| 110 | } |
| 111 | |
| 112 | void Level::Initialize(SceneGraph* scenegraph, GUI* gui) { |
| 113 | Dispose(); |
| 114 | |
| 115 | this->scenegraph = scenegraph; |
| 116 | |
| 117 | Engine::Instance()->GetASNetwork()->RegisterASNetworkCallback(this); |
| 118 | |
| 119 | Path script_path = FindFilePath(script_dir_path + "level.as", kDataPaths | kModPaths); |
| 120 | |
| 121 | HookedASContext hasc; |
| 122 | hasc.path = script_path; |
| 123 | hasc.context_name = "main_level_script"; |
| 124 | as_contexts_.push_back(hasc); |
| 125 | |
| 126 | if (!level_specific_script_.empty()) { |
| 127 | Path level_specific_script_path = FindScript(level_specific_script_); |
| 128 | if (level_specific_script_path.isValid() == false) { |
| 129 | DisplayError("Couldn't find file", "Couldn't find player script file, default will be used", ErrorType::_ok); |
| 130 | LOGE << "Could not find file specified in <Script> in level: " << level_specific_script_ << std::endl; |
| 131 | } |
| 132 | |
| 133 | if (level_specific_script_path.isValid()) { |
| 134 | HookedASContext hasc; |
| 135 | hasc.path = level_specific_script_path; |
| 136 | hasc.context_name = "level_specific"; |
| 137 | as_contexts_.push_back(hasc); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | if (!pc_script_.empty()) { |
| 142 | Path pc_script_path = FindScript(pc_script_); |
| 143 | while (!pc_script_path.isValid() && DisplayError("Couldn't find file", "Couldn't find player script file, default will be used instead", ErrorType::_ok_cancel_retry) == ErrorResponse::_retry) { |
| 144 | pc_script_path = FindScript(pc_script_); |
| 145 | LOGE << "Could not find file specified in <PCScript> in level: " << pc_script_ << std::endl; |
| 146 | } |
| 147 | |
| 148 | if (!pc_script_path.isValid()) |
| 149 | pc_script_ = ""; |
| 150 | } |
| 151 | |
| 152 | if (!npc_script_.empty()) { |
| 153 | Path npc_script_path = FindScript(npc_script_); |
| 154 | while (!npc_script_path.isValid() && DisplayError("Couldn't find file", "Couldn't find enemy script file, default will be used instead", ErrorType::_ok_cancel_retry) == ErrorResponse::_retry) { |
| 155 | npc_script_path = FindScript(npc_script_); |
| 156 | LOGE << "Could not find file specified in <NPCScript> in level: " << npc_script_ << std::endl; |
| 157 | } |
| 158 | |
| 159 | if (!npc_script_path.isValid()) |
| 160 | npc_script_ = ""; |
| 161 | } |
| 162 | |
| 163 | if (!npc_script_.empty()) { |
| 164 | for (auto& movement_object : scenegraph->movement_objects_) { |
| 165 | MovementObject* obj = (MovementObject*)movement_object; |
| 166 | if (obj->GetNPCObjectScript().empty()) { |
| 167 | obj->ChangeControlScript(npc_script_); |
| 168 | } |
| 169 | } |
nothing calls this directly
no test coverage detected