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Functions2,528 in github.com/Veerzeng/GraphicAlgorithm

↓ 605 callersFunctionget_proc
SDK/imgui_master/examples/libs/gl3w/GL/gl3w.c:24
↓ 282 callersMethodactiveShader
Function:
FRAME/Shader.cpp:415
↓ 248 callersMethodsetTextureUniformValue
Function:
FRAME/Shader.cpp:351
↓ 213 callersMethodsetFloatUniformValue
Function:
FRAME/Shader.cpp:225
↓ 192 callersMethodpush_back
FRAME/MVector.h:43
↓ 179 callersFunctiongenTexture
Function:
FRAME/Utils.cpp:308
↓ 149 callersMethodsetMat4UniformValue
Function:
FRAME/Shader.cpp:337
↓ 135 callersFunctionImMax
SDK/imgui_master/imgui_internal.h:193
↓ 107 callersMethodsetIntUniformValue
Function:
FRAME/Shader.cpp:169
↓ 91 callersFunctionttUSHORT
SDK/imgui_master/imstb_truetype.h:1253
↓ 88 callersFunctionGetCurrentWindow
SDK/imgui_master/imgui_internal.h:1115
↓ 79 callersMethodsize
FRAME/MVector.h:130
↓ 76 callersMethodc_str
SDK/imgui_master/imgui.h:1387
↓ 72 callersMethodresize
SDK/imgui_master/imgui.h:1292
↓ 62 callersFunctionImMin
SDK/imgui_master/imgui_internal.h:192
↓ 60 callersMethodpush_back
NB: It is forbidden to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidde
SDK/imgui_master/imgui.h:1309
↓ 55 callersFunctiongenFBO
Function:
FRAME/Utils.cpp:547
↓ 53 callersMethodupdateModel
Function:
FRAME/GameObject.cpp:249
↓ 52 callersFunctionImFloor
SDK/imgui_master/imgui_internal.h:208
↓ 49 callersMethodinitModel
Function:
FRAME/GameObject.cpp:242
↓ 47 callersFunctionImClamp
SDK/imgui_master/imgui_internal.h:194
↓ 46 callersMethodclear
SDK/imgui_master/imgui.h:1280
↓ 46 callersMethodsetImageUniformValue
Function:
FRAME/Shader.cpp:373
↓ 44 callersFunctiondrawQuad
Function:
FRAME/Utils.cpp:227
↓ 42 callersFunctionImRect
SDK/imgui_master/imgui_internal.h:377
↓ 41 callersFunctionShowHelpMarker
Helper to display a little (?) mark which shows a tooltip when hovered.
SDK/imgui_master/imgui_demo.cpp:115
↓ 37 callersFunctionGetCurrentWindowRead
We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) If this ever crash because g.CurrentWindow is NULL it means t
SDK/imgui_master/imgui_internal.h:1114
↓ 37 callersFunctionttSHORT
SDK/imgui_master/imstb_truetype.h:1254
↓ 36 callersMethodGetID
SDK/imgui_master/imgui.cpp:2391
↓ 35 callersMethodAddRectFilled
SDK/imgui_master/imgui_draw.cpp:1033
↓ 35 callersMethodInquireLocalGroupSize
Function:
FRAME/Shader.cpp:453
↓ 35 callersFunctioncheck_vk_result
SDK/imgui_master/examples/imgui_impl_vulkan.cpp:162
↓ 32 callersFunctionImLerp
SDK/imgui_master/imgui_internal.h:195
↓ 31 callersFunctionImFormatString
SDK/imgui_master/imgui.cpp:1289
↓ 31 callersMethodempty
SDK/imgui_master/imgui.h:1274
↓ 31 callersFunctionsetModel
FRAME/GameObject.h:34
↓ 29 callersFunctionIsKeyPressedMap
Inputs
SDK/imgui_master/imgui_internal.h:1202
↓ 24 callersMethodAddRect
a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
SDK/imgui_master/imgui_draw.cpp:1022
↓ 22 callersFunctioncheck_vk_result
SDK/imgui_master/examples/example_glfw_vulkan/main.cpp:33
↓ 22 callersFunctiongenBuffer
Function:
FRAME/Utils.cpp:254
↓ 22 callersMethodpop_back
SDK/imgui_master/imgui.h:1310
↓ 21 callersFunctioncheck_vk_result
SDK/imgui_master/examples/example_sdl_vulkan/main.cpp:30
↓ 20 callersFunctionImSaturate
SDK/imgui_master/imgui_internal.h:204
↓ 20 callersMethodfecthOrCreateMainCamera
Function:
FRAME/ResourceManager.cpp:94
↓ 19 callersFunctionstb_textedit_clamp
make the selection/cursor state valid if client altered the string
SDK/imgui_master/imstb_textedit.h:574
↓ 18 callersFunctionstbtt__handle_clipped_edge
the edge passed in here does not cross the vertical line at x or the vertical line at x+1 (i.e. it has already been clipped to those)
SDK/imgui_master/imstb_truetype.h:2918
↓ 17 callersMethodend
Function:
FRAME/GUI.cpp:486
↓ 16 callersMethodOnKeyPressed
SDK/imgui_master/imgui_widgets.cpp:2969
↓ 16 callersMethodbegin
SDK/imgui_master/imgui.h:1281
↓ 15 callersMethodAddLine
SDK/imgui_master/imgui_draw.cpp:1012
↓ 15 callersFunctionstbtt__buf_get8
SDK/imgui_master/imstb_truetype.h:1100
↓ 15 callersFunctionstbtt__csctx_rccurve_to
SDK/imgui_master/imstb_truetype.h:1909
↓ 15 callersFunctionttULONG
SDK/imgui_master/imstb_truetype.h:1255
↓ 14 callersMethodClear
SDK/imgui_master/imgui_draw.cpp:340
↓ 14 callersMethodend
SDK/imgui_master/imgui.h:1283
↓ 14 callersMethodfind
FRAME/MVector.h:149
↓ 14 callersFunctionstbtt_FindGlyphIndex
SDK/imgui_master/imstb_truetype.h:1445
↓ 14 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
SDK/imgui_master/imstb_truetype.h:1273
↓ 13 callersMethodempty
FRAME/MVector.h:111
↓ 12 callersFunctionImHash
Pass data_size==0 for zero-terminated strings FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measur
SDK/imgui_master/imgui.cpp:1317
↓ 12 callersMethodupdate
Function:
FRAME/App.cpp:58
↓ 11 callersMethodAddText
SDK/imgui_master/imgui_draw.cpp:1140
↓ 11 callersFunctionImFabs
SDK/imgui_master/imgui_internal.h:177
↓ 11 callersFunctionImIsPowerOfTwo
SDK/imgui_master/imgui_internal.h:126
↓ 11 callersFunctionSTB_TEXTEDIT_GETCHAR
SDK/imgui_master/imgui_widgets.cpp:2872
↓ 11 callersMethodinsert
SDK/imgui_master/imgui.h:1315
↓ 11 callersMethodsetCommonUniformAndId
Function:
FRAME/Shader.cpp:391
↓ 10 callersFunctionClearTexture
FRAME/Utils.cpp:297
↓ 10 callersMethodGetTexDataAsRGBA32
SDK/imgui_master/imgui_draw.cpp:1482
↓ 10 callersFunctionImLengthSqr
SDK/imgui_master/imgui_internal.h:205
↓ 10 callersFunctionImPow
SDK/imgui_master/imgui_internal.h:179
↓ 10 callersFunctionSTB_TEXTEDIT_STRINGLEN
SDK/imgui_master/imgui_widgets.cpp:2871
↓ 10 callersMethodbegin
Function:
FRAME/GUI.cpp:472
↓ 10 callersFunctionloadTextureFromFile
Function:
FRAME/Utils.cpp:514
↓ 10 callersFunctionsNetToNative16
@brief Read 16 bit integer in network byte order and convert to native byte order **/
SDK/imgui_master/examples/libs/usynergy/uSynergy.c:41
↓ 10 callersMethodsplit
SDK/imgui_master/imgui.cpp:1888
↓ 10 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
SDK/imgui_master/imstb_textedit.h:684
↓ 9 callersMethodAddCircleFilled
SDK/imgui_master/imgui_draw.cpp:1120
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
SDK/imgui_master/imgui.cpp:1714
↓ 9 callersMethodPathLineTo
SDK/imgui_master/imgui.h:1714
↓ 9 callersFunctionsAddUInt16
@brief Add uint16 to reply packet **/
SDK/imgui_master/examples/libs/usynergy/uSynergy.c:103
↓ 9 callersFunctionstbtt__buf_seek
SDK/imgui_master/imstb_truetype.h:1114
↓ 9 callersFunctionstbtt__new_buf
SDK/imgui_master/imstb_truetype.h:1135
↓ 9 callersFunctionstbtt_setvertex
SDK/imgui_master/imstb_truetype.h:1543
↓ 8 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bits character, process single character input. Based on stb_from_utf8() from github.com/nothings/stb/ We handle UTF-8 decoding er
SDK/imgui_master/imgui.cpp:1424
↓ 8 callersFunctionIsNavInputPressed
SDK/imgui_master/imgui_internal.h:1204
↓ 8 callersFunctionSTB_TEXTEDIT_LAYOUTROW
SDK/imgui_master/imgui_widgets.cpp:2876
↓ 8 callersMethodgetKeyStatus
Function:
FRAME/Interface.cpp:311
↓ 8 callersMethodreserve
SDK/imgui_master/imgui.h:1294
↓ 8 callersFunctionstbtt__buf_skip
SDK/imgui_master/imstb_truetype.h:1120
↓ 7 callersMethodAddCircle
SDK/imgui_master/imgui_draw.cpp:1110
↓ 7 callersMethodAddImage
SDK/imgui_master/imgui_draw.cpp:1174
↓ 7 callersFunctionImCharIsBlankA
SDK/imgui_master/imgui_internal.h:124
↓ 7 callersFunctionImFormatStringV
SDK/imgui_master/imgui.cpp:1303
↓ 7 callersFunctionImTextStrFromUtf8
SDK/imgui_master/imgui.cpp:1482
↓ 7 callersFunctionIsNavInputDown
SDK/imgui_master/imgui_internal.h:1203
↓ 7 callersMethodgetExecutionOrder
Function:
FRAME/RenderPass.cpp:45
↓ 7 callersFunctionsAddString
@brief Add string to reply packet **/
SDK/imgui_master/examples/libs/usynergy/uSynergy.c:81
↓ 7 callersFunctionsTrace
@brief Trace text to client **/
SDK/imgui_master/examples/libs/usynergy/uSynergy.c:69
↓ 7 callersMethodsize
SDK/imgui_master/imgui.h:1275
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