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Functions22,478 in github.com/ZDoom/Raze

↓ 11 callersFunctionS_FindSoundByResID
source/common/audio/sound/s_soundinternal.h:425
↓ 11 callersMethodSeekTo
source/common/models/model_iqm.h:224
↓ 11 callersMethodSetHitOwner
source/games/duke/src/types.h:132
↓ 11 callersMethodSetTextureMode
source/common/rendering/hwrenderer/data/hw_renderstate.h:357
↓ 11 callersMethodSetValueForKey
source/common/utility/configfile.cpp:477
↓ 11 callersFunctionSpawnExpZadjust
source/games/sw/src/weapon.cpp:10664
↓ 11 callersMethodStop
libraries/ZWidget/src/core/timer.cpp:36
↓ 11 callersFunctionStopInterpolation
source/core/interpolate.h:54
↓ 11 callersMethodStripRight
source/common/utility/zstring.cpp:780
↓ 11 callersFunctionTEST_BOOL5
source/games/sw/src/game.h:1961
↓ 11 callersMethodUnit
Return a unit vector facing the same direction as this one
source/common/utility/vectors.h:258
↓ 11 callersFunctionVP8LBitWriterNumBytes
libraries/webp/src/utils/bit_writer_utils.h:103
↓ 11 callersFunctionValidateTileRange
source/core/defparser.cpp:98
↓ 11 callersFunctionVmaAddDetailedStatisticsUnusedRange
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:3882
↓ 11 callersFunctionVmaPnextChainPushFront
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:3554
↓ 11 callersFunctionWeaponRaise
source/games/blood/src/weapon.cpp:593
↓ 11 callersFunctionYUV420ToRGB_SSE2
Convert 32 samples of YUV420 to R/G/B
libraries/webp/src/dsp/yuv_sse2.c:96
↓ 11 callersFunctionactFireThing
source/games/blood/src/actor.cpp:6335
↓ 11 callersMethodaddBuiltInFunctionCall
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Intermediate.cpp:461
↓ 11 callersMethodaddNonUniform
libraries/ZVulkan/src/glslang/spirv/GlslangToSpv.cpp:108
↓ 11 callersMethodcc
Get compiler as `X86Compiler`.
libraries/asmjit/asmjit/x86/x86regalloc_p.h:309
↓ 11 callersMethodclearObj
source/core/coreactor.h:250
↓ 11 callersMethodcontainsBasicType
Recursively checks if the type contains the given basic type
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1877
↓ 11 callersMethodcreateStore
Comments in header
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:1557
↓ 11 callersMethoddescription
source/games/blood/src/eventq.cpp:44
↓ 11 callersFunctiondoPickupDestroy
source/games/exhumed/src/player.cpp:709
↓ 11 callersFunctiondoPickupNotification
source/games/exhumed/src/player.cpp:689
↓ 11 callersFunctiondrawlinergb
source/core/automap.cpp:297
↓ 11 callersMethodfClipdist
source/games/blood/src/actor.h:84
↓ 11 callersMethodfMaxDist
source/games/blood/src/actor.h:179
↓ 11 callersMethodget
source/core/sectorgeometry.cpp:492
↓ 11 callersMethodget
source/common/console/c_cvars.h:607
↓ 11 callersFunctiongetArchType
Get the Runtime's architecture type, see \ref ArchInfo::Type.
libraries/asmjit/asmjit/base/runtime.h:64
↓ 11 callersMethodgetAsLinker
libraries/ZVulkan/src/glslang/glslang/Include/ShHandle.h:131
↓ 11 callersMethodgetNumOperands
libraries/ZVulkan/src/glslang/spirv/spvIR.h:142
↓ 11 callersMethodgetPrev
Get previous node in the compiler stream.
libraries/asmjit/asmjit/base/codebuilder.h:366
↓ 11 callersMethodgetSavedRegs
libraries/asmjit/asmjit/base/func.h:1074
↓ 11 callersMethodhasFeature
Get whether CPU has a `feature`.
libraries/asmjit/asmjit/base/cpuinfo.h:300
↓ 11 callersMethodhasPacking
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1004
↓ 11 callersMethodhasXfbOffset
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1041
↓ 11 callersMethodinsertSpirvRequirement
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp:96
↓ 11 callersMethodisAtomic
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1855
↓ 11 callersMethodisBuiltIn
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1845
↓ 11 callersMethodisValidSoundId
source/common/audio/sound/s_soundinternal.h:360
↓ 11 callersFunctionmovesector
source/games/duke/src/actors.cpp:404
↓ 11 callersFunctionmovesprite_ex
source/games/duke/src/actors.cpp:1203
↓ 11 callersFunctionnsvg__atof
We roll our own string to float because the std library one uses locale and messes things up.
libraries/ZWidget/src/core/nanosvg/nanosvg.h:1095
↓ 11 callersFunctionnsvg__convertToPixels
libraries/ZWidget/src/core/nanosvg/nanosvg.h:794
↓ 11 callersFunctionnsvg__isdigit
libraries/ZWidget/src/core/nanosvg/nanosvg.h:231
↓ 11 callersFunctionoperatesectors
source/games/duke/src/sectors.cpp:1022
↓ 11 callersFunctionprint_reg
source/common/scripting/core/vmdisasm.cpp:544
↓ 11 callersMethodpush
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/PoolAlloc.cpp:176
↓ 11 callersMethodsetNewWeapon
source/core/packet.h:83
↓ 11 callersMethodsetOperator
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1646
↓ 11 callersMethodset_encoding
Inplace configurations are applied immediately when parsed. This is very bad: first, re2c behaviour is changed in the middle of the block; second, con
tools/re2c/src/conf/opt.h:182
↓ 11 callersMethodsetfloorslope
source/core/maptypes.h:444
↓ 11 callersFunctionthrow_invalid_argument
source/common/filesystem/source/wildcards.hpp:794
↓ 11 callersFunctionwrand
source/games/blood/src/misc.cpp:44
↓ 10 callersFunctionAddFlash
source/games/exhumed/src/lighting.cpp:258
↓ 10 callersMethodAddParameterPointerConst
source/common/scripting/backend/vmbuilder.cpp:1048
↓ 10 callersFunctionAngToPlayer
source/games/sw/src/weapon.h:41
↓ 10 callersFunctionAngToSprite
source/games/sw/src/weapon.h:36
↓ 10 callersFunctionAverage2
libraries/webp/src/dsp/lossless.c:29
↓ 10 callersMethodBAMs
source/common/utility/vectors.h:1440
↓ 10 callersFunctionBuildSwStepOn
source/games/exhumed/src/switch.cpp:291
↓ 10 callersFunctionCheckCheatmode
source/core/cheats.cpp:59
↓ 10 callersFunctionCheckForTexture
source/common/scripting/interface/vmnatives.cpp:435
↓ 10 callersFunctionCheckSector
source/games/blood/src/bloodactor.h:363
↓ 10 callersFunctionCheckSizeOverflow
libraries/webp/src/utils/utils.h:43
↓ 10 callersFunctionChunkListDelete
libraries/webp/src/mux/muxinternal.c:181
↓ 10 callersMethodClear
source/games/blood/src/bloodactor.h:170
↓ 10 callersFunctionConvertU8ToS16_NEON
Zero extend 'v' to an int16x8_t.
libraries/webp/src/dsp/dec_neon.c:379
↓ 10 callersMethodCreate
source/common/2d/wipe.cpp:225
↓ 10 callersMethodCreateVertexBuffer
source/common/rendering/gl/gl_framebuffer.cpp:348
↓ 10 callersFunctionDefaultExtension
source/common/utility/cmdlib.cpp:249
↓ 10 callersFunctionDeferredStartGame
source/core/cheats.cpp:266
↓ 10 callersFunctionDirEntryExists
source/common/utility/cmdlib.cpp:194
↓ 10 callersFunctionDoActorFall
source/games/sw/src/actor.cpp:765
↓ 10 callersFunctionDoPlayerMove
source/games/sw/src/player.cpp:1930
↓ 10 callersMethodEnableModelMatrix
source/common/rendering/hwrenderer/data/hw_renderstate.h:436
↓ 10 callersMethodFindEntry
source/common/utility/configfile.cpp:533
↓ 10 callersFunctionFindNextMap
source/core/mapinfo.cpp:155
↓ 10 callersMethodFront
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:4537
↓ 10 callersMethodGetBinding
source/common/rendering/hwrenderer/data/hw_bonebuffer.cpp:101
↓ 10 callersMethodGetDescriptorSetManager
source/common/rendering/vulkan/system/vk_renderdevice.h:40
↓ 10 callersFunctionGetGameID
source/games/duke/src/gamevar.cpp:200
↓ 10 callersMethodGetHeight
source/common/rendering/v_video.h:112
↓ 10 callersMethodGetKeyString
source/games/blood/src/inifile.cpp:201
↓ 10 callersMethodGetLoadOp
Gets the opcode to load from memory to a register
source/common/scripting/core/types.h:160
↓ 10 callersMethodGetOffset
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:12070
↓ 10 callersMethodGetPosition
libraries/ZWidget/src/widgets/scrollbar/scrollbar.cpp:48
↓ 10 callersFunctionGetRemap
Helpers for creating paletted images.
source/common/textures/imagehelpers.h:50
↓ 10 callersMethodGetSystemTexture
source/common/textures/textures.h:368
↓ 10 callersMethodGrow
Grow Array to be large enough to hold amount more entries without further growing.
source/common/utility/tarray.h:733
↓ 10 callersMethodInt
source/common/engine/serializer_internal.h:136
↓ 10 callersFunctionM_ActivateMenu
source/common/menu/menu.cpp:476
↓ 10 callersFunctionMemDataSize
libraries/webp/src/dec/idec_dec.c:93
↓ 10 callersFunctionMoveCreature
source/games/exhumed/src/move.cpp:542
↓ 10 callersMethodNormalizeFileName
source/common/filesystem/source/resourcefile.cpp:253
↓ 10 callersMethodNumArgs
source/common/utility/m_argv.cpp:309
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