| 14018 | } |
| 14019 | |
| 14020 | void ImGui::NavUpdateCreateMoveRequest() |
| 14021 | { |
| 14022 | ImGuiContext& g = *GImGui; |
| 14023 | ImGuiIO& io = g.IO; |
| 14024 | ImGuiWindow* window = g.NavWindow; |
| 14025 | const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; |
| 14026 | const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; |
| 14027 | |
| 14028 | if (g.NavMoveForwardToNextFrame && window != NULL) |
| 14029 | { |
| 14030 | // Forwarding previous request (which has been modified, e.g. wrap around menus rewrite the requests with a starting rectangle at the other side of the window) |
| 14031 | // (preserve most state, which were already set by the NavMoveRequestForward() function) |
| 14032 | IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); |
| 14033 | IM_ASSERT(g.NavMoveFlags & ImGuiNavMoveFlags_Forwarded); |
| 14034 | IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequestForward %d\n", g.NavMoveDir); |
| 14035 | } |
| 14036 | else |
| 14037 | { |
| 14038 | // Initiate directional inputs request |
| 14039 | g.NavMoveDir = ImGuiDir_None; |
| 14040 | g.NavMoveFlags = ImGuiNavMoveFlags_None; |
| 14041 | g.NavMoveScrollFlags = ImGuiScrollFlags_None; |
| 14042 | if (window && !g.NavWindowingTarget && !(window->Flags & ImGuiWindowFlags_NoNavInputs)) |
| 14043 | { |
| 14044 | const ImGuiInputFlags repeat_mode = ImGuiInputFlags_Repeat | (ImGuiInputFlags)ImGuiInputFlags_RepeatRateNavMove; |
| 14045 | if (!IsActiveIdUsingNavDir(ImGuiDir_Left) && ((nav_gamepad_active && IsKeyPressed(ImGuiKey_GamepadDpadLeft, repeat_mode, ImGuiKeyOwner_NoOwner)) || (nav_keyboard_active && IsKeyPressed(ImGuiKey_LeftArrow, repeat_mode, ImGuiKeyOwner_NoOwner)))) { g.NavMoveDir = ImGuiDir_Left; } |
| 14046 | if (!IsActiveIdUsingNavDir(ImGuiDir_Right) && ((nav_gamepad_active && IsKeyPressed(ImGuiKey_GamepadDpadRight, repeat_mode, ImGuiKeyOwner_NoOwner)) || (nav_keyboard_active && IsKeyPressed(ImGuiKey_RightArrow, repeat_mode, ImGuiKeyOwner_NoOwner)))) { g.NavMoveDir = ImGuiDir_Right; } |
| 14047 | if (!IsActiveIdUsingNavDir(ImGuiDir_Up) && ((nav_gamepad_active && IsKeyPressed(ImGuiKey_GamepadDpadUp, repeat_mode, ImGuiKeyOwner_NoOwner)) || (nav_keyboard_active && IsKeyPressed(ImGuiKey_UpArrow, repeat_mode, ImGuiKeyOwner_NoOwner)))) { g.NavMoveDir = ImGuiDir_Up; } |
| 14048 | if (!IsActiveIdUsingNavDir(ImGuiDir_Down) && ((nav_gamepad_active && IsKeyPressed(ImGuiKey_GamepadDpadDown, repeat_mode, ImGuiKeyOwner_NoOwner)) || (nav_keyboard_active && IsKeyPressed(ImGuiKey_DownArrow, repeat_mode, ImGuiKeyOwner_NoOwner)))) { g.NavMoveDir = ImGuiDir_Down; } |
| 14049 | } |
| 14050 | g.NavMoveClipDir = g.NavMoveDir; |
| 14051 | g.NavScoringNoClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); |
| 14052 | } |
| 14053 | |
| 14054 | // Update PageUp/PageDown/Home/End scroll |
| 14055 | // FIXME-NAV: Consider enabling those keys even without the master ImGuiConfigFlags_NavEnableKeyboard flag? |
| 14056 | float scoring_page_offset_y = 0.0f; |
| 14057 | if (window && g.NavMoveDir == ImGuiDir_None && nav_keyboard_active) |
| 14058 | scoring_page_offset_y = NavUpdatePageUpPageDown(); |
| 14059 | |
| 14060 | // [DEBUG] Always send a request when holding Ctrl. Hold Ctrl + Arrow change the direction. |
| 14061 | #if IMGUI_DEBUG_NAV_SCORING |
| 14062 | //if (io.KeyCtrl && IsKeyPressed(ImGuiKey_C)) |
| 14063 | // g.NavMoveDirForDebug = (ImGuiDir)((g.NavMoveDirForDebug + 1) & 3); |
| 14064 | if (io.KeyCtrl) |
| 14065 | { |
| 14066 | if (g.NavMoveDir == ImGuiDir_None) |
| 14067 | g.NavMoveDir = g.NavMoveDirForDebug; |
| 14068 | g.NavMoveClipDir = g.NavMoveDir; |
| 14069 | g.NavMoveFlags |= ImGuiNavMoveFlags_DebugNoResult; |
| 14070 | } |
| 14071 | #endif |
| 14072 | |
| 14073 | // Submit |
| 14074 | g.NavMoveForwardToNextFrame = false; |
| 14075 | if (g.NavMoveDir != ImGuiDir_None) |
| 14076 | NavMoveRequestSubmit(g.NavMoveDir, g.NavMoveClipDir, g.NavMoveFlags, g.NavMoveScrollFlags); |
| 14077 |
nothing calls this directly
no test coverage detected