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Functions4,118 in github.com/aap/librw

↓ 2 callersFunctionstbtt_MakeCodepointBitmapSubpixel
skeleton/imgui/imstb_truetype.h:3800
↓ 2 callersFunctionstbtt_MakeGlyphBitmapSubpixelPrefilter
skeleton/imgui/imstb_truetype.h:4192
↓ 2 callersFunctionstbtt_Rasterize
skeleton/imgui/imstb_truetype.h:3703
↓ 2 callersFunctionstbtt__CompareUTF8toUTF16_bigendian_prefix
check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
skeleton/imgui/imstb_truetype.h:4784
↓ 2 callersFunctionstbtt__GetGlyphClass
skeleton/imgui/imstb_truetype.h:2452
↓ 2 callersFunctionstbtt__GetGlyphInfoT2
skeleton/imgui/imstb_truetype.h:2291
↓ 2 callersFunctionstbtt__buf_peek8
skeleton/imgui/imstb_truetype.h:1145
↓ 2 callersFunctionstbtt__close_shape
skeleton/imgui/imstb_truetype.h:1663
↓ 2 callersFunctionstbtt__csctx_close_shape
skeleton/imgui/imstb_truetype.h:1941
↓ 2 callersFunctionstbtt__cuberoot
skeleton/imgui/imstb_truetype.h:4543
↓ 2 callersFunctionstbtt__get_subrs
skeleton/imgui/imstb_truetype.h:1359
↓ 2 callersFunctionstbtt__h_prefilter
skeleton/imgui/imstb_truetype.h:4020
↓ 2 callersFunctionstbtt__hheap_alloc
skeleton/imgui/imstb_truetype.h:2775
↓ 2 callersFunctionstbtt__hheap_cleanup
skeleton/imgui/imstb_truetype.h:2802
↓ 2 callersFunctionstbtt__hheap_free
skeleton/imgui/imstb_truetype.h:2796
↓ 2 callersFunctionstbtt__new_active
skeleton/imgui/imstb_truetype.h:2840
↓ 2 callersFunctionstbtt__position_trapezoid_area
skeleton/imgui/imstb_truetype.h:3077
↓ 2 callersFunctionstbtt__v_prefilter
skeleton/imgui/imstb_truetype.h:4082
↓ 2 callersMethodstreamGetSize
src/frame.cpp:450
↓ 2 callersMethodstreamGetSizeNative
src/texture.cpp:505
↓ 2 callersMethodstreamWrite
src/clump.cpp:287
↓ 2 callersFunctiontoGIFchain
tools/ps2test/main.cpp:148
↓ 2 callersMethodtoImage
src/raster.cpp:181
↓ 2 callersFunctionttLONG
skeleton/imgui/imstb_truetype.h:1294
↓ 2 callersFunctionuivector_cleanup
src/lodepng/lodepng.cpp:224
↓ 2 callersFunctionuivector_init
src/lodepng/lodepng.cpp:246
↓ 2 callersMethodunlockPalette
src/raster.cpp:121
↓ 2 callersMethodupdate
tools/playground/camera.cpp:12
↓ 2 callersMethodupdate
src/rwbase.h:350
↓ 2 callersFunctionupdateHashChain
wpos = pos & (windowsize - 1)*/
src/lodepng/lodepng.cpp:1564
↓ 2 callersFunctionuploadLights
src/d3d/d3drender.cpp:253
↓ 2 callersMethodwrite
src/tga.cpp:53
↓ 2 callersFunctionwriteLZ77data
write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees. tree_ll: the tree for lit and len codes. tre
src/lodepng/lodepng.cpp:1772
↓ 2 callersMethodzoom
tools/playground/camera.cpp:94
↓ 1 callersFunctionAdam7_deinterlace
in: Adam7 interlaced image, with no padding bits between scanlines, but between reduced images so that each reduced image starts at a byte. out: the
src/lodepng/lodepng.cpp:4218
↓ 1 callersFunctionAdam7_interlace
in: non-interlaced image with size w*h out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with no padding bits between scanli
src/lodepng/lodepng.cpp:5624
↓ 1 callersFunctionAdd
skeleton/imgui/imgui_internal.h:581
↓ 1 callersMethodAddBezierCubic
Cubic Bezier takes 4 controls points
skeleton/imgui/imgui_draw.cpp:1675
↓ 1 callersMethodAddBezierQuadratic
Quadratic Bezier takes 3 controls points
skeleton/imgui/imgui_draw.cpp:1686
↓ 1 callersMethodAddEllipse
Ellipse
skeleton/imgui/imgui_draw.cpp:1646
↓ 1 callersMethodAddEllipseFilled
skeleton/imgui/imgui_draw.cpp:1660
↓ 1 callersMethodAddFontDefault
Load embedded ProggyClean.ttf at size 13, disable oversampling
skeleton/imgui/imgui_draw.cpp:3099
↓ 1 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
skeleton/imgui/imgui.cpp:1587
↓ 1 callersMethodAddNgon
Guaranteed to honor 'num_segments'
skeleton/imgui/imgui_draw.cpp:1622
↓ 1 callersMethodAddNgonFilled
Guaranteed to honor 'num_segments'
skeleton/imgui/imgui_draw.cpp:1634
↓ 1 callersFunctionAddWindowToDrawData
skeleton/imgui/imgui.cpp:5622
↓ 1 callersFunctionAddWindowToSortBuffer
skeleton/imgui/imgui.cpp:5606
↓ 1 callersFunctionBeginIm2D
tools/hopalong/main.cpp:21
↓ 1 callersFunctionBoxSelectActivateDrag
skeleton/imgui/imgui_widgets.cpp:7530
↓ 1 callersFunctionBoxSelectScrollWithMouseDrag
skeleton/imgui/imgui_widgets.cpp:7555
↓ 1 callersMethodBuild
skeleton/imgui/imgui.cpp:2942
↓ 1 callersMethodBuild
skeleton/imgui/imgui_draw.cpp:2993
↓ 1 callersFunctionCalcDelayFromHoveredFlags
skeleton/imgui/imgui.cpp:4642
↓ 1 callersFunctionCalcRoutingScore
Current score encoding (lower is highest priority): - 0: ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverActive - 1: ImGuiInputFlags_Active
skeleton/imgui/imgui.cpp:9414
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
skeleton/imgui/imgui.cpp:11548
↓ 1 callersFunctionCameraPan
skeleton/skeleton.cpp:133
↓ 1 callersFunctionCameraTextureInit
tools/camera/camexamp.cpp:237
↓ 1 callersFunctionCameraTextureTerm
tools/camera/camexamp.cpp:249
↓ 1 callersFunctionCameraTilt
skeleton/skeleton.cpp:144
↓ 1 callersFunctionCamerasCreate
tools/camera/camexamp.cpp:95
↓ 1 callersFunctionCamerasDestroy
tools/camera/camexamp.cpp:125
↓ 1 callersMethodChannelsSplit
Advanced: Channels - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives
skeleton/imgui/imgui.h:3327
↓ 1 callersFunctionClamp
skeleton/imgui/ImGuizmo.cpp:186
↓ 1 callersFunctionClampWindowPos
skeleton/imgui/imgui.cpp:6917
↓ 1 callersFunctionClearFreeMemory
skeleton/imgui/imgui_internal.h:1192
↓ 1 callersFunctionClearIO
Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
skeleton/imgui/imgui_internal.h:1890
↓ 1 callersMethodClearInputMouse
skeleton/imgui/imgui.cpp:1676
↓ 1 callersMethodClearSelection
skeleton/imgui/imgui_widgets.cpp:4250
↓ 1 callersFunctionClumpCreate
tools/camera/main.cpp:55
↓ 1 callersFunctionClumpRotate
tools/camera/main.cpp:81
↓ 1 callersFunctionClumpSetPosition
tools/camera/main.cpp:111
↓ 1 callersFunctionClumpTranslate
tools/camera/main.cpp:98
↓ 1 callersFunctionColorEditRestoreH
skeleton/imgui/imgui_widgets.cpp:5540
↓ 1 callersMethodCreate
skeleton/imgui/imgui_draw.cpp:2457
↓ 1 callersFunctionCreateAmbientLight
tools/subrast/main.cpp:44
↓ 1 callersFunctionCreateAmbientLight
tools/lights/lights.cpp:37
↓ 1 callersFunctionCreateBaseAmbientLight
tools/lights/lights.cpp:28
↓ 1 callersFunctionCreateCamera
tools/im2d/main.cpp:17
↓ 1 callersFunctionCreateCamera
tools/lights/main.cpp:33
↓ 1 callersFunctionCreateCamera
tools/im3d/main.cpp:17
↓ 1 callersFunctionCreateCameras
tools/subrast/subrast.cpp:105
↓ 1 callersFunctionCreateClump
tools/subrast/main.cpp:67
↓ 1 callersFunctionCreateDirectLight
tools/lights/lights.cpp:43
↓ 1 callersFunctionCreateMainLight
tools/subrast/main.cpp:53
↓ 1 callersFunctionCreateNewWindow
skeleton/imgui/imgui.cpp:6462
↓ 1 callersFunctionCreatePointLight
tools/lights/lights.cpp:57
↓ 1 callersFunctionCreateSpotLight
tools/lights/lights.cpp:71
↓ 1 callersFunctionCreateSpotSoftLight
tools/lights/lights.cpp:87
↓ 1 callersFunctionCreateTestScene
tools/lights/main.cpp:46
↓ 1 callersFunctionCreateWorld
tools/camera/main.cpp:27
↓ 1 callersFunctionCreateWorld
tools/subrast/main.cpp:33
↓ 1 callersFunctionCreateWorld
tools/lights/main.cpp:22
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
skeleton/imgui/imgui_tables.cpp:4006
↓ 1 callersFunctionDebugPrintInputEvent
skeleton/imgui/imgui.cpp:10205
↓ 1 callersFunctionDecode85
skeleton/imgui/imgui_draw.cpp:3084
↓ 1 callersFunctionDecomposeMatrixToComponents
skeleton/imgui/ImGuizmo.cpp:2501
↓ 1 callersFunctionDemoWindowColumns
Demonstrate old/legacy Columns API! [2020: Columns are under-featured and not maintained. Prefer using the more flexible and powerful BeginTable() API
skeleton/imgui/imgui_demo.cpp:7535
↓ 1 callersFunctionDemoWindowInputs
skeleton/imgui/imgui_demo.cpp:7745
↓ 1 callersFunctionDemoWindowLayout
skeleton/imgui/imgui_demo.cpp:4288
↓ 1 callersFunctionDemoWindowMenuBar
skeleton/imgui/imgui_demo.cpp:652
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