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github.com/Veerzeng/GraphicAlgorithm
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Functions
2,528 in github.com/Veerzeng/GraphicAlgorithm
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Functions
2,528
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Types & classes
494
Method
CScreenQuadPass
021_Real-time indirect illumination by virtual planar area lights/ScreenQuadPass.cpp:7
Method
CScreenQuadPass
018_Cascaded Shadow Maps/ScreenQuadPass.cpp:6
Method
CScreenQuadPass
001_Reflective shadow map/ScreenQuadPass.cpp:6
Method
CScreenQuadPass
024_Real-Time Global Illumination using Precomputed Light Field Probes/ScreenQuadPass.cpp:7
Method
CScreenQuadPass
005_Interactive Order Independent Transparency/ScreenQuadPass.cpp:7
Method
CScreenQuadPass
015_Image Space Horizon Based Ambient Occlusion/ScreenQuadPass.cpp:6
Method
CScreenSpaceRayTracingPass
023_Efficient GPU Screen-Space Ray Tracing/ScreenSpaceRayTracingPass.cpp:11
Method
CShader
FRAME/Shader.cpp:12
Method
CShadingLowResolutionPass
004_Metalights Improved Interleaved Shading/ShadingLowResolutionPass.cpp:6
Method
CShadingOnSplitedGBufferPass
002_Non-interleaved Deferred Shading of Interleaved Sample/ShadingOnSplitedGBufferPass.cpp:7
Method
CShadingOnSplitedGBufferPass
004_Metalights Improved Interleaved Shading/ShadingOnSplitedGBufferPass.cpp:7
Method
CShadingPass
011_An Efficient Representation for Irradiance Environment Maps/ShadingPass.cpp:15
Method
CShadingPass
008_A Non-Photorealistic Lighting Model/ShadingPass.cpp:10
Method
CShadingPass
009_Spherical Harmonic Lighting The Gritty Details/ShadingPass.cpp:15
Method
CShadingWithRSMAndTilePass
021_Real-time indirect illumination by virtual planar area lights/ShadingWithRSMAndTilePass.cpp:10
Method
CShadingWithRSMPass
003_Stochastic Light Culling/ShadingWithRSMPass.cpp:10
Method
CShadingWithRSMPass
001_Reflective shadow map/ShadingWithRSMPass.cpp:9
Method
CShadowMapPass
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination/ShadowMapPass.cpp:12
Method
CShadowmapPass
003_Stochastic Light Culling/ShadowmapPass.cpp:11
Method
CSingleton
protected, not private, because T's constuctor will call this CSingleton() constructor
FRAME/Singleton.h:21
Method
CSkyboxPass
011_An Efficient Representation for Irradiance Environment Maps/SkyBoxPass.cpp:15
Method
CSkyboxPass
009_Spherical Harmonic Lighting The Gritty Details/SkyBoxPass.cpp:15
Method
CSplitGBufferPass
002_Non-interleaved Deferred Shading of Interleaved Sample/SplitGBufferPass.cpp:7
Method
CSplitGBufferPass
004_Metalights Improved Interleaved Shading/SplitGBufferPass.cpp:7
Method
CSponza
025_Exponential Shadow Maps/Sponza.cpp:3
Method
CSponza
007_Tile Shading/Sponza.cpp:4
Method
CSponza
003_Stochastic Light Culling/Sponza.cpp:4
Method
CSponza
020_Real-time Approximation to Large Convolution Kernel/Sponza.cpp:4
Method
CSponza
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination/Sponza.cpp:4
Method
CSponza
023_Efficient GPU Screen-Space Ray Tracing/Sponza.cpp:3
Method
CSponza
026_Moment Shadow Mapping/Sponza.cpp:3
Method
CSponza
013_Fourier Opacity Optimization for Scalable Exploration/Sponza.cpp:4
Method
CSponza
002_Non-interleaved Deferred Shading of Interleaved Sample/Sponza.cpp:4
Method
CSponza
004_Metalights Improved Interleaved Shading/Sponza.cpp:4
Method
CSponza
011_An Efficient Representation for Irradiance Environment Maps/Sponza.cpp:4
Method
CSponza
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination/Sponza.cpp:4
Method
CSponza
DepthToPositionAndNormal/Sponza.cpp:4
Method
CSponza
022_Variance Shadow Maps/Sponza.cpp:3
Method
CSponza
008_A Non-Photorealistic Lighting Model/Sponza.cpp:4
Method
CSponza
021_Real-time indirect illumination by virtual planar area lights/Sponza.cpp:3
Method
CSponza
018_Cascaded Shadow Maps/Sponza.cpp:4
Method
CSponza
012_Real Time Concurrent Linked List Construction on the GPU/Sponza.cpp:4
Method
CSponza
009_Spherical Harmonic Lighting The Gritty Details/Sponza.cpp:4
Method
CSponza
024_Real-Time Global Illumination using Precomputed Light Field Probes/Sponza.cpp:4
Method
CSponza
005_Interactive Order Independent Transparency/Sponza.cpp:4
Method
CSponzaGBufferPass
007_Tile Shading/SponzaGBufferPass.cpp:10
Method
CSponzaGBufferPass
003_Stochastic Light Culling/SponzaGBufferPass.cpp:10
Method
CSponzaGBufferPass
020_Real-time Approximation to Large Convolution Kernel/SponzaGBufferPass.cpp:10
Method
CSponzaGBufferPass
002_Non-interleaved Deferred Shading of Interleaved Sample/SponzaGBufferPass.cpp:10
Method
CSponzaGBufferPass
004_Metalights Improved Interleaved Shading/SponzaGBufferPass.cpp:10
Method
CTilePakagePass
006_Wang Tiles for Image and Texture Generation/TilePakagePass.cpp:12
Method
CTilePass
007_Tile Shading/TilePass.cpp:8
Method
CTools
FRAME/Tools.cpp:11
Method
CTriangleCutPass
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination/TriangleCutPass.cpp:11
Method
CUBO4ProjectionWorld
FRAME/UBO4ProjectionWorld.h:14
Method
CVSMBufferPass
022_Variance Shadow Maps/VSMBufferPass.cpp:11
Method
CalcExtraSpace
SDK/imgui_master/imgui_widgets.cpp:5423
Function
CalcItemRectClosestPoint
SDK/imgui_master/imgui.h:1231
Method
CalcItemSize
SDK/imgui_master/imgui.cpp:2745
Method
CalcItemWidth
SDK/imgui_master/imgui.cpp:5307
Method
CalcListClipping
Helper to calculate coarse clipping of large list of evenly sized items. NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read co
SDK/imgui_master/imgui.cpp:3693
Method
CalcTextSize
Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker. CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize)
SDK/imgui_master/imgui.cpp:3664
Method
CalcTypematicPressedRepeatAmount
SDK/imgui_master/imgui.cpp:3807
Method
CalcWindowExpectedSize
SDK/imgui_master/imgui.cpp:4332
Method
CalcWordWrapPositionA
SDK/imgui_master/imgui_draw.cpp:2421
Method
CalcWrapWidthForPos
SDK/imgui_master/imgui.cpp:2758
Method
CaptureKeyboardFromApp
SDK/imgui_master/imgui.cpp:3960
Method
CaptureMouseFromApp
SDK/imgui_master/imgui.cpp:3965
Method
CascadedShadowMapPass
018_Cascaded Shadow Maps/CascadedShadowMapPass.cpp:13
Method
Checkbox
SDK/imgui_master/imgui_widgets.cpp:867
Method
CheckboxFlags
SDK/imgui_master/imgui_widgets.cpp:919
Method
Clear
SDK/imgui_master/imgui.h:1351
Method
Clear
- Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N) - Set***() functions find pair, insertion on demand if mis
SDK/imgui_master/imgui.h:1415
Method
Clear
SDK/imgui_master/imgui.h:1507
Method
Clear
SDK/imgui_master/imgui.h:1765
Method
Clear
SDK/imgui_master/imgui_internal.h:542
Method
Clear
SDK/imgui_master/imgui_internal.h:578
Method
Clear
SDK/imgui_master/imgui_internal.h:593
Method
Clear
SDK/imgui_master/imgui_internal.h:630
Method
Clear
SDK/imgui_master/imgui_demo.cpp:3114
Method
ClearActiveID
SDK/imgui_master/imgui.cpp:2503
Method
ClearDragDrop
SDK/imgui_master/imgui.cpp:8048
Method
ClearFonts
SDK/imgui_master/imgui_draw.cpp:1451
Method
ClearFreeMemory
SDK/imgui_master/imgui_internal.h:579
Method
ClearInputCharacters
Add new characters into InputCharacters[] from an UTF-8 string
SDK/imgui_master/imgui.h:1168
Method
ClearInputData
SDK/imgui_master/imgui_draw.cpp:1417
Method
ClearLog
SDK/imgui_master/imgui_demo.cpp:2825
Function
ClearSelection
SDK/imgui_master/imgui_internal.h:476
Function
ClipWith
SDK/imgui_master/imgui_internal.h:400
Function
ClipWithFull
Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
SDK/imgui_master/imgui_internal.h:401
Method
CloneOutput
SDK/imgui_master/imgui_draw.cpp:379
Method
CloseButton
Button to close a window
SDK/imgui_master/imgui_widgets.cpp:642
Method
CloseCurrentPopup
Close the popup we have begin-ed into.
SDK/imgui_master/imgui.cpp:6503
Method
ClosePopup
SDK/imgui_master/imgui.cpp:6494
Method
ClosePopupToLevel
SDK/imgui_master/imgui.cpp:6482
Method
ClosePopupsOverWindow
SDK/imgui_master/imgui.cpp:6450
Method
CollapseButton
SDK/imgui_master/imgui_widgets.cpp:671
Method
CollapsingHeader
CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag). This
SDK/imgui_master/imgui_widgets.cpp:4928
Method
ColorButton
A little colored square. Return true when clicked. FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tool
SDK/imgui_master/imgui_widgets.cpp:4368
Method
ColorConvertFloat4ToU32
SDK/imgui_master/imgui.cpp:1615
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