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Types & classes494 in github.com/Veerzeng/GraphicAlgorithm

↓ 626 callersClassImVec2
2D vector (often used to store positions, sizes, etc.)
SDK/imgui_master/imgui.h:134
↓ 164 callersClassImVec4
4D vector (often used to store floating-point colors)
SDK/imgui_master/imgui.h:146
↓ 14 callersClassImColor
Configuration data when adding a font or merging fonts
SDK/imgui_master/imgui.h:72
↓ 6 callersClassPair
SDK/imgui_master/imgui.h:1402
↓ 4 callersClassImFontConfig
Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
SDK/imgui_master/imgui.h:71
↓ 3 callersClassImVec1
1D vector (this odd construct is used to facilitate the transition between 1D and 2D and maintenance of some patches)
SDK/imgui_master/imgui_internal.h:220
↓ 2 callersClassBrdfOrLTC
FitLTCMatrix/plot.h:52
↓ 2 callersClassImGuiStyleMod
Storage for one type registered in the .ini file
SDK/imgui_master/imgui_internal.h:51
↓ 2 callersClassTextRange
SDK/imgui_master/imgui.h:1355
↓ 1 callersClassCAABB
FRAME/Mesh.h:28
↓ 1 callersClassCMesh
FRAME/Mesh.h:58
↓ 1 callersClassCShader
FRAME/App.h:10
↓ 1 callersClassIGUI
FRAME/Interface.h:14
↓ 1 callersClassIGameObject
FRAME/Interface.h:12
↓ 1 callersClassIRenderPass
FRAME/Interface.h:13
↓ 1 callersClassImDrawChannel
Forward declarations
SDK/imgui_master/imgui.h:63
↓ 1 callersClassImDrawList
All draw command lists required to render the frame
SDK/imgui_master/imgui.h:66
↓ 1 callersClassImDrawListSharedData
Helper to build a ImDrawData instance
SDK/imgui_master/imgui_internal.h:38
↓ 1 callersClassImGuiColumnsSet
Storage data for a single column
SDK/imgui_master/imgui_internal.h:41
↓ 1 callersClassImGuiMenuColumns
Backup and restore IsItemHovered() internal data
SDK/imgui_master/imgui_internal.h:46
↓ 1 callersClassImGuiWindow
Stacked style modifier, backup of modified data so we can restore it
SDK/imgui_master/imgui_internal.h:52
↓ 1 callersClassImGuiWindowSettings
Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
SDK/imgui_master/imgui_internal.h:54
↓ 1 callersClassImGui_ImplVulkanH_WindowData
SDK/imgui_master/examples/imgui_impl_vulkan.h:60
ClassAABB
018_Cascaded Shadow Maps/LightCamera.h:13
ClassALLEGRO_DISPLAY
SDK/imgui_master/examples/imgui_impl_allegro5.h:18
ClassBACKUP_DX10_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
SDK/imgui_master/examples/imgui_impl_dx10.cpp:128
ClassBACKUP_DX11_STATE
Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
SDK/imgui_master/examples/imgui_impl_dx11.cpp:130
ClassBrdf
FitLTCMatrix/brdf.h:7
ClassBrdfBeckmann
FitLTCMatrix/brdf_beckmann.h:6
ClassBrdfDisneyDiffuse
FitLTCMatrix/brdf_disneyDiffuse.h:6
ClassBrdfGGX
FitLTCMatrix/brdf_ggx.h:6
ClassCAABB
FRAME/Model.h:18
ClassCAABB
FRAME/GameObject.h:14
ClassCAABBDebugPass
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination/AABBDebugPass.h:6
ClassCAABBDebugPass
024_Real-Time Global Illumination using Precomputed Light Field Probes/AABBDebugPass.h:6
ClassCApp
FRAME/App.h:14
ClassCBakeProbePass
024_Real-Time Global Illumination using Precomputed Light Field Probes/BakeProbePass.h:7
ClassCBlendPass
012_Real Time Concurrent Linked List Construction on the GPU/BlendPass.h:4
ClassCCSMDebugPass
018_Cascaded Shadow Maps/CSMDebugPass.h:8
ClassCCalculateEigenPass
021_Real-time indirect illumination by virtual planar area lights/CalculateEigenPass.h:7
ClassCCalculatePlane
021_Real-time indirect illumination by virtual planar area lights/CalculatePlanePass.h:18
ClassCCalculateVPLRadiusPass
003_Stochastic Light Culling/CalculateVPLRadiusPass.h:13
ClassCCalculateWeight
021_Real-time indirect illumination by virtual planar area lights/CalculateWeightPass.h:8
ClassCCamera
FRAME/App.h:11
ClassCCamera
FRAME/Camera.h:12
ClassCCamera
FRAME/Interface.h:17
ClassCCamera
FRAME/ResourceManager.h:22
ClassCCustomGUI
025_Exponential Shadow Maps/CustomGUI.h:5
ClassCCustomGUI
003_Stochastic Light Culling/CustomGUI.h:5
ClassCCustomGUI
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination/CustomGUI.h:5
ClassCCustomGUI
026_Moment Shadow Mapping/CustomGUI.h:5
ClassCCustomGUI
002_Non-interleaved Deferred Shading of Interleaved Sample/CustomGUI.h:4
ClassCCustomGUI
004_Metalights Improved Interleaved Shading/CustomGUI.h:4
ClassCCustomGUI
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination/CustomGUI.h:5
ClassCCustomGUI
022_Variance Shadow Maps/CustomGUI.h:5
ClassCCustomGUI
021_Real-time indirect illumination by virtual planar area lights/CustomGUI.h:5
ClassCCustomGUI
018_Cascaded Shadow Maps/CustomGUI.h:5
ClassCCustomGUI
024_Real-Time Global Illumination using Precomputed Light Field Probes/CustomGUI.h:5
ClassCCustomGUI
005_Interactive Order Independent Transparency/CustomGUI.h:5
ClassCDepthPass
DepthToPositionAndNormal/DepthPass.h:8
ClassCDirectLightPass
025_Exponential Shadow Maps/DirectLightPass.h:7
ClassCDirectLightPass
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination/DirectLightPass.h:7
ClassCDirectLightPass
026_Moment Shadow Mapping/DirectLightPass.h:7
ClassCDirectLightPass
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination/DirectLightPass.h:7
ClassCDirectLightPass
022_Variance Shadow Maps/DirectLightPass.h:7
ClassCDirectLightPass
021_Real-time indirect illumination by virtual planar area lights/DirectLightPass.h:7
ClassCDirectLightPass
018_Cascaded Shadow Maps/DirectLightPass.h:8
ClassCDirectLightPass
024_Real-Time Global Illumination using Precomputed Light Field Probes/DirectLightPass.h:7
ClassCDragon
013_Fourier Opacity Optimization for Scalable Exploration/Dragon.h:4
ClassCDragon
013_Fourier Opacity Optimization for Scalable Exploration/FourierCoefficientPass.h:4
ClassCDragon
013_Fourier Opacity Optimization for Scalable Exploration/RecontructPass.h:3
ClassCDragon
012_Real Time Concurrent Linked List Construction on the GPU/Dragon.h:4
ClassCDragon
012_Real Time Concurrent Linked List Construction on the GPU/CreateLinkListPass.h:4
ClassCDrawTextureArrayByFBO
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines/DrawTextureArrayByFBO.h:4
ClassCDynamicObject
025_Exponential Shadow Maps/DynamicObject.h:4
ClassCDynamicObject
023_Efficient GPU Screen-Space Ray Tracing/DynamicObject.h:4
ClassCDynamicObject
026_Moment Shadow Mapping/DynamicObject.h:4
ClassCDynamicObject
022_Variance Shadow Maps/DynamicObject.h:4
ClassCDynamicObject
021_Real-time indirect illumination by virtual planar area lights/DynamicObject.h:4
ClassCDynamicObject
024_Real-Time Global Illumination using Precomputed Light Field Probes/DynamicObjectPass.h:5
ClassCDynamicObject
024_Real-Time Global Illumination using Precomputed Light Field Probes/DynamicObject.h:4
ClassCDynamicObjectPass
024_Real-Time Global Illumination using Precomputed Light Field Probes/DynamicObjectPass.h:6
ClassCEASUPass
027_FidelityFX Super Resolution/EASUPass.h:7
ClassCEASUPass
028_Mobile Friendly FSR/EASUPass.h:7
ClassCESMBufferPass
025_Exponential Shadow Maps/ESMBufferPass.h:8
ClassCEdgeDetectionPass
002_Non-interleaved Deferred Shading of Interleaved Sample/EgdeDetectionPass.h:5
ClassCEdgeDetectionPass
004_Metalights Improved Interleaved Shading/EgdeDetectionPass.h:5
ClassCFirstPass
FRAME/ResourceManager.h:25
ClassCFitContinuityPlanePass
021_Real-time indirect illumination by virtual planar area lights/FitContinuityPlanePass.h:7
ClassCFourierCoefficientPass
013_Fourier Opacity Optimization for Scalable Exploration/FourierCoefficientPass.h:7
ClassCGBufferPass
014_Approximating Dynamic Global Illumination in Image Space/GBufferPass.h:8
ClassCGBufferPass
015_Image Space Horizon Based Ambient Occlusion/GBufferPass.h:8
ClassCGLFWWindow
FRAME/GLFWWindow.h:10
ClassCGLFWWindow
FRAME/ResourceManager.h:34
ClassCGatherBufferPass
002_Non-interleaved Deferred Shading of Interleaved Sample/GatherBufferPass.h:5
ClassCGatherBufferPass
004_Metalights Improved Interleaved Shading/GatherBufferPass.h:5
ClassCGaussianBlurPass
002_Non-interleaved Deferred Shading of Interleaved Sample/GaussianBlurPass.h:6
ClassCGaussianBlurPass
004_Metalights Improved Interleaved Shading/GaussianBlurPass.h:6
ClassCGaussianBlurPass
021_Real-time indirect illumination by virtual planar area lights/GaussianBlurPass.h:5
ClassCGeometryInjectPass
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination/GeometryInjectPass.h:5
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