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Functions22,478 in github.com/ZDoom/Raze

↓ 13 callersMethodGetName
source/core/rendering/scene/hw_portal.cpp:577
↓ 13 callersMethodGetPointer
source/common/scripting/backend/codegen.h:194
↓ 13 callersMethodGetTexelTopOffset
source/common/textures/gametexture.h:160
↓ 13 callersMethodGetType
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:5999
↓ 13 callersMethodInitializeQuote
source/core/quotes.cpp:50
↓ 13 callersMethodIsNil
source/common/utility/tarray.h:1418
↓ 13 callersMethodIsNull
source/common/audio/sound/i_sound.h:105
↓ 13 callersMethodIsVector3
source/common/scripting/backend/codegen.h:352
↓ 13 callersMethodMakeLower
source/common/utility/zstring.cpp:689
↓ 13 callersFunctionMakeUTF8
source/common/utility/utf8.cpp:235
↓ 13 callersMethodMustGetAnyToken
source/common/engine/sc_man.cpp:584
↓ 13 callersFunctionOpen
source/games/exhumed/src/movie.cpp:210
↓ 13 callersMethodParent
libraries/ZWidget/include/zwidget/core/widget.h:98
↓ 13 callersFunctionPlayLocalSound
source/games/exhumed/src/sound.cpp:271
↓ 13 callersFunctionRESET_BOOL1
source/games/sw/src/game.h:1945
↓ 13 callersMethodReset
source/core/coreactor.h:384
↓ 13 callersFunctionSectorLightShade
source/games/sw/src/light.cpp:34
↓ 13 callersMethodSet
source/common/rendering/hwrenderer/postprocessing/hw_postprocess.h:78
↓ 13 callersMethodSetEffect
source/common/rendering/hwrenderer/data/hw_renderstate.h:401
↓ 13 callersFunctionSetZVelFromTarget
source/games/sw/src/weapon.cpp:11727
↓ 13 callersMethodSource
source/common/textures/hw_material.h:48
↓ 13 callersMethodSplit
source/common/utility/zstring.cpp:1248
↓ 13 callersMethodStart
libraries/ZWidget/src/core/timer.cpp:24
↓ 13 callersMethodSync
source/common/audio/sound/oalsound.cpp:1626
↓ 13 callersFunctionTrackAddPoint
source/games/sw/src/track.cpp:290
↓ 13 callersFunctionVmaIsBufferImageGranularityConflict
Returns true if given suballocation types could conflict and must respect VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buff
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:3408
↓ 13 callersFunctionX86Logging_formatImmShuf
libraries/asmjit/asmjit/x86/x86logging.cpp:232
↓ 13 callersFunctionYUV444ToRGB_SSE2
Convert 32 samples of YUV444 to R/G/B
libraries/webp/src/dsp/yuv_sse2.c:85
↓ 13 callersFunctionactDropObject
source/games/blood/src/actor.cpp:2840
↓ 13 callersMethodaddStringOperand
libraries/ZVulkan/src/glslang/spirv/spvIR.h:112
↓ 13 callersFunctionallocMemory
libraries/asmjit/asmjit/base/globals.h:237
↓ 13 callersFunctionbegin
source/common/filesystem/source/wildcards.hpp:661
↓ 13 callersFunctionbucketAlloc
libraries/libtess/Source/bucketalloc.c:122
↓ 13 callersFunctioncend
source/common/filesystem/source/wildcards.hpp:706
↓ 13 callersMethodcenter
source/core/maptypes.h:284
↓ 13 callersMethodclear
tools/re2c/src/parse/spec.h:46
↓ 13 callersMethodcopy_clipdist
source/core/coreactor.h:218
↓ 13 callersMethodcreateMemoryBarrier
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:1772
↓ 13 callersMethoddrawText
libraries/ZWidget/src/core/canvas.cpp:404
↓ 13 callersFunctionevSendGame
these have no target.
source/games/blood/src/eventq.cpp:511
↓ 13 callersFunctionfind
bin/windows/vpx/src/backtrace.c:146
↓ 13 callersFunctionfindFirstBit
Find a first bit in `mask`.
libraries/asmjit/asmjit/base/utils.h:472
↓ 13 callersFunctiong_sqrt
source/common/utility/vectors.h:67
↓ 13 callersMethodgetAsBranchNode
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1094
↓ 13 callersMethodgetExpression
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1251
↓ 13 callersFunctiongetPlayerById
source/games/blood/src/nnexts.cpp:7410
↓ 13 callersMethodhasPassData
Get if the node has associated work-data.
libraries/asmjit/asmjit/base/codebuilder.h:426
↓ 13 callersMethodisCombined
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:93
↓ 13 callersMethodisFunctionPointer
source/common/scripting/core/types.h:205
↓ 13 callersMethodisMapIterator
source/common/scripting/core/types.h:211
↓ 13 callersMethodisMemory
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:597
↓ 13 callersMethodmakeAggregate
Turn an existing node into an aggregate. Returns an aggregate, unless nullptr was passed in for the existing node.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Intermediate.cpp:2354
↓ 13 callersMethodmakeTemporary
Recursively make temporary
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1732
↓ 13 callersMethodmissingFunctionality
libraries/ZVulkan/src/glslang/spirv/Logger.cpp:51
↓ 13 callersFunctionplayerFireThing
source/games/blood/src/player.cpp:1886
↓ 13 callersFunctionpowerupDeactivate
source/games/blood/src/player.cpp:349
↓ 13 callersFunctionpthread_mutex_lock
libraries/webp/src/utils/thread_utils.c:115
↓ 13 callersMethodreadBit
source/games/blood/src/common_game.h:696
↓ 13 callersMethodremove
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:4202
↓ 13 callersMethodreserve
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:4124
↓ 13 callersFunctionseqGetID
source/games/blood/src/seq.cpp:654
↓ 13 callersFunctionshadeToLight
Return type is int because this gets passed to variadic functions where structs may produce undefined behavior.
source/core/gamefuncs.h:413
↓ 13 callersFunctionssp
source/games/duke/src/actors.cpp:352
↓ 13 callersFunctionstrtoull
libraries/ZVulkan/src/glslang/glslang/Include/Common.h:87
↓ 13 callersFunctiontessMeshDelete
tessMeshDelete( eDel ) removes the edge eDel. There are several cases: * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop * eDel
libraries/libtess/Source/mesh.c:363
↓ 12 callersMethodAdd
source/core/gamefuncs.h:108
↓ 12 callersMethodAddReturn
source/common/scripting/backend/vmbuilder.h:208
↓ 12 callersMethodBindBase
source/common/rendering/gl/gl_buffers.cpp:267
↓ 12 callersFunctionC_DoCommand
source/common/console/c_dispatch.cpp:193
↓ 12 callersFunctionClip8
libraries/webp/src/dsp/upsampling_msa.c:243
↓ 12 callersMethodContinueString
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:5575
↓ 12 callersMethodCountUsed
source/common/utility/tarray.h:1268
↓ 12 callersFunctionCrcCalc
libraries/lzma/C/7zCrc.c:50
↓ 12 callersFunctionCriticalSection_Enter
libraries/lzma/C/Threads.c:506
↓ 12 callersFunctionCriticalSection_Leave
libraries/lzma/C/Threads.c:516
↓ 12 callersFunctionDiffuseLighting
source/games/sw/src/light.cpp:103
↓ 12 callersFunctionDoPickTarget
source/games/sw/src/player.cpp:1173
↓ 12 callersFunctionDoPlayerNightVisionPalette
source/games/sw/src/inv.cpp:350
↓ 12 callersFunctionDoSoundSpotMatch
source/games/sw/src/sector.cpp:1026
↓ 12 callersFunctionFlipSignBack_NEON
libraries/webp/src/dsp/dec_neon.c:445
↓ 12 callersMethodGet
source/games/exhumed/src/freelistarray.h:57
↓ 12 callersMethodGetBool
source/common/scripting/backend/codegen.h:205
↓ 12 callersMethodGetClientHeight
source/common/rendering/v_video.cpp:166
↓ 12 callersMethodGetClientWidth
source/common/rendering/v_video.cpp:165
↓ 12 callersMethodGetConstantFloat
source/common/scripting/backend/vmbuilder.cpp:235
↓ 12 callersMethodGetLayer
source/common/textures/hw_material.cpp:175
↓ 12 callersMethodGetMemoryTypeIndex
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:10888
↓ 12 callersMethodGetName
source/core/r_data/a_dynlight.h:66
↓ 12 callersMethodGetNext
source/core/gamefuncs.h:94
↓ 12 callersFunctionGetPlayerFromActor
source/games/exhumed/src/player.cpp:165
↓ 12 callersMethodGetReader
libraries/ZWidget/src/core/truetypefont.h:78
↓ 12 callersFunctionGetStorageQualifierString
libraries/ZVulkan/src/glslang/glslang/Include/BaseTypes.h:321
↓ 12 callersMethodGetTexelLeftOffset
source/common/textures/gametexture.h:159
↓ 12 callersMethodGetTextureManager
source/common/rendering/vulkan/system/vk_renderdevice.h:38
↓ 12 callersFunctionGetZRange
source/games/blood/src/gameutil.cpp:419
↓ 12 callersFunctionHitscanSpriteAdjust
source/games/sw/src/weapon.cpp:15436
↓ 12 callersFunctionIsGlslWhitespace
source/common/rendering/hwrenderer/data/hw_shaderpatcher.cpp:44
↓ 12 callersFunctionMissileHitMatch
source/games/sw/src/weapon.cpp:2651
↓ 12 callersMethodMustGetValue
source/common/engine/sc_man.cpp:989
↓ 12 callersFunctionRandom3
------------------------------------------------
source/games/blood/src/common_game.h:594
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