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Functions22,478 in github.com/ZDoom/Raze

↓ 41 callersMethodempty
source/common/filesystem/source/wildcards.hpp:1682
↓ 41 callersMethodend
source/common/utility/m_argv.h:64
↓ 41 callersMethodgetPhysId
Get register index.
libraries/asmjit/asmjit/base/codecompiler.h:108
↓ 41 callersFunctionhud_drawpal
source/games/duke/src/hudweapon_r.cpp:33
↓ 41 callersMethodsetU8Const
libraries/ZVulkan/src/glslang/glslang/Include/ConstantUnion.h:58
↓ 40 callersFunctionDoActorSectorDamage
source/games/sw/src/actor.cpp:332
↓ 40 callersFunctionDrawTexture
source/common/2d/v_draw.cpp:212
↓ 40 callersMethodExecute
source/common/rendering/vulkan/textures/vk_imagetransition.cpp:100
↓ 40 callersFunctionSetFadeAmt
///////////////////////////////////// Set the amount of redness for damage the player just took /////////////////////////////////////
source/games/sw/src/menus.cpp:83
↓ 40 callersMethodaddInstruction
libraries/ZVulkan/src/glslang/spirv/spvIR.h:497
↓ 40 callersMethoddelta
source/core/maptypes.h:283
↓ 40 callersFunctiondragpoint
source/core/gamefuncs.h:190
↓ 40 callersFunctiondudeIsPlayingSeq
source/games/blood/src/ai.cpp:46
↓ 40 callersMethodgetCompleteString
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:2127
↓ 40 callersMethodgetKind
Get the register kind.
libraries/asmjit/asmjit/base/operand.h:738
↓ 40 callersMethodgetUConst
libraries/ZVulkan/src/glslang/glslang/Include/ConstantUnion.h:123
↓ 40 callersFunctiongetflorzofslopeptr
source/core/gamefuncs.h:310
↓ 40 callersFunctionisWW2GI
source/core/gamecontrol.h:162
↓ 40 callersMethodisZero
source/common/utility/vectors.h:107
↓ 40 callersFunctionshoot
source/games/duke/src/player.cpp:924
↓ 39 callersMethodCompare
Compares two keys, returning zero if they are the same.
source/common/textures/textureid.h:76
↓ 39 callersMethodCos
source/common/utility/vectors.h:1465
↓ 39 callersMethodIsNumeric
source/common/scripting/backend/codegen.h:346
↓ 39 callersMethodMustGetFloat
source/common/engine/sc_man.cpp:858
↓ 39 callersFunctionVP8BitCost
Cost of coding one event with probability 'proba'.
libraries/webp/src/enc/cost_enc.h:59
↓ 39 callersMethodgetOperand
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1618
↓ 39 callersMethodisReg
Same as `isType()`, provided for convenience.
libraries/asmjit/asmjit/base/operand.h:731
↓ 38 callersMethodAddFlatFill
source/common/2d/v_2ddrawer.cpp:881
↓ 38 callersMethodGetFileFullName
source/common/filesystem/source/filesystem.cpp:1054
↓ 38 callersMethodGetRegCount
source/common/scripting/core/types.h:177
↓ 38 callersMethodGetTexture
source/common/cutscenes/movieplayer.cpp:238
↓ 38 callersFunctionInitBloodSpray
source/games/sw/src/jweapon.cpp:1760
↓ 38 callersFunctionMakeGameTexture
source/common/textures/gametexture.h:431
↓ 38 callersMethodSetXYZ
source/common/rendering/hwrenderer/data/hw_skydome.h:35
↓ 38 callersMethodTimeMS
source/common/engine/stats.h:54
↓ 38 callersMethodcontains
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/localintermediate.h:257
↓ 38 callersMethodfillRect
libraries/ZWidget/src/core/canvas.cpp:301
↓ 38 callersMethodisReference
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1857
↓ 38 callersFunctionkrandf
source/games/duke/src/funct.h:259
↓ 38 callersMethodmakeUintConstant
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:309
↓ 38 callersMethodtoPointer
source/common/scripting/core/types.h:217
↓ 37 callersFunctionActorPain
source/games/sw/src/weapon.cpp:5215
↓ 37 callersFunctionDoActorSlide
source/games/sw/src/actor.cpp:630
↓ 37 callersMethodGetPreferredHeight
source/launcher/launcherbanner.cpp:25
↓ 37 callersFunctionIconSpawn
source/games/sw/src/sprite.cpp:943
↓ 37 callersFunctionisBlood
source/core/gamecontrol.h:217
↓ 37 callersMethodisOpen
source/common/filesystem/include/fs_files.h:238
↓ 37 callersFunctionsetFreeAimVelocity
source/core/gamefuncs.h:480
↓ 37 callersMethodsetwalltexture
source/core/maptypes.h:301
↓ 36 callersMethodAdd
source/common/rendering/vulkan/system/vk_commandbuffer.h:44
↓ 36 callersFunctionD_PostEvent
source/common/engine/d_event.cpp:154
↓ 36 callersMethodFind
source/common/utility/tarray.h:348
↓ 36 callersMethodGetSize
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:6001
↓ 36 callersMethodSet
source/common/rendering/hwrenderer/data/hw_skydome.h:22
↓ 36 callersFunctionSgn
source/common/utility/cmdlib.h:108
↓ 36 callersFunctionUseAmmo
source/games/blood/src/player.cpp:2223
↓ 36 callersFunctionVP8LSubSampleSize
Computes sampled size of 'size' when sampling using 'sampling bits'.
libraries/webp/src/dsp/lossless_common.h:51
↓ 36 callersFunctionactPostSprite
source/games/blood/src/actor.cpp:6938
↓ 36 callersMethodbytes
source/common/filesystem/include/fs_files.h:106
↓ 36 callersFunctionevKillActor
source/games/blood/src/eventq.cpp:472
↓ 36 callersMethodisCoopMat
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1856
↓ 36 callersMethodmapInstruction
libraries/ZVulkan/src/glslang/spirv/spvIR.h:420
↓ 36 callersFunctionrunlist_HeadRun
source/games/exhumed/src/runlist.cpp:209
↓ 36 callersFunctionrunlist_SubRunRec
source/games/exhumed/src/runlist.cpp:394
↓ 36 callersFunctionupdatesectorz
source/core/updatesector.h:98
↓ 35 callersFunctionActorChooseDeath
source/games/sw/src/weapon.cpp:4802
↓ 35 callersMethodAddField
source/common/scripting/core/types.cpp:3363
↓ 35 callersMethodClear
source/common/scripting/core/types.cpp:3674
↓ 35 callersMethodLeft
source/common/utility/zstring.cpp:451
↓ 35 callersFunctionMark
source/games/blood/src/eventq.h:63
↓ 35 callersMethodShrinkToFit
source/common/utility/tarray.h:712
↓ 35 callersFunctionStdRandomRange
source/games/sw/src/game.cpp:816
↓ 35 callersMethodTop
source/common/utility/intrect.h:33
↓ 35 callersFunctionaiThinkTarget
source/games/blood/src/ai.cpp:1486
↓ 35 callersFunctiondist
source/core/rendering/hw_sections.cpp:93
↓ 35 callersMethodgetInt64
Get immediate value as 64-bit signed integer.
libraries/asmjit/asmjit/base/operand.h:1176
↓ 35 callersMethodreset
libraries/asmjit/asmjit/base/vmem.cpp:763
↓ 35 callersMethodshallowCopy
Not for use across pool pops; it will cause multiple instances of TType to point to the same information. This only works if that information (like a
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1700
↓ 35 callersFunctiontrTriggerSprite
source/games/blood/src/triggers.cpp:1966
↓ 34 callersFunctionActorZOfTop
actual Z for TOS and BOS - handles both WYSIWYG and old style
source/games/sw/src/game.h:1986
↓ 34 callersMethodAdd
source/common/scripting/frontend/ast.cpp:148
↓ 34 callersMethodCheckNumForName
source/common/filesystem/source/filesystem.cpp:457
↓ 34 callersMethodDraw
source/common/rendering/gl/gl_renderstate.cpp:420
↓ 34 callersFunctionGibSprite
source/games/blood/src/gib.cpp:413
↓ 34 callersMethodNormalized360
Ensure the angle is between [0.0,360.0) degrees
source/common/utility/vectors.h:1422
↓ 34 callersFunctionPlayerDamageSlide
source/games/sw/src/weapon.cpp:5351
↓ 34 callersFunctionPlotCourseToSprite
source/games/exhumed/src/move.cpp:589
↓ 34 callersFunctionSetActor
source/core/actorlist.cpp:499
↓ 34 callersFunctionVulkanError
source/common/rendering/vulkan/system/vk_renderdevice.cpp:101
↓ 34 callersFunctioncallsound
source/games/duke/src/sectors.cpp:78
↓ 34 callersMethodgetAltOpCode
libraries/asmjit/asmjit/x86/x86inst.h:2499
↓ 34 callersFunctiongetSequence
source/games/blood/src/seq.cpp:572
↓ 34 callersMethodgetTypeId
libraries/ZVulkan/src/glslang/spirv/spvIR.h:431
↓ 34 callersMethodglobalCheck
Both test, and if necessary spit out an error, to see if we are currently globally scoped.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/ParseHelper.cpp:3046
↓ 33 callersFunctionAdjustVelocity
source/games/blood/src/bloodactor.h:377
↓ 33 callersMethodCreateNew
source/common/objects/dobjtype.cpp:424
↓ 33 callersFunctionGetActorHeight
source/games/exhumed/src/move.cpp:401
↓ 33 callersFunctionItemSpotClear
source/games/sw/src/sprite.cpp:3496
↓ 33 callersFunctionMissileHitDiveArea
source/games/sw/src/weapon.cpp:17407
↓ 33 callersMethodNodeName
source/common/scripting/frontend/zcc_compile.h:39
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