
0x472388
src/game/loadsave.cc:2782
↓ 5 callersFunctionJustUpdate
0x4848A4
src/game/options.cc:1900
↓ 5 callersFunctionLSGameEnd
0x46F910
src/game/loadsave.cc:1480
↓ 5 callersFunctionListTraits
0x435874
src/game/editor.cc:4971
↓ 5 callersFunctionPlayCityMapMusic
0x4AEB68
src/game/worldmap.cc:3743
↓ 5 callersFunctionTargetTown
0x4ACDEC
src/game/worldmap.cc:2587
↓ 5 callersFunctionUpdateThing
0x483170
src/game/options.cc:1426
↓ 5 callersFunctionabout_update_display
0x442800
src/game/gdialog.cc:3901
↓ 5 callersFunctionaction_get_an_object
0x411F98
src/game/actions.cc:1095
↓ 5 callersFunctionaction_use_skill_in_combat_error
0x41236C
src/game/actions.cc:1235
↓ 5 callersFunctionanim_animate
0x417320
src/game/anim.cc:2737
↓ 5 callersFunctionanim_set_end
0x41568C
src/game/anim.cc:1624
↓ 5 callersFunctionart_get_base_name
0x418A7C
src/game/art.cc:468
↓ 5 callersFunctionassoc_insert
Adds key-value pair to the dictionary if the specified key is not already present. Returns 0 on success, or -1 on any error (including key already ex
src/plib/assoc/assoc.cc:210
↓ 5 callersFunctioncombat
0x420B20
src/game/combat.cc:2377
↓ 5 callersFunctioncombat_is_shot_blocked
0x4242B4
src/game/combat.cc:4666
↓ 5 callersFunctioncombat_outline_off
0x4241B0
src/game/combat.cc:4623
↓ 5 callersFunctioncompat_resolve_path
src/platform_compat.cc:289
↓ 5 callersFunctioncompute_tpf
0x4180CC
src/game/anim.cc:3326
↓ 5 callersFunctioncopy_file
0x471A88
src/game/loadsave.cc:2505
↓ 5 callersFunctioncritter_is_crippled
0x4284EC
src/game/critter.cc:850
↓ 5 callersFunctiondark_translucent_trans_buf_to_buf
0x47D7E4
src/game/object.cc:2542
↓ 5 callersFunctiondb_freadInt16List
src/plib/db/db.cc:2845
↓ 5 callersFunctiondb_freadUInt32
src/plib/db/db.cc:2799
↓ 5 callersFunctiondb_fwriteInt16List
src/plib/db/db.cc:2931
↓ 5 callersFunctiondb_fwriteUInt32
src/plib/db/db.cc:2899
↓ 5 callersFunctiondisplay_redraw
0x42C040
src/game/display.cc:297
↓ 5 callersFunctiondraw_box
0x4BDA34
src/plib/gnw/grbuf.cc:133
↓ 5 callersFunctionfileFindGetName
src/plib/db/db.cc:2749
↓ 5 callersFunctiongdialog_unhide_reply
0x43E50C
src/game/gdialog.cc:948
↓ 5 callersMethodgetCharacteristic
(UUID uuid)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:139
↓ 5 callersMethodgetDevice
(int id)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:534
↓ 5 callersMethodgetHaptic
(int device_id)
os/android/app/src/main/java/org/libsdl/app/SDLControllerManager.java:544
↓ 5 callersMethodgetMotionListener
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:225
↓ 5 callersMethodgetVendorId
()
os/android/app/src/main/java/org/libsdl/app/HIDDevice.java:8
↓ 5 callersFunctiongmouse_3d_set_flat_fid
0x4459A8
src/game/gmouse.cc:2137
↓ 5 callersFunctiongsound_background_play
[fileName] is base file name, without path and extension. 0x447FAC
src/game/gsound.cc:632
↓ 5 callersFunctiongsound_background_unpause
0x448494
src/game/gsound.cc:859
↓ 5 callersFunctiongsound_speech_callback_set
0x4485A4
src/game/gsound.cc:931
↓ 5 callersFunctiongsound_speech_volume_set
0x448518
src/game/gsound.cc:894
↓ 5 callersFunctioninc_game_time
0x4918DC
src/game/scripts.cc:274
↓ 5 callersFunctioninterpretFadePaletteBK
0x457574
src/int/intlib.cc:392
↓ 5 callersFunctioninven_find_type
Finds next item of given [itemType] (can be -1 which means any type of item). The [index] is used to control where to continue the search from, -1 -
src/game/inventry.cc:2761
↓ 5 callersFunctioninven_init
0x46424C
src/game/inventry.cc:1806
↓ 5 callersFunctioninven_reset_dude
0x4623F4
src/game/inventry.cc:359
↓ 5 callersFunctionis_hit_from_front
0x412950
src/game/actions.cc:1491
↓ 5 callersFunctionis_within_perception
0x4262A0
src/game/combatai.cc:1577
↓ 5 callersFunctionitem_add_mult
0x469C88
src/game/item.cc:171
↓ 5 callersFunctionitem_size
0x46A490
src/game/item.cc:599
↓ 5 callersFunctionitem_w_can_reload
Checks if weapon can be reloaded with the specified ammo. 0x46AFB8
src/game/item.cc:1264
↓ 5 callersFunctionitostndn
0x4349A8
src/game/editor.cc:4460
↓ 5 callersFunctionkb_map_ascii_English_US
0x4B83E0
src/plib/gnw/kb.cc:592
↓ 5 callersFunctionlight_get_ambient
0x46CA78
src/game/light.cc:36
↓ 5 callersFunctionlight_set_ambient
0x46CA88
src/game/light.cc:42
↓ 5 callersFunctionlzss_decode_to_buf
0x4CA260
src/plib/db/lzss.cc:37
↓ 5 callersFunctionmain_menu_create
0x472F80
src/game/mainmenu.cc:96
↓ 5 callersFunctionmain_menu_fatal_error
0x4735B8
src/game/mainmenu.cc:399
↓ 5 callersFunctionmovieSetCallback
0x479078
src/int/movie.cc:650
↓ 5 callersFunctionmovieSetPaletteFunc
0x479060
src/int/movie.cc:644
↓ 5 callersFunctionobj_destroy_object_node
0x47EF30
src/game/object.cc:3520
↓ 5 callersFunctionobj_is_locked
0x48BE9C
src/game/protinst.cc:1526
↓ 5 callersFunctionobj_look_at
0x48A1FC
src/game/protinst.cc:153
↓ 5 callersFunctionobj_order_table_exit
0x47E634
src/game/object.cc:3145
↓ 5 callersFunctionobj_outline_object
0x47D9A4
src/game/object.cc:2604
↓ 5 callersFunctionobj_rebuild_all_light
0x47C83C
src/game/object.cc:1691
↓ 5 callersFunctionobj_remove
0x47F13C
src/game/object.cc:3643
↓ 5 callersFunctionobj_remove_all
0x47CE78
src/game/object.cc:2051
↓ 5 callersFunctionpaddingForSize
src/game/art.cc:1214
↓ 5 callersFunctionpc_flag_off
0x42895C
src/game/critter.cc:1035
↓ 5 callersMethodprobeService
(HIDDeviceBLESteamController controller)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:300
↓ 5 callersFunctionprogramReturnStackPushValue
src/int/intrpret.cc:3206
↓ 5 callersFunctionproto_dude_init
0x48DF90
src/game/proto.cc:750
↓ 5 callersFunctionregionGetName
0x49138C
src/int/region.cc:223
↓ 5 callersFunctionregister_object_animate_and_hide
0x414544
src/game/anim.cc:953
↓ 5 callersFunctionregister_object_run_to_tile
0x413DE8
src/game/anim.cc:702
↓ 5 callersFunctionregister_priority
0x4136D0
src/game/anim.cc:407
↓ 5 callersMethodrelease
(HIDDeviceManager manager)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:43
↓ 5 callersFunctionscr_find_str_run_info
0x492DEC
src/game/scripts.cc:1161
↓ 5 callersFunctionscr_spatials_disable
0x4947D4
src/game/scripts.cc:2325
↓ 5 callersFunctionscripts_request_combat
0x492794
src/game/scripts.cc:973
↓ 5 callersFunctionselect_update_display
0x495DE8
src/game/select.cc:680
↓ 5 callersFunctionsfxl_destroy
0x497CA4
src/game/sfxlist.cc:236
↓ 5 callersFunctionsoundSetFileIO
0x49B87C
src/int/sound.cc:1243
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