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Functions2,284 in github.com/Wemino/MarkerPatch

MethodNavCalcPreferredRefPosSource
Positioning logic altered slightly for remote activation: for Popup we want to use item rect, for Tooltip we leave things alone. (#9138) When calling
include/imgui/imgui.cpp:13714
MethodNavClearPreferredPosForAxis
include/imgui/imgui.cpp:13158
MethodNavEndFrame
include/imgui/imgui.cpp:14444
MethodNavHighlightActivated
include/imgui/imgui.cpp:13151
MethodNavInitRequestApplyResult
include/imgui/imgui.cpp:13966
MethodNavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
include/imgui/imgui.cpp:13681
MethodNavMoveRequestApplyResult
Apply result from previous frame navigation directional move request. Always called from NavUpdate()
include/imgui/imgui.cpp:14172
MethodNavMoveRequestButNoResultYet
include/imgui/imgui.cpp:13543
MethodNavMoveRequestCancel
include/imgui/imgui.cpp:13596
MethodNavMoveRequestForward
Forward will reuse the move request again on the next frame (generally with modifications done to it)
include/imgui/imgui.cpp:13604
MethodNavMoveRequestResolveWithLastItem
include/imgui/imgui.cpp:13575
MethodNavMoveRequestResolveWithPastTreeNode
Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsToParent
include/imgui/imgui.cpp:13584
MethodNavMoveRequestSubmit
FIXME: ScoringRect is not set
include/imgui/imgui.cpp:13550
MethodNavMoveRequestTryWrapping
Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire popup is assembled and in case of ap
include/imgui/imgui.cpp:13618
MethodNavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) This is called after LastItem
include/imgui/imgui.cpp:13396
MethodNavProcessItemForTabbingRequest
Handle "scoring" of an item for a tabbing/focusing request initiated by NavUpdateCreateTabbingRequest(). Note that SetKeyboardFocusHere() API calls ar
include/imgui/imgui.cpp:13484
MethodNavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
include/imgui/imgui.cpp:13642
MethodNavRestoreLayer
include/imgui/imgui.cpp:13649
MethodNavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
include/imgui/imgui.cpp:13631
MethodNavScoreItem
Scoring function for keyboard/gamepad directional navigation. Based on https://gist.github.com/rygorous/6981057
include/imgui/imgui.cpp:13228
MethodNavUpdate
include/imgui/imgui.cpp:13788
MethodNavUpdateAnyRequestFlag
include/imgui/imgui.cpp:13672
MethodNavUpdateCancelRequest
Process Escape/NavCancel input (to close a popup, get back to parent, clear focus) FIXME: In order to support e.g. Escape to clear a selection we'll n
include/imgui/imgui.cpp:14291
MethodNavUpdateContextMenuRequest
include/imgui/imgui.cpp:14341
MethodNavUpdateCreateMoveRequest
include/imgui/imgui.cpp:14020
MethodNavUpdateCreateTabbingRequest
include/imgui/imgui.cpp:14144
MethodNavUpdateCreateWrappingRequest
include/imgui/imgui.cpp:14459
MethodNavUpdateCurrentWindowIsScrollPushableX
True when current work location may be scrolled horizontally when moving left / right. This is generally always true UNLESS within a column. We don't
include/imgui/imgui.cpp:13387
MethodNavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys Called from NavUpdateCreateMoveRequest() which will use our output to create a move request FIXME-NAV: This doesn
include/imgui/imgui.cpp:14370
MethodNavUpdateWindowing
Windowing management mode Keyboard: Ctrl+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
include/imgui/imgui.cpp:14589
MethodNavUpdateWindowingApplyFocus
Apply focus and close overlay
include/imgui/imgui.cpp:14559
MethodNavUpdateWindowingOverlay
Overlay displayed when using Ctrl+Tab. Called by EndFrame().
include/imgui/imgui.cpp:14796
MethodNewFrame
include/imgui/imgui.cpp:5521
MethodNewLine
include/imgui/imgui_widgets.cpp:1620
MethodNextColumn
include/imgui/imgui_tables.cpp:4513
MethodOpenPopup
include/imgui/imgui.cpp:12273
MethodOpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
include/imgui/imgui.cpp:12290
MethodOpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
include/imgui/imgui.cpp:12624
FunctionOpenShop_Hook
src/Features/DLC/ShopHooks.cpp:92
FunctionOverlaps
include/imgui/imgui_internal.h:607
MethodPEFile
include/LAAPatcher.hpp:52
FunctionPairComparerByID
include/imgui/imgui.cpp:2927
MethodPassFilter
include/imgui/imgui.cpp:3105
MethodPathBezierCubicCurveTo
include/imgui/imgui_draw.cpp:1412
MethodPathBezierQuadraticCurveTo
include/imgui/imgui_draw.cpp:1428
MethodPathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke() - Important: filled shapes must always use clockwise winding order! Th
include/imgui/imgui.h:3365
MethodPathEllipticalArcTo
include/imgui/imgui_draw.cpp:1329
MethodPathFillConcave
include/imgui/imgui.h:3369
MethodPathLineToMergeDuplicate
include/imgui/imgui.h:3367
MethodPathRect
include/imgui/imgui_draw.cpp:1444
FunctionPlatform_GetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
include/imgui/imgui.cpp:15958
FunctionPlatform_OpenInShellFn_DefaultImpl
include/imgui/imgui.cpp:16095
FunctionPlatform_SetClipboardTextFn_DefaultImpl
include/imgui/imgui.cpp:15981
FunctionPlatform_SetImeDataFn_DefaultImpl
include/imgui/imgui.cpp:16143
FunctionPlayerApplyRotation
src/Features/Input/RawMouseInput.cpp:208
MethodPlotEx
include/imgui/imgui_widgets.cpp:8899
MethodPlotHistogram
Plot Histogram (the data provided _is_ histogram data. it doesn't compute the histogram of your data)
include/imgui/imgui_widgets.cpp:9044
MethodPlotLines
include/imgui/imgui_widgets.cpp:9032
FunctionPlot_ArrayGetter
include/imgui/imgui_widgets.cpp:9025
FunctionPopButtonRepeat
include/imgui/imgui.h:4083
MethodPopClipRect
include/imgui/imgui_draw.cpp:691
MethodPopColumnsBackground
include/imgui/imgui_tables.cpp:4396
MethodPopFocusScope
include/imgui/imgui.cpp:8786
MethodPopFont
include/imgui/imgui.cpp:9192
MethodPopID
include/imgui/imgui.cpp:9332
MethodPopItemFlag
include/imgui/imgui.cpp:8310
MethodPopItemWidth
include/imgui/imgui.cpp:11615
MethodPopPasswordFont
include/imgui/imgui_widgets.cpp:4424
MethodPopStyleColor
include/imgui/imgui.cpp:3629
MethodPopStyleVar
include/imgui/imgui.cpp:3739
FunctionPopTabStop
include/imgui/imgui.h:4085
MethodPopTextWrapPos
include/imgui/imgui.cpp:8386
MethodPopTextureID
RENAMED in 1.92.0
include/imgui/imgui.h:3422
MethodPrimQuadUV
include/imgui/imgui_draw.cpp:794
MethodPrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
include/imgui/imgui_draw.cpp:764
MethodPrimWriteIdx
include/imgui/imgui.h:3413
MethodPrimWriteVtx
include/imgui/imgui.h:3412
FunctionProcessEntityDeath_Hook
src/Features/Fixes/HavokPhysicsFix.cpp:53
MethodProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
include/imgui/imgui_widgets.cpp:1429
FunctionPushButtonRepeat
<-- 'border_col' was removed in favor of ImGuiCol_ImageBorder. If you use 'tint_col', use ImageWithBg() instead. OBSOLETED in 1.91.0 (from July 2024)
include/imgui/imgui.h:4082
MethodPushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
include/imgui/imgui_draw.cpp:667
MethodPushColumnClipRect
include/imgui/imgui_tables.cpp:4371
MethodPushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
include/imgui/imgui_tables.cpp:4383
MethodPushFocusScope
include/imgui/imgui.cpp:8776
MethodPushFont
If you want to scale an existing font size! Read comments in imgui.h!
include/imgui/imgui.cpp:9178
MethodPushID
include/imgui/imgui.cpp:9263
MethodPushItemFlag
include/imgui/imgui.cpp:8297
MethodPushItemWidth
FIXME: Remove the == 0.0f behavior?
include/imgui/imgui.cpp:11587
MethodPushMultiItemsWidths
include/imgui/imgui.cpp:11596
MethodPushOverrideID
Push a given id value ignoring the ID stack as a seed.
include/imgui/imgui.cpp:9296
MethodPushPasswordFont
include/imgui/imgui_widgets.cpp:4408
MethodPushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
include/imgui/imgui.cpp:3607
MethodPushStyleVar
include/imgui/imgui.cpp:3699
MethodPushStyleVarX
include/imgui/imgui.cpp:3709
MethodPushStyleVarY
include/imgui/imgui.cpp:3719
FunctionPushTabStop
include/imgui/imgui.h:4084
MethodPushTextWrapPos
ATTENTION THIS IS IN LEGACY LOCAL SPACE.
include/imgui/imgui.cpp:8378
MethodPushTextureID
OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
include/imgui/imgui.h:3421
MethodRadioButton
include/imgui/imgui_widgets.cpp:1364
FunctionReadMemory
src/helper.cpp:85
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