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github.com/WolfireGames/overgrowth
/ TypeExists
Method
TypeExists
Source/Scripting/angelscript/ascontext.cpp:767–769 ·
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Source
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765
}
766
767
bool ASContext::TypeExists(const std::string &decl) {
768
return engine->GetTypeIdByDecl(decl.c_str()) >= 0;
769
}
770
771
void ASContext::DocsCloseBrace() {
772
documentation +=
"};\n"
;
Callers
3
DefineRiggedObjectTypePublic
Function · 0.80
RegisterScriptType
Method · 0.80
AttachScenegraph
Function · 0.80
Calls
2
GetTypeIdByDecl
Method · 0.45
c_str
Method · 0.45
Tested by
no test coverage detected