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hub / github.com/WolfireGames/overgrowth / AttachPhysics

Function AttachPhysics

Source/Scripting/angelscript/asfuncs.cpp:1778–1785  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1776
1777#include "Physics/physics.h"
1778void AttachPhysics(ASContext* context) {
1779 Physics* physics = Physics::Instance();
1780
1781 context->RegisterObjectType("Physics", 0, asOBJ_REF | asOBJ_NOHANDLE);
1782 context->RegisterObjectProperty("Physics", "vec3 gravity_vector", asOFFSET(Physics, gravity));
1783 context->DocsCloseBrace();
1784 context->RegisterGlobalProperty("Physics physics", physics);
1785}
1786
1787#include "Sound/sound.h"
1788static int ASPlaySound(std::string path) {

Callers 4

InitializeMethod · 0.85
InitializeMethod · 0.85
InitializeMethod · 0.85
InitializeMethod · 0.85

Calls 4

RegisterObjectTypeMethod · 0.80
DocsCloseBraceMethod · 0.80

Tested by

no test coverage detected