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hub / github.com/WolfireGames/overgrowth / AttachScenegraph

Function AttachScenegraph

Source/Scripting/angelscript/asfuncs.cpp:3252–3302  ·  view source on GitHub ↗

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3250}
3251
3252void AttachScenegraph(ASContext* context, SceneGraph* scenegraph) {
3253 the_scenegraph = scenegraph;
3254
3255 context->RegisterGlobalFunction("int GetNumCharacters()",
3256 asFUNCTION(ASGetNumCharacters), asCALL_CDECL);
3257 context->RegisterGlobalFunction("int GetNumHotspots()",
3258 asFUNCTION(ASGetNumHotspots), asCALL_CDECL);
3259 context->RegisterGlobalFunction("int GetNumItems()",
3260 asFUNCTION(ASGetNumItems), asCALL_CDECL);
3261 context->RegisterGlobalFunction("void GetCharactersInSphere(vec3 position, float radius, array<int>@ id_array)",
3262 asFUNCTION(GetCharactersInSphere), asCALL_CDECL);
3263 context->RegisterGlobalFunction("void GetCharacters(array<int>@ id_array)",
3264 asFUNCTION(GetCharacters), asCALL_CDECL);
3265 context->RegisterGlobalFunction("void GetCharactersInHull(string model_path, mat4, array<int>@ id_array)",
3266 asFUNCTION(GetCharactersInHull), asCALL_CDECL);
3267 context->RegisterGlobalFunction("void GetObjectsInHull(string model_path, mat4, array<int>@ id_array)",
3268 asFUNCTION(GetObjectsInHull), asCALL_CDECL);
3269 context->RegisterGlobalFunction("void ResetLevel()",
3270 asFUNCTION(ResetLevel), asCALL_CDECL);
3271 context->RegisterGlobalFunction("bool DoesItemFitInItem(int item_id, int holster_item_id)",
3272 asFUNCTION(ASDoesItemFitInItem), asCALL_CDECL);
3273 context->RegisterGlobalFunction("float GetFriction(const vec3 &in position)",
3274 asFUNCTION(ASGetFriction), asCALL_CDECL);
3275 context->RegisterGlobalFunction("void CreateCustomHull(const string &in key, const array<vec3> &vertices)",
3276 asFUNCTION(CreateCustomHull), asCALL_CDECL);
3277
3278 context->RegisterObjectType("Object", 0, asOBJ_REF | asOBJ_NOCOUNT);
3279
3280 DefineRiggedObjectTypePublic(context);
3281 if (!context->TypeExists("MovementObject")) {
3282 DefineMovementObjectTypePublic(context);
3283 context->DocsCloseBrace();
3284 }
3285 DefineItemObjectTypePublic(context);
3286 DefineEnvObjectTypePublic(context);
3287 DefineHotspotTypePublic(context);
3288
3289 AttachObject(context);
3290
3291 context->RegisterGlobalFunction("MovementObject@ ReadCharacter(int index)", asFUNCTION(ASReadCharacter), asCALL_CDECL, "e.g. first character in scene");
3292 context->RegisterGlobalFunction("MovementObject@ ReadCharacterID(int id)", asFUNCTION(ASReadCharacterID), asCALL_CDECL, "e.g. character with object ID 39");
3293 context->RegisterGlobalFunction("Hotspot@ ReadHotspot(int index)", asFUNCTION(ASReadHotspot), asCALL_CDECL);
3294 context->RegisterGlobalFunction("ItemObject@ ReadItem(int index)", asFUNCTION(ASReadItem), asCALL_CDECL);
3295 context->RegisterGlobalFunction("ItemObject@ ReadItemID(int id)", asFUNCTION(ASReadItemID), asCALL_CDECL);
3296 context->RegisterGlobalFunction("EnvObject@ ReadEnvObjectID(int id)", asFUNCTION(ASReadEnvObjectID), asCALL_CDECL);
3297 context->RegisterGlobalFunction("bool ObjectExists(int id)", asFUNCTION(ASObjectExists), asCALL_CDECL);
3298 context->RegisterGlobalFunction("bool MovementObjectExists(int id)", asFUNCTION(ASMovementObjectExists), asCALL_CDECL);
3299 context->RegisterGlobalFunction("bool IsGroupDerived(int id)", asFUNCTION(ASIsGroupDerived), asCALL_CDECL);
3300 context->RegisterGlobalFunction("void SetPaused(bool paused)", asFUNCTION(ASSetPaused), asCALL_CDECL);
3301 context->RegisterGlobalFunction("int FindFirstCharacterInGroup(int id)", asFUNCTION(ASFindFirstCharacterInGroup), asCALL_CDECL);
3302}
3303
3304#include "Game/level.h"
3305

Callers 4

InitializeMethod · 0.85
InitializeMethod · 0.85
InitializeMethod · 0.85
InitializeMethod · 0.85

Calls 10

DefineHotspotTypePublicFunction · 0.85
AttachObjectFunction · 0.85
RegisterObjectTypeMethod · 0.80
TypeExistsMethod · 0.80
DocsCloseBraceMethod · 0.80

Tested by

no test coverage detected