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Functions3,700 in github.com/alexbatalov/fallout1-ce

↓ 3 callersFunctionaction_skill_use
0x41234C
src/game/actions.cc:1223
↓ 3 callersFunctionadd_bar_box
Adds indicator to the indicator bar. Returns `true` if indicator was added, or `false` if there is no available space in the indicator bar. 0x456C34
src/game/intface.cc:2577
↓ 3 callersFunctionai_can_use_weapon
0x425210
src/game/combatai.cc:690
↓ 3 callersFunctionai_danger_source
0x4250C8
src/game/combatai.cc:592
↓ 3 callersFunctionai_pick_hit_mode
0x425490
src/game/combatai.cc:846
↓ 3 callersFunctionanim_hide
0x417F64
src/game/anim.cc:3257
↓ 3 callersFunctionapply_damage
0x422418
src/game/combat.cc:3476
↓ 3 callersFunctionartGetDataSize
src/game/art.cc:1199
↓ 3 callersFunctionart_flush
0x418A48
src/game/art.cc:452
↓ 3 callersFunctionart_get_code
0x418AE8
src/game/art.cc:488
↓ 3 callersFunctionart_readFrameData
0x41945C
src/game/art.cc:1053
↓ 3 callersFunctionassoc_find
Finds index for the given key. Returns 0 if key is found. Otherwise returns -1, in this case [indexPtr] specifies an insertion point for given key.
src/plib/assoc/assoc.cc:141
↓ 3 callersFunctionaudioEngineSoundBufferLock
src/audio_engine.cc:374
↓ 3 callersFunctionaudioEngineSoundBufferSetVolume
src/audio_engine.cc:202
↓ 3 callersFunctionaudioEngineSoundBufferUnlock
src/audio_engine.cc:435
↓ 3 callersFunctionautomap_pip_save
0x41B048
src/game/automap.cc:559
↓ 3 callersFunctionblock_map
0x4AD628
src/game/worldmap.cc:2938
↓ 3 callersFunctionbuf_outline
0x4BE370
src/plib/gnw/grbuf.cc:291
↓ 3 callersFunctionbuiltTileCreate
src/game/object_types.h:314
↓ 3 callersFunctionbuiltTileGetElevation
src/game/object_types.h:304
↓ 3 callersFunctionbuiltTileGetTile
src/game/object_types.h:299
↓ 3 callersFunctionbutton_check_group
0x4C57FC
src/plib/gnw/button.cc:1048
↓ 3 callersFunctionbutton_under_mouse
0x4C52CC
src/plib/gnw/button.cc:726
↓ 3 callersFunctioncacheFind
0x47735C
src/int/mousemgr.cc:243
↓ 3 callersFunctioncache_purge
0x41F69C
src/game/cache.cc:687
↓ 3 callersFunctioncache_unlock
0x41EDB8
src/game/cache.cc:158
↓ 3 callersFunctioncheck_for_death
0x422650
src/game/combat.cc:3544
↓ 3 callersMethodclose
()
os/android/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:242
↓ 3 callersFunctioncombat_attack
0x420CFC
src/game/combat.cc:2478
↓ 3 callersFunctioncombat_display
Print attack description to monitor. 0x422844
src/game/combat.cc:3656
↓ 3 callersFunctioncombat_display_hit
0x4230EC
src/game/combat.cc:3939
↓ 3 callersFunctioncombat_turn
0x420798
src/game/combat.cc:2213
↓ 3 callersFunctioncombatai_notify_onlookers
0x426490
src/game/combatai.cc:1682
↓ 3 callersFunctioncompat_makepath
src/platform_compat.cc:124
↓ 3 callersFunctionconfig_strip_white_space
Removes leading and trailing whitespace from the specified string. 0x426E18
src/game/config.cc:449
↓ 3 callersMethodconnectBluetoothDevice
(BluetoothDevice bluetoothDevice)
os/android/app/src/main/java/org/libsdl/app/HIDDeviceManager.java:460
↓ 3 callersFunctioncredits
0x426FE0
src/game/credits.cc:45
↓ 3 callersFunctioncritter_kill_exps
0x42844C
src/game/critter.cc:798
↓ 3 callersFunctioncritter_pc_set_name
0x427A48
src/game/critter.cc:215
↓ 3 callersFunctiondamage_object
0x422734
src/game/combat.cc:3594
↓ 3 callersFunctiondatafileGetPalette
0x4296C4
src/int/datafile.cc:160
↓ 3 callersFunctiondb_access
0x433214
src/game/editor.cc:3843
↓ 3 callersFunctiondb_add_hash_entry_to_database
0x4B21E0
src/plib/db/db.cc:2263
↓ 3 callersFunctiondb_close
0x4AEF88
src/plib/db/db.cc:225
↓ 3 callersFunctiondb_find_dir_entry
0x4B2714
src/plib/db/db.cc:2493
↓ 3 callersFunctiondb_fprintf
0x4C5ED0
src/plib/db/db.cc:1540
↓ 3 callersFunctiondb_freadBool
src/plib/db/db.cc:2867
↓ 3 callersFunctiondb_fwriteBool
src/plib/db/db.cc:2953
↓ 3 callersFunctiondb_fwriteInt8List
src/plib/db/db.cc:2920
↓ 3 callersFunctiondb_fwriteLong
0x4C6244
src/plib/db/db.cc:1321
↓ 3 callersFunctiondb_get_hash_value
0x4B2304
src/plib/db/db.cc:2311
↓ 3 callersFunctiondb_init
0x4AEE90
src/plib/db/db.cc:148
↓ 3 callersFunctiondb_rewind
0x4B06F4
src/plib/db/db.cc:1142
↓ 3 callersFunctiondec_stat
0x49C7E0
src/game/stat.cc:343
↓ 3 callersFunctiondeleteWindow
0x4A43CC
src/int/window.cc:780
↓ 3 callersFunctiondisable_box_bar_win
0x456CA4
src/game/intface.cc:2603
↓ 3 callersFunctiondisplayInWindow
0x4A5620
src/int/window.cc:1315
↓ 3 callersFunctiondrawStatusBar
0x4A29B8
src/int/widget.cc:706
↓ 3 callersFunctiondrop_ammo_into_weapon
0x469130
src/game/inventry.cc:4993
↓ 3 callersFunctioneditor_design
0x42C40C
src/game/editor.cc:629
↓ 3 callersMethodenableSensor
(int sensortype, boolean enabled)
os/android/app/src/main/java/org/libsdl/app/SDLSurface.java:302
↓ 3 callersFunctionendgame_pan_desert
0x438D14
src/game/endgame.cc:441
↓ 3 callersFunctionendgame_play_voiceover
0x439478
src/game/endgame.cc:715
↓ 3 callersFunctionfadeSystemPalette
Performs animated palette transition. 0x4BFEE0
src/plib/color/color.cc:208
↓ 3 callersFunctionfindVar
0x439BAC
src/int/export.cc:113
↓ 3 callersFunctionfind_cid
0x41F960
src/game/combat.cc:1605
↓ 3 callersFunctionfind_touch
src/plib/gnw/touch.cc:39
↓ 3 callersMethodfinishCurrentGattOperation
()
os/android/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java:345
↓ 3 callersFunctionfread_short
0x4B2970
src/plib/db/db.cc:2718
↓ 3 callersFunctionfreeCacheEntry
0x4770C8
src/int/mousemgr.cc:146
↓ 3 callersFunctiongame_state
0x43C7AC
src/game/game.cc:1011
↓ 3 callersFunctiongame_ui_is_disabled
0x43C5E0
src/game/game.cc:916
↓ 3 callersFunctiongconfig_save
Saves game config into `fallout.cfg`. 0x43DD08
src/game/gconfig.cc:148
↓ 3 callersFunctiongdialog_display_msg
Renders supplementary message in reply area of the dialog. 0x43E524
src/game/gdialog.cc:960
↓ 3 callersFunctiongdialog_review_display
0x4404E4
src/game/gdialog.cc:2460
↓ 3 callersMethodgetContentView
()
os/android/app/src/main/java/org/libsdl/app/SDLActivity.java:1235
↓ 3 callersMethodgetProductId
()
os/android/app/src/main/java/org/libsdl/app/HIDDevice.java:9
↓ 3 callersMethodgetProductId
()
os/android/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:47
↓ 3 callersMethodgetVendorId
()
os/android/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java:42
↓ 3 callersFunctiongmouse_3d_reset_fid
0x4447A0
src/game/gmouse.cc:1460
↓ 3 callersFunctiongmouse_3d_set_fid
0x444690
src/game/gmouse.cc:1401
↓ 3 callersFunctiongmouse_3d_synch_item_highlight
0x4453E0
src/game/gmouse.cc:1915
↓ 3 callersFunctiongmouse_check_scrolling
0x445EB8
src/game/gmouse.cc:2299
↓ 3 callersFunctiongmovie_has_been_played
0x44EB04
src/game/gmovie.cc:257
↓ 3 callersFunctiongrid_render
0x49F938
src/game/tile.cc:1506
↓ 3 callersFunctiongsound_background_fade_set
0x447F60
src/game/gsound.cc:572
↓ 3 callersFunctiongsound_background_is_enabled
0x447E04
src/game/gsound.cc:507
↓ 3 callersFunctiongsound_background_play_level_music
0x448338
src/game/gsound.cc:782
↓ 3 callersFunctiongsound_background_volume_get
0x447F48
src/game/gsound.cc:554
↓ 3 callersFunctiongsound_file_exists_f
0x449E08
src/game/gsound.cc:2141
↓ 3 callersFunctiongsound_get_master_volume
0x447D40
src/game/gsound.cc:456
↓ 3 callersFunctiongsound_load_sound
0x448A0C
src/game/gsound.cc:1158
↓ 3 callersFunctiongsound_play_sfx_file_volume
0x4489BC
src/game/gsound.cc:1135
↓ 3 callersFunctiongsound_speech_play
0x4485D0
src/game/gsound.cc:963
↓ 3 callersFunctionheap_allocate
0x44A0B0
src/game/heap.cc:218
↓ 3 callersFunctionheap_destroy_lists
0x44A97C
src/game/heap.cc:707
↓ 3 callersFunctionheap_release_handle
0x44AB14
src/game/heap.cc:798
↓ 3 callersFunctioninc_stat
0x49C7AC
src/game/stat.cc:331
↓ 3 callersFunctioninsert_withdrawal
0x46C348
src/game/item.cc:2371
↓ 3 callersFunctioninterpretAddString
0x45BC64
src/int/intrpret.cc:504
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