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Functions2,376 in github.com/Wemino/EchoPatch

↓ 1 callersFunctionApplyKeyboardInputLanguageClientCheck
src/Client/Client.cpp:2541
↓ 1 callersFunctionApplyMouseAimMultiplierClientPatch
src/Client/Client.cpp:2241
↓ 1 callersFunctionApplyOptimizeSaveSpeed
src/Engine/Engine.cpp:1760
↓ 1 callersFunctionApplyPersistentWorldClientPatch
src/Client/Client.cpp:2288
↓ 1 callersFunctionApplyPersistentWorldServerPatch
src/Server/Server.cpp:133
↓ 1 callersFunctionApplyReducedMipMapBias
src/Engine/Engine.cpp:1929
↓ 1 callersFunctionApplySSAAScale
src/Engine/Engine.cpp:1902
↓ 1 callersFunctionApplySSAAScaleClientPatch
src/Client/Client.cpp:2485
↓ 1 callersFunctionApplySaveFolderRedirect
src/Engine/Engine.cpp:2046
↓ 1 callersFunctionApplyServerPatch
src/Server/Server.cpp:189
↓ 1 callersFunctionApplySetWeaponCapacityClientPatch
src/Client/Client.cpp:2497
↓ 1 callersFunctionApplySetWeaponCapacityServerPatch
src/Server/Server.cpp:145
↓ 1 callersFunctionApplySkipIntroHook
src/Engine/Engine.cpp:1973
↓ 1 callersFunctionApplySkipSplashScreenClientPatch
src/Client/Client.cpp:2264
↓ 1 callersFunctionApplyWeaponFixesClientPatch
src/Client/Client.cpp:2557
↓ 1 callersFunctionApplyXPWidescreenClientPatch
src/Client/Client.cpp:2255
↓ 1 callersFunctionBoxSelectActivateDrag
include/imgui/imgui_widgets.cpp:7734
↓ 1 callersFunctionBoxSelectScrollWithMouseDrag
include/imgui/imgui_widgets.cpp:7759
↓ 1 callersMethodBuild
include/imgui/imgui_draw.cpp:3018
↓ 1 callersFunctionCalcDelayFromHoveredFlags
include/imgui/imgui.cpp:4790
↓ 1 callersFunctionCalcRoutingScore
Current score encoding - 0: Never route - 1: ImGuiInputFlags_RouteGlobal (lower priority) - 100..199: ImGuiInputFlags_RouteFocused
include/imgui/imgui.cpp:9607
↓ 1 callersFunctionCalcScrollEdgeSnap
Helper to snap on edges when aiming at an item very close to the edge, So the difference between WindowPadding and ItemSpacing will be in the visible
include/imgui/imgui.cpp:11757
↓ 1 callersFunctionCallAddCycleByName
src/Controller/ScreenJoystickHook.hpp:152
↓ 1 callersFunctionCallBaseScreenBuild
src/Controller/ScreenJoystickHook.hpp:209
↓ 1 callersFunctionCallCreateTitleByName
src/Controller/ScreenJoystickHook.hpp:43
↓ 1 callersMethodChannelsMerge
include/imgui/imgui.h:3401
↓ 1 callersFunctionCheckDevice
include/ConsoleMgr.hpp:871
↓ 1 callersFunctionClampWindowPos
include/imgui/imgui.cpp:7094
↓ 1 callersFunctionClearFreeMemory
include/imgui/imgui_internal.h:1213
↓ 1 callersFunctionClearIO
Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
include/imgui/imgui_internal.h:1928
↓ 1 callersMethodClearInputMouse
include/imgui/imgui.cpp:1772
↓ 1 callersMethodClearPlatformHandlers
include/imgui/imgui.cpp:15762
↓ 1 callersMethodClearRendererHandlers
include/imgui/imgui.cpp:15773
↓ 1 callersMethodClearSelection
include/imgui/imgui_widgets.cpp:4308
↓ 1 callersFunctionColorEditRestoreH
include/imgui/imgui_widgets.cpp:5733
↓ 1 callersMethodCreate
include/imgui/imgui_draw.cpp:2472
↓ 1 callersFunctionCreateFrame
src/Controller/ScreenJoystickHook.hpp:252
↓ 1 callersFunctionCreateNewWindow
include/imgui/imgui.cpp:6642
↓ 1 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
include/imgui/imgui_widgets.cpp:4306
↓ 1 callersFunctionDebugItemPathQuery_GetResultAsPath
include/imgui/imgui.cpp:18128
↓ 1 callersFunctionDebugItemPathQuery_UpdateAndGetHookId
Update queries. The steps are: -1: query Stack, >= 0: query each stack item We can only perform 1 ID Info query every frame. This is designed so the G
include/imgui/imgui.cpp:18004
↓ 1 callersFunctionDebugNodeTableGetSizingPolicyDesc
include/imgui/imgui_tables.cpp:4086
↓ 1 callersFunctionDebugPrintInputEvent
include/imgui/imgui.cpp:10409
↓ 1 callersFunctionDecode85
include/imgui/imgui_draw.cpp:3107
↓ 1 callersFunctionDetectGamepadStyle
src/Controller/Controller.cpp:420
↓ 1 callersMethodDosHeader
include/LAAPatcher.hpp:120
↓ 1 callersFunctionEnsureExecutable
FEAR: For the no-cd version that removes the EXECUTE flag
src/helper.hpp:459
↓ 1 callersFunctionFindBestWheelingWindow
include/imgui/imgui.cpp:10251
↓ 1 callersMethodFindSection
include/LAAPatcher.hpp:136
↓ 1 callersMethodFindSectionIndex
include/LAAPatcher.hpp:125
↓ 1 callersFunctionFindSignatureAddress
src/helper.hpp:232
↓ 1 callersFunctionFlattenDrawDataIntoSingleLayer
include/imgui/imgui.cpp:5822
↓ 1 callersFunctionGenerateLogFilename
include/ConsoleMgr.hpp:223
↓ 1 callersMethodGetBuildWorkRect
include/imgui/imgui_internal.h:1987
↓ 1 callersFunctionGetCameraOffset
src/Engine/Engine.cpp:571
↓ 1 callersFunctionGetColumnWidthEx
include/imgui/imgui_tables.cpp:4289
↓ 1 callersFunctionGetCurrentDisplayFrequency
src/helper.hpp:282
↓ 1 callersFunctionGetDefaultCompressedFontDataProggyClean
include/imgui/imgui_draw.cpp:6471
↓ 1 callersFunctionGetDefaultCompressedFontDataProggyForever
include/imgui/imgui_draw.cpp:6733
↓ 1 callersFunctionGetDraggedColumnOffset
include/imgui/imgui_tables.cpp:4256
↓ 1 callersFunctionGetExpectedContextFontSize
This duplicates some of the logic in UpdateFontsNewFrame() which is a bit chicken-and-eggy/tricky to extract due to variety of codepaths and possible
include/imgui/imgui_draw.cpp:3123
↓ 1 callersFunctionGetFallbackWindowNameForWindowingList
Window has already passed the IsWindowNavFocusable()
include/imgui/imgui.cpp:14696
↓ 1 callersFunctionGetGamepad
src/Controller/Controller.cpp:554
↓ 1 callersFunctionGetGamepadButtonPrompt
src/Controller/Controller.cpp:1468
↓ 1 callersFunctionGetGamepadButtonPromptInfo
src/Controller/Controller.cpp:1418
↓ 1 callersFunctionGetGamepadStyle
src/Controller/Controller.cpp:564
↓ 1 callersMethodGetGlyphRangesDefault
Retrieve list of range (2 int per range, values are inclusive)
include/imgui/imgui_draw.cpp:4831
↓ 1 callersMethodGetIDFromPos
This is only used in rare/specific situations to manufacture an ID out of nowhere. FIXME: Consider instead storing last non-zero ID + count of success
include/imgui/imgui.cpp:9182
↓ 1 callersFunctionGetInputTextState
include/imgui/imgui_internal.h:3696
↓ 1 callersFunctionGetMinimumStepAtDecimalPrecision
include/imgui/imgui_widgets.cpp:2463
↓ 1 callersMethodGetPixels
include/imgui/imgui.h:3535
↓ 1 callersFunctionGetProcessedGyroDelta
src/Controller/Controller.cpp:1068
↓ 1 callersFunctionGetScreenResolution
src/helper.hpp:294
↓ 1 callersFunctionGetSectionName
include/LAAPatcher.hpp:61
↓ 1 callersFunctionGetSkipItemForListClipping
include/imgui/imgui.cpp:3195
↓ 1 callersFunctionGetTabBarFromTabBarRef
include/imgui/imgui_widgets.cpp:9622
↓ 1 callersFunctionGetTabBarRefFromTabBar
include/imgui/imgui_widgets.cpp:9628
↓ 1 callersMethodGetVoidPtr
include/imgui/imgui.cpp:2937
↓ 1 callersMethodGetVoidPtrRef
include/imgui/imgui.cpp:2967
↓ 1 callersFunctionGetWindowBgColorIdx
include/imgui/imgui.cpp:6787
↓ 1 callersFunctionGuardThreadStack
include/CrashHandler.hpp:798
↓ 1 callersFunctionHandleConsoleCommand
Command Handler
include/ConsoleMgr.hpp:614
↓ 1 callersFunctionHookMainLoop
src/Engine/Engine.cpp:2017
↓ 1 callersFunctionHookVSyncOverride
src/Engine/Engine.cpp:2033
↓ 1 callersFunctionImBezierCubicClosestPointCasteljauStep
Closely mimics PathBezierToCasteljau() in imgui_draw.cpp
include/imgui/imgui.cpp:2037
↓ 1 callersFunctionImBezierQuadraticCalc
include/imgui/imgui_draw.cpp:1350
↓ 1 callersFunctionImCharIsXdigitA
include/imgui/imgui_internal.h:404
↓ 1 callersFunctionImDot
include/imgui/imgui_internal.h:531
↓ 1 callersFunctionImFileGetSize
include/imgui/imgui.cpp:2525
↓ 1 callersFunctionImFileRead
include/imgui/imgui.cpp:2526
↓ 1 callersFunctionImFontAtlasAddDrawListSharedData
Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData
include/imgui/imgui_draw.cpp:3965
↓ 1 callersFunctionImFontAtlasBakedAdd
include/imgui/imgui_draw.cpp:3845
↓ 1 callersFunctionImFontAtlasBakedAddFontGlyphAdvancedX
FIXME: Code is duplicated with code above.
include/imgui/imgui_draw.cpp:5246
↓ 1 callersFunctionImFontAtlasBakedDiscardFontGlyph
include/imgui/imgui_draw.cpp:3830
↓ 1 callersFunctionImFontAtlasBakedGetClosestMatch
FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
include/imgui/imgui_draw.cpp:3877
↓ 1 callersFunctionImFontAtlasBakedGetId
include/imgui/imgui_draw.cpp:5356
↓ 1 callersFunctionImFontAtlasBakedGetOrAdd
include/imgui/imgui_draw.cpp:5391
↓ 1 callersFunctionImFontAtlasBakedSetFontGlyphBitmap
Copy to texture, post-process and queue update for backend
include/imgui/imgui_draw.cpp:5269
↓ 1 callersFunctionImFontAtlasBuildAcceptCodepointForSource
Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries) Use "Input Glyphs Overlap Detection Tool" to display
include/imgui/imgui_draw.cpp:4476
↓ 1 callersFunctionImFontAtlasBuildLegacyPreloadAllGlyphRanges
Preload all glyph ranges for legacy backends. This may lead to multiple texture creation which might be a little slower than before.
include/imgui/imgui_draw.cpp:3485
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